Fallout 3 Hands-Ons #10

Brother None

This ghoul has seen it all
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Number 10. Gamervision.<blockquote>While it allows you to aim and fire at different body parts just like any other first or third person shooter on the market, Fallout 3 has a modified version of its predecessor’s combat system by implementing VAT, freezing time and allowing for precise aiming at different parts of the body (while identifying the % to hit of each). Using this, I was able to take several shots at any part of the enemy I choose and watch them delivered in a short cinematic. Several attacks can be taken at once depending on how many action points I had stored up, and using all of them I was able to blow off the leg of one of the attacking dogs, crippling him. Along my way to the city I took out several dogs and rats in this fashion, familiarizing myself with the new, but interesting take on combat. It feels like you would suspect it would, a hybrid of Fallout’s turn based combat and Oblivion’s real-time combat.

As I approached the town I saw a group of vagabonds standing near a caged animal. Being the humanitarian I am, I began firing at the enemies from afar. They rushed me, and I was able to experiment with the VAT on a human target. Not only was I able to shoot several shots at any part of the body (including the weapon), but I was able to switch between targets mid-attack using the same system. When the remaining enemies were within melee range I took out a baseball bat (followed by equipping a baseball hat) and attacked. </blockquote>Dose.ca.<blockquote>- The franchise's trademark dark humour is still front and center. Poking fun at the absurdity of "life" after a nuclear holocaust as envisioned from a Cold War naivety and humanity's ability to compartmentalize and pretend that everything is "hunky dory", as well as pointing out the tenuous hold on civilization and decency we have at the best of times, the game makes you unsure whether to laugh or cry sometimes-and all by just putting you in the middle of this richly imagined, bleak world.

Bad Stuff

- We couldn't find much to gripe about, especially with so little time playing the game, but one thing that stuck out was the slightly clunky-looking movement of enemies. We squared off against a bunch of "Raiders" and a couple of "Slavers" and all of them loped around rather unrealistically. Maybe it's all the radiation floating around, but they all seemed too fast for humans and bounced about as though they weighed less than a Post-It. If I'm going to be blasting away at these for 100+ hours, I don't want that bugging me the whole time.

Should You Count the Days? Oh my God, yes! Sprawling, action packed, moody, humourous and face-explodingly violent, Fallout 3 will easily vie for Game of the Year honours in 2008. Thankfully it's set for an October 7 release, meaning the several months you'll be indoors playing it and eschewing contact with friends, family and your job, will be all the ones with bad weather. </blockquote>Gamer 2.0 is probably the most uninformed preview I've ever seen.<blockquote>All of this, excluding V.A.T.S., should be familiar to those who have played previous installments of the franchise. The biggest change comes in the way you actually play the game, the aforementioned first-person perspective introduced by developer Bethesda Softworks. This change actually works well because of the implementation of the V.A.T.S. system, allowing players used to the older style of combat make an easy transition, shooting in real time in some situations and switching to the V.A.T.S. system when they feel necessary. The V.A.T.S. system, as aforementioned, pauses the game and allows you to take a more strategic approach, using action points for each move. If your action points drain to nill, you can still pop up the V.A.T.S. system to get a view of the number of enemies in the area so you can plan how to attack them when you switch back to real time combat.

The Pitboy is back with a new model, the Pitboy 3000, which essentially serves as your main menu, accessing your stats, quests, map, and more. The map will not only show you the game world, an expansive one just a bit smaller than Cyrodill from Elder Scrolls IV: Oblivion, but also all previously discovered areas that can be instantly traveled back to. It can also show any shortcuts to your destination provided by the D.C. metro system.</blockquote>Totally Rad Show episode 70 contains discussion of Fallout 3 and an interview with Pete Hines (thanks Travesty), starting at 17:15 and ending at 18:15.

Finally, Arbogast on film claims the director of Fallout 3's Perfect Life trailer is Jon Nowak, a young director whose independent film Suspension has had some success in various film festivals. No way to know if the claim is correct, but if it is: congratulations to Jon Novak for the splendid work.
 
Warrior Nation Network isn't high on being informative, but it does completely ignore Bethesda's request not to make public any perks found.

Aren't these perks the same one we've read about a few times now?
 
Ausir said:
Aren't these perks the same one we've read about a few times now?

I don't remember seeing Intense Training or Thief before, nor has any other preview detailed them this exactly.
 
