Misanthropicus Grandiosus
First time out of the vault
Disconnected said:It's not so much that they're mono-dimensional. Most of the Fallout NPCs were as well. It's that the game in general, NPCs included, goes out of its way to protect the player from himself. In TES:Fallout, you're not going to get shot down as a mad dog because you pull out a gun and point it at the city guard. The only way to upset anyone/anything, is if the game gives you special dispensation to do so, and then only after repeatedly affirming that "yes, I really do want to do this" to the extent it becomes a meta game, rather than role playing.
Very true... But I also miss the lack of accents. Ever noticed just how clearly each and every one of them speaks english? But this is just a minor thing nothing big. However I do agree to the rest of what you say that it's an outright chore to upset anyone, but this is more of a writing/dialogue problem then a problem with the characters.
Disconnected said:TES:Fallout is far better balanced than the Fallouts ever were. That's not saying much, of course, but still.
I'd argue wether that's a good thing or bad... if by balanced you mean you can'T do anything wrong and you can basically make it through the entire game at even the lowest levels, that is absolutely true. And it's a real drawback. IMO Fallout 2 was just as balanced as it needed to be. If a little twerp messed with a gangster they tore him to shreds. Similarily if you went into the military base unprepared, you got your ass handed to you.
Disconnected said:The real difference is that character builds no longer affects gameplay in any meaningful way. In TES:Fallout failure is almost impossible to achieve, and there's no "great!", "good", "not so good" and "oh fuck!" story/quest paths that kick in based on the kind of character you play.
In Fallout, every character had a different, often radically different, experience of the game. It's an aspect of play completely absent in TES:Fallout. It's also what makes Fallout replay heavan, and makes me hesitant to give TES:Fallout another go (because I didn't realise the game would end with the storyline).
I agree completely. What's the use of over 200 different endings if they're all vague, empty and present the same thing in a different wrapper? Oh well.. Still I say it is a much better game then I expected.