Fallout 3 Mods Metathread

Discussion in 'Fallout 3 and New Vegas Modding' started by Jebus, Oct 31, 2008.

  1. VeliV

    VeliV First time out of the vault

    13
    Nov 18, 2008
  2. rebb

    rebb First time out of the vault

    1
    Nov 20, 2008
    PipWare UI Mod

    http://www.fallout3nexus.com/downloads/file.php?id=86
    ( looking into how to upload things to this site ;) )

    UI Mod that improves several areas of the Interface.
    Beside some of the "usual" changes like more Items in Lists and slightly better screen-space usage, it also combines the CND and RAD Pages of the Status Menu in the Pip-Boy into one Page, and makes the EFF Tab more quickly accessible.
    Lists are also easier to navigate, no more 6 Pixel wide Scroll-Marker that you have to try and hit for dragging.
    Users can even choose whether the mousewheel should jump 1 line or 1 whole page of items.
     
  3. the_guy222

    the_guy222 First time out of the vault

    32
    Nov 17, 2008
  4. trollworkout

    trollworkout It Wandered In From the Wastes

    186
    Aug 1, 2015
    Please add my mod found here:
    http://www.nma-fallout.com/threads/trollworkout-fo3-nv-mods-cb-custom-beginning-more.203659/

    Custom Beginning

    Is an alternate start type mod with a lot of fresh features not found anywhere else such as
    - Throwing weapons (spear, axe, etc) and throwing animation
    - Hunger/Thirst/Tiredness
    - Body Morphs (body changes shape depending on your Strength)
    - Functional Ammo weight including GUI interface visible weight
    - better crafting interface for laboratory and workbench
    - geckos, floaters from original fallout games have also been added
    - built in Responsive Kill Reaction so no more sneak killing without anyone noticing
    - Ironsights (based on an already existing mod with open permissions and my own work)
    - Dynamic Crosshairs (custom made)
    - fully customizable game
    and much much more