Fallout 3: Options for everyone...

DarkUnderlord

Water Chip? Been There, Done That
Seeing as Fallout 3 is likely to have an option for turn-based combat and for real-time combat, catering for both styles of gamers, I was thinking, "Why stop there?" Why satisfy one or two gamers when you can add a whole list of options to satisfy EVERY GAMER IN THE WHOLE WIDE WORLD!!!!

For example:
Fallout 3 loads.... and then up pops a message:

"How would you like to play?"
1. Good ol' Fallout skewed top-down perspective style
2. I'm confused by the word "3D" and so want Fallout to be a 1st person 3d shooter (ala Quake)
3. Just like those LucasArts games (Indiana Jones style)
4. Let me custom make my own style....

Once you've decided on your view (or made up your own) you then get to play. After a while, you find the good ol' Chrysler Highwayman. You get in and up pops an option...

"How would you like to drive?"
1. Good ol' Fallout 2 style (point and click)
2. Just like Need 4 Speed (with a horn and everything)
3. Grand Theft Auto style
4. I'm 15 Years old and I want LOTS OF CARS coz that'd be 'kewl'
5. I don't like cars, they ruin the atmosphere of the game and so I'd rather walk (even though it's highly unlikely that a nuclear war would've destroyed EVERY car in the USA).

After driving for a while, (or walking, remember it's entirely up to you!) you find the Brotherhood of Steel. But... just before you see your first member of the Brotherhood up pops another helpful options box...

"What do you want Power Armour to look like?"
1. Just like it did in good ol' Fallout
2. Like they had in Fallout Tactics
3. Let me spend hours designing my own power armour...
4. I'm 15 years old so I want everyone to be in their own specially made really 'kewl' looking power armour coz it'd be great!

Eventually, you get towards the end of the game. And, of course, when you get there, up pops an option!!!

"How would you like Fallout 3 to finish?"
1. Good ol' Fallout 1 way, with about 4 different possible ways to finish.
2. I'M 15 YEARS OLD! I WANT A BIG BAD ASS BOSS-MONSTER TO KILL JUST LIKE IN QUAKE AND EVERY OTHER UN-IMAGINITIVE GAME IN THE WORLD!!!!
3. I reckon Fallout shouldn't finish and you should be able to wander the waste lands forever and ever and ever, gaining experience points until you meet Father Tully who gives you a Fallout Hints and Tips book which I can read and get up to level 99 and max out all my skills and then be bored because all I'm doing is wandering around shooting radscorpions....

Can anyone think of some other options???? I'm all out of ideas.
 
"Would you like to answer some questions to help us customize Fallout 3 for your personal needs?"
1. Yeah, I bought a game for $50 bucks and I want to spend half an hour customizing it before I can dive into it.
2. No. I bought a game for $50 only to discover that Interplay is a fucking whore that wants to please everybody and that we have to finish the game design on our own answering these stupid questions.

:-) :-) :-) j/k

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http://fallout.gamestats.com/forum/User_files/3aa70eb96ee16565.gif[/p][p align=center][font color=FF00FF face=fixedsys]- Why hello there, Ranger -
[font color=00DD00 face=fixedsys]- (Sigh) Go away! -[/p]
 
"When would you like Fallout 3 to be released?"
1. In 3 years.
2. In 30 years.
3. In a pipe-dream.

"How would you like to see Fallout 3 released?"
1. Tight, well-crafted, and a very solid game that honors the original.
2. A game that focuses more on features and k3wl gimmicks as per trends and ignores the integrity of the series.
3. Interplay Shovelware.

:-)

[font color=orange]
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Dennis Leary stole my song! That...asshole!
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"Robert, your time has come!"

"OOOH! Thank you, Master!"

"Don't mention it."

*Robert explodes in a shower of sparks*
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It's me, Jack Brown! The wind-up ass-hole!
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[font color=white]INTERPLAY: REDEFINING BAD BUSINESS

=========================
Try Arcanum, by those who brought you the first Fallout:
http://fp.geocities.com/jonaac/2.jpg
 
Main menu:

1) Default Cattle Options (selects A for all questions)
2) Customize your game.

