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Guest
Guest
Your welcome Mirax....
I think the most important thing in Fallout is the ability to turn the screen 360 degrees, just like Commandos. This thing really bothers me. In previous Fallout, the wall were chopped when players walk behind them. Also in combat mode and one of the enemy were behind the wall what we can see is only a red line. Well this is unacceptable!! Like those Nixon Doll quest in Fallout2, I can't find the doll before someone told me it was behind Cassidy's bar. When FOT cames out, i hope this features available but still it didn't. I like if we made that Commando's style, In Commandos I you can't turn the screen but in Commando's II you can. The drawbacks were it made some people puzzled and confuse and I think some guys won't support me.
For the realtime gameplay Okay, Big Fat Mama perhaps a little bit hard, but he got's the point. Remember the X-COM series? In X-COM 1 and 2 they made that Turn Based. X-COM one (UFO enemy Unknown. The best turn based tactical games ever) is a succesful game (even Elex Media Komputindo, a well known publisher in my country specialized in computer education, published an X-COM hint book) . Then in X-COM 2 Microprose create bigger maps with more floors (X-COM 1 buildings got 3 floors and the biggest UFO got 4 floors. In X-COM 2 you got 8 floors building and in X-COM Apocalypse you got 13 floors building.) X-COM II (Terror from the deep) is better than X-COM one in graphics but more complex in the gameplay. That's why people hate them. In X-COM apocalypse they made that Real times (but you can turn that to turn based game. But it's painful playing big map games with turn based style) and it's even worse.... The other following series (the simulation X-COM Interceptor and X-COM Enforcer) even more...more...and more worse.
That's why they shouldn't make a different Fallout. Make that as simple as Fallout I and Fallout II, with better graphics and features I describe above. Add some realistic environment (such as window can be broken, Wall can be destroyed, You could shoot someone in a vehicle etc...) and more interaction with someone else.
For the conversation menu, made that like Fallout II and Fallout I. We don't need FOT style conversation (with Pic's and Speech.) and that features consume lot's of Hard Disk space.
And the most important thing in an RPG games is not the graphics, music etc.... but the Story. Make a good story (like the Fallout I and Fallout II), and a non linear storyline (because that was the real soul of Fallout).
The last but not least, please don't made a great system requirement!! Not anyone here got a good computer.... This is Fallout man! Not a 3-D FPS game!! Or Final Fantasy? We don't need a graphics that need those high tech GeForce4 3D card or a great 256 MB rams... What we need is a good RPG games....
I belive if someone in this world make a goof RPG game using Fallout II standard Engine I would buy it!! And lot of us here will buy it too!!!
Let me tell you about a software company called Bungie.... They made good games but most of them failed. Then someone else made a game based from their idea and that game achieved a great success!! Ask people do they know Marathon ? Perhaps they won't remember. Then ask them Duke Nukem 3D? Or ask people about ONI? I think they prefer Max Payne.
The Marathon II system used by Duke Nukem and ONI revolutionary system use by Max Payne. Marathon and ONI were a most advanced game in their time. The Bungie even realized that ONI is a bit advanced for a game (no machine in the year 2000 could run the original version) so they down grade that. That's why people who play ONI feels that game a bit boring.
Ask Big Fat Mama about Bungie games! I don't know more about it. He's a fanatic about Bungie games (I can't understand that!!). Let him explain that here.....
Best Regards
Bhass
And Romeo told his beloved Juliet: "Kulo Tresno Karo Sampeyan."
I think the most important thing in Fallout is the ability to turn the screen 360 degrees, just like Commandos. This thing really bothers me. In previous Fallout, the wall were chopped when players walk behind them. Also in combat mode and one of the enemy were behind the wall what we can see is only a red line. Well this is unacceptable!! Like those Nixon Doll quest in Fallout2, I can't find the doll before someone told me it was behind Cassidy's bar. When FOT cames out, i hope this features available but still it didn't. I like if we made that Commando's style, In Commandos I you can't turn the screen but in Commando's II you can. The drawbacks were it made some people puzzled and confuse and I think some guys won't support me.
For the realtime gameplay Okay, Big Fat Mama perhaps a little bit hard, but he got's the point. Remember the X-COM series? In X-COM 1 and 2 they made that Turn Based. X-COM one (UFO enemy Unknown. The best turn based tactical games ever) is a succesful game (even Elex Media Komputindo, a well known publisher in my country specialized in computer education, published an X-COM hint book) . Then in X-COM 2 Microprose create bigger maps with more floors (X-COM 1 buildings got 3 floors and the biggest UFO got 4 floors. In X-COM 2 you got 8 floors building and in X-COM Apocalypse you got 13 floors building.) X-COM II (Terror from the deep) is better than X-COM one in graphics but more complex in the gameplay. That's why people hate them. In X-COM apocalypse they made that Real times (but you can turn that to turn based game. But it's painful playing big map games with turn based style) and it's even worse.... The other following series (the simulation X-COM Interceptor and X-COM Enforcer) even more...more...and more worse.
That's why they shouldn't make a different Fallout. Make that as simple as Fallout I and Fallout II, with better graphics and features I describe above. Add some realistic environment (such as window can be broken, Wall can be destroyed, You could shoot someone in a vehicle etc...) and more interaction with someone else.
For the conversation menu, made that like Fallout II and Fallout I. We don't need FOT style conversation (with Pic's and Speech.) and that features consume lot's of Hard Disk space.
And the most important thing in an RPG games is not the graphics, music etc.... but the Story. Make a good story (like the Fallout I and Fallout II), and a non linear storyline (because that was the real soul of Fallout).
The last but not least, please don't made a great system requirement!! Not anyone here got a good computer.... This is Fallout man! Not a 3-D FPS game!! Or Final Fantasy? We don't need a graphics that need those high tech GeForce4 3D card or a great 256 MB rams... What we need is a good RPG games....
I belive if someone in this world make a goof RPG game using Fallout II standard Engine I would buy it!! And lot of us here will buy it too!!!
Let me tell you about a software company called Bungie.... They made good games but most of them failed. Then someone else made a game based from their idea and that game achieved a great success!! Ask people do they know Marathon ? Perhaps they won't remember. Then ask them Duke Nukem 3D? Or ask people about ONI? I think they prefer Max Payne.
The Marathon II system used by Duke Nukem and ONI revolutionary system use by Max Payne. Marathon and ONI were a most advanced game in their time. The Bungie even realized that ONI is a bit advanced for a game (no machine in the year 2000 could run the original version) so they down grade that. That's why people who play ONI feels that game a bit boring.
Ask Big Fat Mama about Bungie games! I don't know more about it. He's a fanatic about Bungie games (I can't understand that!!). Let him explain that here.....
Best Regards
Bhass
And Romeo told his beloved Juliet: "Kulo Tresno Karo Sampeyan."