Three more hands-on previews have surfaced from E3. We'll start with Xbox 360 Fanboy (thanks Briosafreak), who swing us right back to the good old Oblivion with Guns talk.<blockquote>Some things must be made clear. One, I played Bethesda's Fallout 3 today. Two, I have never played a Fallout title before, so I can't judge it based on the merits of the series. Joystiq will detail the differences between Fallout 3 and its predecessors in its hands on preview llater this week. With that out of the way, let me just throw this on the table: Fallout 3 is Oblivion with guns. It's a short analysis, but I stand by it. If one were to expand upon this analysis, one might say that Fallout 3 is a post-apocalyptic Oblivion with guns. Having said that, allow me elaborate that this is a compliment. Oblivion fans will understand this. Upon hearing my analysis, our own Xav de Matos noted, "I think I need a cigarette.... that sounds awesome."</blockquote>GameSpy decided to return a mere 2 days after publishing their first hands-on preview.<blockquote>We decided to dedicate every action point we had to try to score that elusive assault-rifle headshot. The results were worth the effort. The camera swung around to show our attack from over the enemy's shoulder. Our rifle round streaked through the air and -- hello, M Rating -- blasted apart our foe's skull in a hail of brains.
"Stay in school!" I shouted.</blockquote>And GameZone.<blockquote>You can save at any time and the NPCs are very interactive. One of the first you will see outside of the city of Megaton gives you the choice to walk on by or to pick his pocket. That is another facet of the game. What you do will result in how others within this single-player world react to you. Actions have consequences.</blockquote>Wait, the NPC gives you the choice to walk on by or pick his pocket?<blockquote>The control scheme was very intuitive, and the sound, played at a lower level through headphones captured the wasteland perfectly. The graphics could be a little bloody at times. As the created character (Bethesda had stations with pre-created characters on it) walked through the wasteland, he was beset by a wild dog. Taking the typical first-person shooter route, he backed up while emptying his clip on his 10mm gun into the dog. He literally blew the head off the animal. Anything destroyed or killed in the game does have the option of a loot drop, which can be placed into inventory and then sold later.</blockquote>Link: Fallout 3 hands-on preview at GameSpy.
Link: Fallout 3 hands-on preview at Xbox 360 Fanboy.
Link: Fallout 3 hands-on preview at GameZone.
"Stay in school!" I shouted.</blockquote>And GameZone.<blockquote>You can save at any time and the NPCs are very interactive. One of the first you will see outside of the city of Megaton gives you the choice to walk on by or to pick his pocket. That is another facet of the game. What you do will result in how others within this single-player world react to you. Actions have consequences.</blockquote>Wait, the NPC gives you the choice to walk on by or pick his pocket?<blockquote>The control scheme was very intuitive, and the sound, played at a lower level through headphones captured the wasteland perfectly. The graphics could be a little bloody at times. As the created character (Bethesda had stations with pre-created characters on it) walked through the wasteland, he was beset by a wild dog. Taking the typical first-person shooter route, he backed up while emptying his clip on his 10mm gun into the dog. He literally blew the head off the animal. Anything destroyed or killed in the game does have the option of a loot drop, which can be placed into inventory and then sold later.</blockquote>Link: Fallout 3 hands-on preview at GameSpy.
Link: Fallout 3 hands-on preview at Xbox 360 Fanboy.
Link: Fallout 3 hands-on preview at GameZone.