Question #1 Game:

A) Link up your game to the Fallout Online after paying $15 a month to join up with other to play either the Run-for-your-life-PK victim, or (limited time while the game is in it infancy!) play as "Chosen Ones" (the players who dominate the arena and kill all weak players because they have "da guns").
B) Join Gamespy-based FPS Fallout "Mutant Mayhem" game.
C) Enjoy quality RPG (sorry, this option has been removed due to lack of corporate, not fan, support).

Question #2 Graphics and gameplay:

A) Stunning Geforce3-required, point-and-see, eye-candy game with less gameplay than N64 emulator demos.

B) FPS game and graphics with literally hundreds of models to choose from, but no character interactivity except the half-pound of .223 ammo in your chest from the ghoul (model) in front of you.

C) Deep storylined, graphics enough to please the eyes so not to be harsh, dynamic gameplay to makeup for less graphics. (Sorry, also discontinued since it is easier to throw some nice graphics to the cattle than think up or (heaven forbid) clutter up the user's head with concepts such as "reading").

Question #3 What do you think of Interplay?

A) Finally, they see the light and are giving the masses what they want! I mean, hell, there's already five others that are basically the same thing, give or take a few features, but hell, I can use another, even though I'll be too busy playing the one that comes out a week after this one too much to remember this one at all, let alone suggest it to a friend!

B) Hey, they felt pressured to make money. Interplay wants to water down their company by spreading itself too thin over already competitive markets.

C) Little does Interplay realize that everyone else and their dog's company is doing the same thing and that to penetrate those markets mean you need to be either the best or the first. Appealing to undominated markets is the key to finding your niche among the masses.

-Xotor-

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Does anybody notice any patterns here???

What's the chances that Fallout 3 is going to go the same way as "Civilization 3: Call to Power"? Weird looking graphics and far less storyline. (Okay, so the civ3 storyline is the same as civ2 and the original civ but they made damn sure to fuck up all the technology improvements and the city building screen and they even managed to add in a fucked up space feature as well as totally screwing the unit balance.)

IS ANYBODY NOTICING A PATTERN HERE....

1. Xcom - Ufo enemy unknown
-- Great game, original refreshing

2. Xcom - Terror from the Deep
-- Exactly the same as its predeseccor except all the technologies are renamed (did they think we wouldn't notice?). Still a good game none-the-less.

3. Xcom 3 - what was is called again?
-- Only ever played a demo, had an option of turn-based play or real-time play (who plays turn based when real-time is an option?), also, fucked the feel of the game somewhat. (Although, admittedly, I only ever played a demo. THANK GOD FOR THAT otherwise I would've bought it expecting some more good Xcom)

4. Xcom - Intercept
-- Microprose (was that who?) realised they could whore the game out and made several spin offs. Thinking people would want to play YET ANOTHER SHITTY space-flight simulator. As a result Xcom disappeared into the dark unknowns and joined the list of "Original Games that we wish were left alone (or at least IMPROVED on, not fucked up)".

-------------------------------

1. Civilization
-- Great game, original, refreshing unique.

2. Civilization 2
-- EXCELLENT improvement. More technologies but not too daunting. Tech tree fit in nicely with new units (albeit some units never got used because you researched the next best thing before you got a chance to build them). Excellent improvement on graphics, while not state-of-the-art they suited the feel of the game nicely. (There is actually a quote in the back of the Civ2 manual, "We didn't want be known as the guys who ruined Civilization".)

3. Civilization 3 - Call to Power
-- WTF??? A pity that these bozos WILL go down as "the guys who ruined Civilization". Appalling graphics that didn't suit the game, a completely fucked technology tree and even stupider (is that a word?) units.