Won't that cause sort of a problem? Constantly switch back and fro from vats to real time? I'm pretty sure a few exploits could be created just from that.

Fuck this game, I'll play oblivion with yellow sunglasses and vault boy printed on the corner, it'll save me 60 dollers.

Seriously, what's the deal with these schizophrenic previews? Do they think people don't or can't read? Fast travel? What the hell?
 
* Intense Training: Add a single point to any of your S.P.E.C.I.A.L. attributes

I think I prefer this to the 'Gain Agility, Luck, etc' and wotnot from F2. Especially if it only has one rank. Be kinda ridiculous if it had more than one rank. Still curious if surgical improvements are included.
 
pitboy? google says: http://www.orapois.com.br/br/arquivos/03242005121730295g.jpg
vat? like one of that big barrels of green goo in F1? secret plot twist?
one should be happy these guys keep to game jurnalism instead of doing some job where they could cause some seriuous trouble ...

Edit:
Pablosdog said:
Fuck this game, I'll play oblivion with yellow sunglasses and vault boy printed on the corner, it'll save me 60 dollers.
man ... youll miss hats ... HATS !!!!11
 
Not only is it full of weird errors like that, but whatever automated thumbnail system they have running on that page weirdly crops and reshapes the pictures.
vddwarfem7.jpg

Apparently you can be a dwarf now.
 
Brother None said:
Ausir said:
Aren't these perks the same one we've read about a few times now?

I don't remember seeing Intense Training or Thief before, nor has any other preview detailed them this exactly.

They were all mentioned in PC Gamer US. Though you're right, the exact number of points and percentages weren't mentioned.
 
Is it me or most of these perks are unimaginative and stupid? Nothing interesting there, just 5% here, 5% there. I know that Fallout had such perks too, but I DO hope that these are not the only ones.
 
Can we use the Pitboy in VAT or what?

maggit said:
Is it me or most of these perks are unimaginative and stupid? Nothing interesting there, just 5% here, 5% there. I know that Fallout had such perks too, but I DO hope that these are not the only ones.
Yeah, seems like way too many that just give a skill boost. I was never fond of those.

I can only imagine what you could do with an ash tray and a garden hose!
The Hypnobong!



(not available in Australia)
 
Ausir said:
Warrior Nation Network isn't high on being informative, but it does completely ignore Bethesda's request not to make public any perks found.

Aren't these perks the same one we've read about a few times now?

If you look at the article, right above the list... woila!

Warrior Nation Network said:
Listed below are all the skills and perks that were present in the June preview version of the game (skills and perks list, along with this sentence, taken from IGN):

And, yeah, very little creativity in the perks department. I sure hope the best ones are yet to be seen (though I have my doubts) :|
 
Has there been any mention of how pickpocketing (my favourite thing to do when entering a new town) is handled?
 
WNN isn't a hands-on, just a compilation of info known so far.

Just like what was in the previous Fallout titles, you can use Action Points (AP) to hit specific body parts of a foe.

In the previous Fallout titles you also used AP to not hit specific body parts.

Brother None said:
I don't remember seeing Intense Training or Thief before, nor has any other preview detailed them this exactly.

IGN did. But again since it wasn't a hands-on, WNN didn't get the "no perks" speech at E3 and most likely just took the list straight from IGN. Edit: As hinted by the words "taken from IGN". :whistle:

Vault 151
originally intended for social experiments but has been used by survivors of The Great War
The community believes you have something to do with his disappearance and are now after you

wat

Jet which raises points

"You raise a good point there, Jet."

You can, however, become addicted to these drugs if abused, causing you to become dependent on the drug

Wow

robot reconnaissance machines that will send drop ships after you

The floatbots wield the true power in the Fallout universe!
 
Per said:
WNN isn't a hands-on, just a compilation of info known so far.

Fair 'nough. I'll chuck it.

Per said:

The Overseer does send his "goons" after you because he thinks you have something to do with this. Why this forces you to leave is unclear, but I'm guessing there're no options involved.
 
Brother None said:
The Overseer does send his "goons" after you because he thinks you have something to do with this. Why this forces you to leave is unclear, but I'm guessing there're no options involved.

I was picturing random people in vault suits growling and slapping cudgels against their palms as they trudge through the ruins on your trail. Wonder if the tunnel snakes scale to your level.
 
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