Fallout 3: How much do you want it?

Everyone seems to be thinking along the lines of a standard commercial release. I am talking about something different: Assume that Bethesda or whoever releases another commercial product and it bears no resemblance to the Fallout game that the fanbase wants. What do you do then?

Consider how most of the real world has been explored and most early books published - call it Private Subscription. Those who want a certain version of the Fallout game that they cam play, raise a money on their own. They, and only they get a copy of the game and tech support when the game is finally made using that money. Then, if the game sells any extra copies or iof it sells to a mainstream publisher, those, who contributed money in the first place will get some of it back as dividends.

Assuming that all the issues of financial accountability, legality, and project development have been resolved to your satisfaction, how much money would you be potentially be willing to contribute to see your own private Fallout game released. THAT is the question, not how much you would pay for a commercially developed game in a store.
 
I don't get it. It's bethesda's DUTY to make a decent fallout, and they have more resources for it than any of us...
 
Akudin said:
Everyone seems to be thinking along the lines of a standard commercial release. I am talking about something different: Assume that Bethesda or whoever releases another commercial product and it bears no resemblance to the Fallout game that the fanbase wants. What do you do then?

Consider how most of the real world has been explored and most early books published - call it Private Subscription. Those who want a certain version of the Fallout game that they cam play, raise a money on their own. They, and only they get a copy of the game and tech support when the game is finally made using that money. Then, if the game sells any extra copies or iof it sells to a mainstream publisher, those, who contributed money in the first place will get some of it back as dividends.

Assuming that all the issues of financial accountability, legality, and project development have been resolved to your satisfaction, how much money would you be potentially be willing to contribute to see your own private Fallout game released. THAT is the question, not how much you would pay for a commercially developed game in a store.

Okay... 50 euros and a free copy, then.
 
If it was anybody's DUTY, how do you explain FT and a console game instead of an F3 and a seeming possibility for an F3 done as first person shooter? Think! In five or so years not even a Fallout 2 expansion pack a la Throne of Bhaal for BG2!
 
Akudin said:
If it was anybody's DUTY, how do you explain FT and a console game instead of an F3 and a seeming possibility for an F3 done as first person shooter?
Simple: They don't follow their duties...
 
Morbus, their DUTY is to maximize the shareholders profits by way of market economics of doing whatever will sell the most copies at the moment. Now, if the Fallout fans were shareholders...

Wooz, have you got any better ideas... go right ahead. How far along in the development is the game formerly known as Bourgoisie and how much money/time will it take to complete it?
 
Akudin said:
Morbus, their DUTY is to maximize the shareholders profits by way of market economics of doing whatever will sell the most copies at the moment. Now, if the Fallout fans were shareholders...

Wooz, have you got any better ideas... go right ahead. How far along in the development is the game formerly known as Bourgoisie and how much money/time will it take to complete it?

Where are you trying to get with this though? That we should hire the original Fallout team and make them produce a game solely for the share holders?

That would be awesome, but not very realistic because of obvious reasons.
 
I think the amound of regged users on a forum, concidering double regs (losing passwords and changing mail accounts seems to happen to almost everyone), I think - as stated above - that does not represent the possible customer base.

Too bad there is no means to get accurate numbers from file sharing. That would give more insight: Divide the number of copied FO1 & 2 games by 2, add the regged users from forums (minus double registrations), do this *3 for a good game, /6 for a bad game. Then you'll get a somewhat more correct amount.

I think between 50 and 80$ is a realistic price. We cannot be held as reference for $80+ prices, as only real fans would buy such an expensive game...
 
Akudin said:
Everyone seems to be thinking along the lines of a standard commercial release. I am talking about something different: Assume that Bethesda or whoever releases another commercial product and it bears no resemblance to the Fallout game that the fanbase wants. What do you do then?

I'm assuming you are proposing a development cycle much like that which is used on the indie production, Mount and Blade? Whereas you pay a small amount if you want to help them beta test their game and supply ideas for the next versions, with each subsequent version increasing in price until the final version is released, bug free and pretty much created by the fans, however $40 more expensive for the new consumer than it was when it began...

Personally I'd pay $60 or so for the final price. If there was some sort of collectors edition (which, considering this type of development would be difficult due to it being digitally distributed) I may pay around $80.
 
Hmmm, if it would really be Fallout 3.... I mean, a Fallout like we all wish it was.... if it would really kick ass I would spend 100 euro and it would be my fucking last game I would ever buy (well maybe except Fallout3 : Shivering Wastelands and Fallout 4 : ... Aw screw it)
 
Assuming that we the fans could actually get all the old guarde to make a freeware Fallout game and assuming that all the fans would make donations and that the developers wouldn't get all sore over royalties since the game would simply be shared....I'd probably contribute about 500 USD.

If I were to also assume that Bethesda would get wicked pissed that their new arc was being contradicted by a fan-funded game, I'd probably donate twice that much.
 
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