Fallout 3 Patch 1.5 Released

Brother None

This ghoul has seen it all
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Bethesda has issued patch 1.5 for Fallout 3, including some fixes and new achievements for Broken Steel.

The update is available for all language versions except Polish in the NMA Fallout 3 patches files section.
 
Oh sweet merciful gawd. Do they have to patch this thing every time a damn DLC comes out.

It's not that I mind them fixing the flaws in their own damn game (though they're taking their sweet time to do so). It's just that every time I have to get a damn patch for this game it royally screws up every mod I have. This generally requires that I load each and every one of my 50+ mods into GECk then save so the idiotic date problem is fixed.

Does anyone know if this patch is going to screw up everything like the last few have? I'd like to be able to aviod updating all those damned mods if I could.

Oh, and the fact that the patches never seem to fix a damned thing that's useful has nothing to do with my frustration. Nor does it have anything to do with the fact that most of what they're fixing was allready fixed in the first month after its release, by modders and that was before they released the GECK.
 
thenightgaunt said:
It's not that I mind them fixing the flaws in their own damn game (though they're taking their sweet time to do so). It's just that every time I have to get a damn patch for this game it royally screws up every mod I have. This generally requires that I load each and every one of my 50+ mods into GECk then save so the idiotic date problem is fixed.
OR you could gain brains and simply edit the modified timestamp of the fallout 3 module to a previous date... :roll:

You'll want to throw yourself off a bridge once you figure out all the needless work you've been through. Seriously.

Also, before you ask:

http://www.lmgtfy.com/?q=change+modified+timestamp

You WILL want to kill yourself. Serves you right for even playing that abomination :twisted:

Also, glad to help.
 
Morbus said:
OR you could gain brains and simply edit the modified timestamp of the fallout 3 module to a previous date... :roll:

You'll want to throw yourself off a bridge once you figure out all the needless work you've been through. Seriously.

You WILL want to kill yourself. Serves you right for even playing that abomination :twisted:

Also, glad to help.

Well if that's all there is to it then hell, thanks for the tip. Though I was under the impression that the bug involved data within the files themselves rather than something that simple. To be honest the only fix I ever came across on the various forums involved individually opening the files in GECK. If your solution works, good on ya.
Though the timestamp issue's just one of many that pop up with each patch. I loose a good 1/5th of my mods (ok, maybe a bit of embellishment there) everytime they patch. Some mods'll just start making your game crash, even simple ones.

IMO, the engine is buggy as hell and just plain sucks, and each time they patch it they undo the modding community's attempts at fixing the problems. Without the modders the game'd be a PoS.

As for the game. Eh, it's not as bad as BoS and with enough mods its actually playable.
 
thenightgaunt said:
Well if that's all there is to it then hell, thanks for the tip. Though I was under the impression that the bug involved data within the files themselves rather than something that simple. To be honest the only fix I ever came across on the various forums involved individually opening the files in GECK. If your solution works, good on ya.
Fallout 3 modders must be even stupider than Oblivion's then. I remember back in the day when I had no brains reading this technique. It's quite simple and obvious too.

You may want to create a backup of the fallout 3 module though.

thenightgaunt said:
Though the timestamp issue's just one of many that pop up with each patch. I loose a good 1/5th of my mods (ok, maybe a bit of embellishment there) everytime they patch. Some mods'll just start making your game crash, even simple ones.
From what I remember, you should loose all mods, not only some. Still, it depends on the mods themselves.

thenightgaunt said:
IMO, the engine is buggy as hell and just plain sucks, and each time they patch it they undo the modding community's attempts at fixing the problems. Without the modders the game'd be a PoS.
It's not the engine itself, it's the mod manager that sucks ass. Is there no fanmade replacement? In a few weeks they made one for oblivion IIRC. It was quite good.

thenightgaunt said:
As for the game. Eh, it's not as bad as BoS and with enough mods its actually playable.
Yeah, and how about all the better than actually playable games you've never played and should play?

I'm off for Might and Magic 5 now :P
 
Morbus said:
It's not the engine itself, it's the mod manager that sucks ass. Is there no fanmade replacement?
Of course: http://sourceforge.net/projects/fomm/

Edit: And tbh I'm surprised if anyone is using more than a few mods without it. Doesn't the fallout-launcher-unchecking-all-your-mods bug get annoying?

Morbus said:
In a few weeks they made one for oblivion IIRC. It was quite good.
Actually, since I was working on the basis that oblivions plugin system would be similar to morrowind's, oblivion mod manager was out a couple of weeks before oblivion. :P
 
Morbus said:
thenightgaunt said:
Though the timestamp issue's just one of many that pop up with each patch. I loose a good 1/5th of my mods (ok, maybe a bit of embellishment there) everytime they patch. Some mods'll just start making your game crash, even simple ones.
From what I remember, you should loose all mods, not only some. Still, it depends on the mods themselves.

No, if that were the case it would be a far greater tragedy each time they patched the game. As it is the patches don't do a damn thing aside from updating the achievements for the console jockies and GFWL fans. Altering the main mod files in GECK seems to do the trick on fixing most of them.

Morbus said:
thenightgaunt said:
IMO, the engine is buggy as hell and just plain sucks, and each time they patch it they undo the modding community's attempts at fixing the problems. Without the modders the game'd be a PoS.
It's not the engine itself, it's the mod manager that sucks ass. Is there no fanmade replacement? In a few weeks they made one for oblivion IIRC. It was quite good.

It's not the mod manager (and yes I do use a fan made one since the Bethesda one bites) its the damn game itself. The same problems pop up fan mod manager or not. It's an engine that was buggy even when it was used for Oblivion and there's no excuse for it being in the condition it's in now. They decided to recycle their engine for Fallout 3 and I guess I was asking too much for them to have fixed it up some.

Morbus said:
thenightgaunt said:
As for the game. Eh, it's not as bad as BoS and with enough mods its actually playable.
Yeah, and how about all the better than actually playable games you've never played and should play?

*Sigh* I'll try to keep this civil but (edited, long rant removed by author) I've played every damned Fallout game and I mean every one. From Wasteland to the damned pen and paper RPG version, in addition to a d20 variation I wrote a few years back (btw, the damned auto fire rules in d20 suck and I've never found a good version.) I like the setting. So pardon me for enjoying certain parts of a somewhat crappy game when the last one was bad enough to give ya cancer. It didn't stop me from playing Tactics so why would it stop me playing F3?

Games get crappier every year and there's no going back. There are a few games that are decent, but frankly I haven't played a really good one in years (suicide was averted thanks to the boys at Stardock). So we cope and try to move on and find some joy out there or we sit back and stagnate while replaying Baldur's Gate for the 200th time while mocking those around us. I'm moving on, how bout you?
 
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