Fallout 3 Impressions

Brother None

This ghoul has seen it all
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Fallout 3 Impressions</center>

Sander

Fallout 3 starts you off as a baby and then uses your childhood as a tutorial and a way for you to decide on the initial stats of your character. At the age of 19, though, your father escapes the vault, and the Overseer's men decide to bring you in. Escaping the vault, you are thrust into the wasteland to find your father.
<table align="right" width="310px" bgcolor="#333333" border="1"><tr><td><center></center></tr></td></table>And this is really immediately where Bethesda's design shines, but also shows how different it is from the original Fallout games.
The wasteland you are exploring is filled to the brim with enemies and areas to explore. There's always something around the corner, another unexplored blip on your compass nearby. The wasteland doesn't feel like a wasteland anymore, it feels like a fully-populated place, complete with raiders who enjoy decorating their homes with a decapitated corpse on every corner. The places that you can explore are generally dungeon crawls, with the occasional abandoned vault, most of which are good concepts and interesting to find. Sadly, when compared to places like The Glow in Fallout these locations are lacking in exposition and character.
But to Bethesda's credit, exploring the world can be very entertaining if you don't keep comparing it to the original games.

Sadly, most characters in the game are not particularly memorable, and the dialogue is somewhat disjointed, with Bethesda opting to keep dialogue short and seemingly treating it as a summary of what is really being said. There are few occasions for your character's skills to make a difference, and most of these are nothing more than ways to get some additional loot, with a few choice exceptions.
The best example of this somewhat lazy approach to dialogue is an NPC that can be convinced to commit suicide with all of 2 sentences. The game is filled with this form of dialogue.

Besides the vast Capitol Wasteland surrounding Washington DC's remnants, the game is also populated with 3 cities and a few very small (consisting of 5 inhabitants or so) towns, which is where you'll find most sidequests in the game.
<table align="left" width="310px" bgcolor="#333333" border="1"><tr><td><center></center></tr></td></table>These sidequests are very hit or miss. There are some absolutely brilliant quests in this game that will remind you of Fallout, but there are also a lot of quests that are nothing but dungeoncrawls. This is a shame, because there are some occurrences in this game where Bethesda shows that they can produce some good quests and excel at storytelling.

Unfortunately, it is the main quest where the game shows its true face. Unlike the previous games, the main quest is almost entirely linear and shows shoddy storytelling throughout. Making most of its NPCs immortal and locking areas until you're supposed to encounter them according to the storyline and furthermore offering only one significant choice, which is made only at the penultimate moment in the story.
The exception being the beginning of the quest, which you can skip. If you do this, however, Fallout 3 pretends that you didn't skip anything but went through everything in order, making for some very disjointed and surreal moments.

And finally, when it comes to the gameplay and character creation Fallout 3 is nothing like its previous games. Stats are significantly less important because of the existence of a stat-raising perk and the fact that they don't play much of a role in most of the proceedings. Skills are much more important, but nowhere does the game make you feel like you created a unique character. Most stats are used to either make your character better in combat, or unlock small additional rewards or somewhat shorter paths to some goals. This seems to showcase the idea that a player shouldn't be too restricted by his choice of character, but this also means that there are very few instances where your character feels like a truly unique person.

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Pope Viper

Graphics – While the wasteland is nice, they could have taken more time to enhance the textures, and spread things out more. Things feel crammed to a certain extent. Animations are way too stiff, and lifeless. When my characters are walking around, the look like they’re on conveyor belts. In one battle I almost thought I was in a Halo deathmatch, with characters sliding around willy-nilly, dropping their weapons, and getting into fights with other monsters in the area, totally ignoring me blasting away with my laser rifle. The Pipboy is annoying with an overly large graphics, with minimal real estate for providing essential information, with some information missing. Item descriptions were enjoyable to me in the first games in the series, yet are lacking here. Fortunately, a modder is working to add these back in.

Dialog – This has to be one of the greatest flaws of this game. It’s limited, interspersed with cursing that really doesn’t add much to the character. The options seem minimal, and at times being overly redundant, with several characters repeating the same answers, rather than having independent thought.

