Fallout 3 Realism Overhaul

Jahnri said:
In response to Zag, the Nuclear explosions stay. Sorry. You can take them out in a MOD maybe but they need to stay in for storyline purposes.

The Cars did explode. Per design docs for the game, the engines had a danger to explode if the containment was breeched and sufficient force was applied. Eh, not totally realistic but it is the reality of the fallout world.

As for the Nuclear grenades, there fairly realistic. For decades they planned on making small minimal yield nukes. Small scale cannon launched nukes were designed and built. Not used in war obviously. Smaller scale hafnium grenades could yield a very small nuclear explosion. Im not sure of the yield actually though since all that was theoretically possible.

Fortunately most of those developments were suspended in our time line. In fallouts.. err.. not so lucky.

As for the rest of your complaints. Most of them make perfect sense :D

yeah i, and many others on these forums, have had this argument again and again and again and i dont feel like recycling it here, just one thing: i wasnt referring to the "storyline" explosions like megaton, i was talking about the cars and fatman only, which look just like real life dynamite explosions, only they're named nuclear just to feel cool that we have nuclear explosions in our game. which in the end makes nuclear weapons feel kinda harmless. quite a contradiction for a world thats been totally destroyed by them dont you think?

so any word on if there's a flask in the game, and if there's a withdrawal effect from drugs?

edit: i just saw that the bartering skill is still in the game, and it relates on charisma. i had seen the "price" attribute on the guns, and thought they had removed that. so that complain doesnt make sense.
 
Low yield nuclear weapons would not generate mushroom clouds. Mushroom clouds only form after extremely high-yield blasts due to the massive amount of hot gases rising.

So regardless of whether a low-yield nuclear device is plausible, the explosion is just stupid. Plus, it looks terrible if it explodes in midair or on contact with a non-horizontal surface.

Jahnri said:
The Cars did explode. Per design docs for the game, the engines had a danger to explode if the containment was breeched and sufficient force was applied. Eh, not totally realistic but it is the reality of the fallout world.
Nuclear weapons won't detonate simply from shooting at them. I think for cars it would be even less probable.

As for the Nuclear grenades, there fairly realistic. For decades they planned on making small minimal yield nukes. Small scale cannon launched nukes were designed and built
The Davy Crockett launched a warhead up to 5km and its operator would still be affected by fallout if the wind was blowing in the wrong direction. A grenade can be thrown about 30m...
I don't think the Nuka Grenade is meant to be a nuclear weapon anyway. It seems more like an incendiary device from the explosion and burning effect.

zag said:
so any word on if there's a flask in the game, and if there's a withdrawal effect from drugs?

No and no. Drugs are entirely positive unless you get addicted (and the chance seems to be ridiculously low). There are no flasks, only bottled water.
 
Overall, the combat is fucked and completely worthless.
Fucking consoles and their shitty way of handling FPS. Bleh

I was hoping for awesome combat, but nooo. I mean, just look at Far Cry 2? Sure, everyone can take 1000 bullets to the head in that game, but OOOOOOHHHH the SMOOTHNESS and REALISM of every single fucking weapon in that game. *drool*

Everything just "floats" and all the weapons feel like they are real weapons and not just toys :P
 
Actually there are some excellent combat mods now. I'm at work so I dont have much time to say which but the one I use has several flavors. One which increases the need for skills and ups the importance of weapon conditions while adjusting damage to be more realistic to weapons. Another upping damage of weapons lowering the importance of skills. There are even others which make the game pretty much quake on steroids at this point.

I tend to like the higher skill and weapon condition mods. Makes me feel like the weapon needs to be good but even a crappy gun can kill someone with the right skills.

The biggest change I made to the game was a mod which speeds up vats and discontinues the pause phase. Basically your still in normal combat but you can target specific parts. Then the system shoots for you. Makes for some very scary fights.
 
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