--------------------

1. Fallout
-- Original (although based on a previous classic game). Unique. Graphics fit gave the game a certain feel.

2. Fallout 2
-- More of the original classic but no new improvements. Just Fallout 1 only a bit bigger. Pathetic storyline and awfully disappointing ending.

3. Fallout Tactics
-- Have never actually played so can't comment.

4. Fallout 3
-- What surprises wait in store???
 
Dialogue Options: How to play Fallout 3

Put in the cd.

Q: Would you like to install Fallout 3:

1. Yes I have several days to spare.
2. I think my wife is going into labour, maybe another day.
3. What ever happened to small installs!? :(

Q: Would you like to play Fallout 3?

1. Sorry you have to say yes since the dialogue options were made obsolete by Fallout Tactics.

So you click done.

The irrelevant and poorly coreographed intro plays, and so does the overdone War Never Changes speach that has now been made to forshadow the entire game thanks to FOT.

Main Menu:

All those pretty red buttons to push.

1. Single player
2. Multi Player(ooh sounds good)
3. Preferences (non functional difficulty controls, dialogue options and volume).
4. Replay Introduction (DON'T DO IT!! YOUR STILL YOUNG!)
5. Credits
6. Exit (This one might come in handy)

We'll get back to single player.

First we'll change some options.

You click preferences:

1. Sound volume has automatically been turned up for you since thats the only use for options, and the game speed increased.

Now lets not wait until the end of the game

Lets hit credits:

Sorry you may not view the credits in order to protect the poor fools who made this game...

Lets try Multiplayer:

Q: What multiplayer mode would you like:

1. Fallout Online, wander the vast wastelands with people from all over the world(Sorry Interplay never thoughtup anything like this, this option is currently unavailable as shown by Fallout Tactics)

2. Modem/ TCP-IP (Try to convince your friends to buy the game so you can play with them)--Also note that we would never let you play cooperatively: We are too lazy to program that in--

3. FPS (Click here to download that half-life mod that was almost a fallout FPS until they changed everything at the last minute, and then updated it, made a horrible ammo system that was probably supposed to work on a system of clips but instead gave your Mp-5 7 extra bullets after you ran out(how realistic is that one) and choices for customizing yourself that didn't work either, For example Lots of ammo gives you dual 9mm Pistols, like that will do you any good.)

4. Back (Prefered option by most users)

Hey lets try Single Player:

Q: Would you like a good plot?

1. Yes (sorry this option has been disabled due to our attempts to please everybody.)

2. No (I'm actually the target audience that Interplay works for)

3. Back (MUST CLICK EXIT BUTTON ON MAIN MENU!!!!!)

Lets be brave and click No so we can start this game.

Lets see:

Should we
1. Take premade character (at the sacrifice of being able to get anywhere in the game.)
2. Make your own (At the sacrifice of actually being able to write a bio for the character for purposes of personal satisfaction)
3. Modify a premade character.
(Have a crappy bio for your character that now doesn't even fit it.)
4. Back
(hmm maybe this is a good choice)

Lets Make our own

Hmm...
Lets see
How much intelligence do we need:

Well, since Even as early as fallout 2 they sorta made most of the game combat oriented, better keep it low so we can have combat related stats.

What skills should we use:

Small guns: Ofcourse, that guass rifle sure finishes the game quickly.
Big guns: Nah,

Energy Weapons: Oh yes thats right, they can't penetrate the last boss's armor.

Unarmed+Melee: Might have to take these becuase they don't give you weapons to start because its a bleak post nuclear world, even though half way through the game you get a MEGA SUPER BLASTER GUN 2000!!! WOOHOOOOO

Lock Pick/steal: Nah, thats what the excess of dynamite and Plastique is for.

First aid/doctor: Might wanna take one of them since in FOT medical officers that do the work themselves went obsolete.

Speach and barter: Remember theres no real dialogue options anymore, so you better leave these alone.

Gambling: So you can tape down the first 4 numeric keys early in the game and be a millionaire when you get back from walking the dog.