Game play – While touted in various gaming outlets, I found many things to be not well thought out: V.A.T.S, the character creation system. In particular, I found the perk system to be entirely too positive. There should be negative attributes, but apparently Bethesda does not agree. It seems that Bethesda was trying to please too many people in trying to make a combination of an FPS and RPG with the V.A.T.S. system and didn’t seem to be able to hit the head on any single aspect. Some of the quests are interesting, but many seem to be of the “go get this, go kill this person” variety, which are a bit boring to me. The leveling also seemed way too fast, with my character vaulting to level 9 insanely fast. I also disagree with being able to increase your stats if desired at each level. I prefer that aspect of the game to be a rare event, not handed out so arbitrarily.

<table align="right" width="310px" bgcolor="#333333" border="1"><tr><td><center></center></tr></td></table>Voice acting – Um. No. I found myself laughing at points, especially in the Ghoul Underworld where all the males sound the same. Literally. Why? Why couldn’t more effort be spent on finding additional voice talent? Perhaps a casting agency could have been used to provide quality voice work? This is definitely not up to par with the first two games.

Fallout Feel – The attempt is there, and they did get it right at some points. The Vaults feel like Vaults, the wasteland feels like a wasteland to me, some of the canon is off, I think more discussion regarding the move to the East Coast would have been interesting, as well as discussion on the Super Mutants' arrival. But, to name an example, I enjoyed Fort Constantine immensely, and found the various challenges to get around the base to be very engaging.

While I’m sure fans of Bethesda and Oblivion love this game, as evidenced by the sales figures, I find myself longing for the old days. I would not have been all that opposed to the FPS move, if the story/dialog/voice acting were up to par, but with those items lacking, I find this game more of a labor to complete, just for completion’s sake, rather than to provide an enjoyable gaming experience for myself.

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Really great article! I absolutley agree.
I hope that the Fallout fans out there that got the proper skill will make mods that make the game as "genuinely Fallout" as it can be *fingers crossed*.
And with these insane numbers of sales etc. of the new game on one hand and the many people really examining the game as a SEQUEL to the probably the bestEST RPGs created so far and thus pointing out the flaws it obviously got in comparison on the other, I really think that the series can live up to its old Greatness *fingers twisted*.
 
Food for thought , if you read some of the older news on the main site about Fallout 3 ,the game was Delayed and when resumed still had to adhere to the original time constraint it had been given.


although i agree with the above comments ,we have to realize this is the original game for most parts and if this story is to continue as the original did with fallout 2 and fallout tactics it needs time to improve.

moving from an RPG to an FPS is one heck of a task.
i have been playing both for over 20 years and have contributed to MODS for FPS.

this game brings 2 genres together and as far as i know its the first of its kind " that is to say actual turn base features".to implement all that is RPG into an FPS is asking a lot lol.
although im not a coder i have been around coding in an FPS and i cant imagine the nightmare one would have coding rpg into an FPS.

I mainly do texture work and have to admit the textures are a bit drab and lifeless in some areas,but again they made the move to FPS where there is no story line for the most part ,sure you get an overview of what has happened and why you exist in an FPS but for the most part you run around and kill stuff lol there is no real Storyline but the textures and lighting "eye candy if you will"make up for all of that that is missing.here a storyline exists , i think the creators may have thought this would offset and balance out.in my opinion it didn't , at least not for a true FPS player and as commented above the story line is a bit off which doesn't please the hardcore RPG player either.

for the most part i feel they did an excellent job with this title.
i agree characters tend to repeat a lot and that some of the swearing in the dialog could be done without , i believe this was to please the FPS folks as there used to it and unfortunately welcome it.

character creation was a cool idea ,i enjoyed making my own character and adding a more realistic persona.

as for the pip boy i miss Pip boy 2000 , I think it will just take time to get used to the latest version.they did give descriptions to all the weapons at least the kind of ammo used lol.i agree it would have been nice to have the original full descriptions and usage.

one thing i missed in this title was when you sleep , you never get attacked in your sleep ? lol.original game i was attacked every time ,even when my luck was at its highest.

there are many things we could discuss about what went wrong ,but if we focus on what went right ,we can build on that.

unfortunately i don't see a lot of Mod here :( ,I would like to help out here where i can and hopefully improve game play for both genres .
 
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