Outdoorsman: If this game is anything like tactics you might want this to relieve the furstration of having to encounter something every 5 seconds, however you can't die in an encounter since you are pretty much placed at the exit grid.

Traits:
Hmm

1. Interplay - People make many critical failures in sales and marketting around you, the downside is so do you.

2. Real Fallout Fan - You are much better at dealing with dialogue options than others: Your speech and bartering is better than other players but the trade-off is that you are appauled to find that these skills are no longer needed in fallout.

3. 14 Degrees East - You can sell almost anything to people but your talent to tell a story is impaired: Your bartering skill gains 100 percent but your speech is reduced to 0 and you can't add any skill points to it later in the game.

4. Chem Reliant - Also known as FOT Developer: You rely on drugs and other substances to get your kicks out of life, since you are depressed from being fired by interplay for doing such a horrible job.(you get addicted to chemicals easier)

5. Small Brain - Your brain is much smaller than others, you can handle guns better but you can't speak very coherently....probably the best trait you could ever find in any game by interplay to come.

6. Fast release - You can't aim at a small target audience that will actually appreciate a well written game. Thats okay becuase you don't need to since you release games so quickly you couldn't write a plot they would like anyways.

I think Gifted and Skilled will do for me...


Now lets start the game:

Q: Would you like to start with guns:

1. Yes but nothing spectacular (option unavailable since Fallout 2)
2. Yes, a sub machine gun.
3. A super mega blaster gun so I can get through the game really fast!!
4. I'm playing fallout 3? Whoa, I musta been pretty stoned if I went and bought another interplay game!

You get the intro video, then you have to walk through a 2 hour mission since FOT had an influence on this game.

Now you finally get to talk to somebody.

The person says
Hey I'm Itch, the poorly written NPC who tries be be humorous but can't do a good job since the 14 Degree Easter writers are such slackers. Who are you?

1. Die! (wwoohoo time for more combat)
2. Die!
3. Die!
4. Hi My names -name-

lets click 4. Oh wait, the guy attacks me anyways, you can't talk him out of combat just like in Fallout 2.

You get past him, and then you are given your quest to find a poorly named something or other.

Q: What would you like to be finding in this game

1. Water Chip (Something practical and believable that actually seems like a crisis to not have BUT: its just repeating the same plot over again to try and get some of the old gamers back)

2. the GECK: hey you already found it but other people need it ot.

3. Something with an atmosphere similar to the whole water chip thing. (Button is grey becuase theres no such option)

Hmm, lets find the geck again.


Sheesh
 
hey what do you have against 15 year olds? just cuz there 15 doesnt mean that they arnt intelligent gamers or dont have imaginations u ageist bastard :)
 
Totally agree. Why do people, mostly game designers, decide that if something isn't broken it can be greatly improved to the point where everyone on Earth must have it. Fallout to me was a niche game that I happened to love. Same with X-Com, Star Control 2 and many others. While these games didn't sell extreme well, it doesn't mean they aren't the best of the best. Going by sales we should all be playing The Sims Fallout edition very soon. It's just annoying to hear this crap from game designers. I hear it enough from retarded gamers as it is.
-Jim
 
RE: Dialogue Options: How to play Fallout 3

This has got to be the funniest damn Fallout comment I have ever read :)
 
RE: Dialogue Options: How to play Fallout 3

Thanks!

I'm waiting for authorization by a moderator to see if I can put it as a story on fan fiction.

I don't know if writing further into it would be overkill though...

I think it would be.
 
Come to think of it..

I'd actually LIKE to play SimVault. Or at least a mod like such.

But more to the point.. by marketing Fallout Tactics as a different game.. at least Fallout isn't screwed up too much. But HEAVEN HELP US if they decide to put elements of THAT in Fallout3.

Yes. Game Designers suck. Game Programmers suck. Therefore, I suck.

http://envy.nu/bpen/bp.gif
~cause anything less than total and utter overkill is a complete waste of time~:D
-it's the freakin' bluepencil!
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