Fallout 3 reviews round-up #100

Per

Vault Consort
Staff member
Admin
I bet some people thought this was going to end around #11 or #17 or #24 or something.

Westsidewill, 7.5.<blockquote>The problem starts to come about when you play the “main quest” of the story that features a bunch of holes, that I would love to point out but I don’t really want to spoil the game for anyone, which I just can’t get over. You take the time to make a HUGE game that has all sorts of fun side quests, doors to open, buildings/caves/tunnels to explore but ignore the core quest? What the hell?

If I would have done this review before I won the game, like 99% of the other reviewers out there, I would probably have agreed with them. The fact remains that I play a game to tell me a story, a story that I can have my say in and have an enjoyable time unfolding the story, this game told me a story that was just stupid.</blockquote>Blog 2 Evolution, 9.75.<blockquote>Fallout 3 is 3D! So, farewell top view 2D boring gameplay.

Since I talked about money you should know that Bethesda Softworks had a cool idea and used as reference coin the Bottle Cap. Yeah! Your efforts are awarded with Bottle Caps (Nuka - Cola Caps). That’s the main idea of the gameplay.

But the storyline is breath taking! And that makes this game a winner.</blockquote>scranto_200, 5/5.<blockquote>Fallout has always been about setting a mood with atmosphere and ambience, and Inon Zur’s score for the game is perfectly suited for the task. It is understated and subtle one moment, frenetic the next, and then punctuated by sparse but stirring crescendos. There was nothing particularly thematic (leitmotif, anyone?) or hum-able yet it still worked so well. I was particularly delighted to find that he had woven some of the ambient tones and themes from the original Fallout into the mix. It was further proof that Bethesda Softworks had kept congruence with the franchise as one of it’s top priorities.

And ultimately the message of the game is, potentially, more inspiring and optimistic than any Fallout game to date. The world of Fallout is dark and pessimistic, with the grim humor that I love as the only coping mechanism. But now it seems there might be a dim light at the end of a long tunnel. This is, perhaps, Bethesda Softworks greatest contribution to the franchise.</blockquote>Experimental Progress.<blockquote>Another problem with the system is that if you can go anywhere and do anything, the question "why bother?" becomes bigger and bigger. Freedom is nice, but since most of the changes I can make are fairly superficial (if you make "good" moral choices, you are pursued randomly on occasion by a mercenary company sent to kill you; if you make "bad" choices, you are pursued by vigilantes called Regulators; same thing, but with different costumes.), I think the freedom actually pulls a person out of the immersive experience, since you can control yourself, but it doesn't feel like your choices matter. In the RPG experience (Role-Playing Game), Bethesda's failing has always been towards an inability to create a compelling story--the overarching universe the story takes place in is well-realised, but the story itself falls short, in dialogue and event. I realise that the player is supposed to then compose his or her own story, but... that only goes so far.

But let's talk about the awesome parts. Fighting is a great mix of action and turn-base,lthough it favours the latter a little more closely. And some side-quests are compelling and amusing, like the man-tree in Oasis. I also give full props to Bethesda for using the game's set location to its full extent, perhaps more fully than I've ever seen in a video game.</blockquote>ImmoralGamers, 6.0/10.<blockquote>Animals and humans throw themselves at you with a reckless, insane abandon in this world, begging you to end their life with an earnestness that only the coldest of hearts could refuse. Old women with baseball bats fling their atrophied bodies at power-armoured, plasma rifle wielding soldiers, and all you want to say is “hey guys, let’s just think this through for a second, maybe weigh up the likely outcome.” How did these people survive in the Wasteland with such self-destructive aggression issues? What did they do with themselves before you turned up to slay them in their hundreds? The Brotherhood of Steel drop like flies whenever the player is around: where the hell do all these recruits come from? How is this a sustainable ecosystem?

This is the Fallout 3 experience: brilliance gives way to gentle awe, becoming excitement, gradually tempered to unspectacular enjoyment, ultimately fading to a jaded, cynical and absolute understanding of the game’s mechanics. Like a nuclear explosion, it starts off bright enough to burn itself into your eyes, then diminishes to a dark, undefined blotch. Repetition of the experience may prolong the enjoyment, or it might give you radiation sickness and cause your brain to bleed out of your nose. Only prolonged exposure will tell.</blockquote>Critical Interaction, A.<blockquote>Wandering countless hours through the wasteland I have deliberately mutated myself with massive amounts of radiation, severed appendages of rabid mutants with a make shift garbage gun and carelessly launched a nuclear strike within my own perimeter. Coming into Fallout 3 with little knowledge of the game’s lore, I was enamored by the post-apocalyptic setting and instantly enveloped by the variety of opportunities presented. The high expectations of Bethesda, creators of the Elder Scrolls series, have mostly been fulfilled.

The character creation is deep without breaking the conventions of reality and the way players are introduced to the world, back story and game play through virtual adolescence seems natural and immersing. The leveling system works well to make every stat point allocation and level bonus a tough decision. A myriad of play styles can be utilized from a thieving, heavy-gunning tender heart to a ruthless and cunning scientist specializing in unarmed combat.</blockquote>Örnsköldsvik.net, 9.2/10.<blockquote>Still, what you have to understand is that Fallout 3 is fundamentally Oblivion with a little better but gloomier graphics and of course a whole new story in a world destroyed by nuclear arms instead of an ancient fantasy world, mutants instead of demons and considerably more mature content. But these differences could be more than enough for anyone with a hankering for a deep and extensive first person RPG in a post-apocalyptic setting even if you didn't feel the draw of Oblivion.</blockquote>
 
Yeah, you're our regular Energizer Bunny. One hooray for attaining worthless goals but no party for including reviews with ö's and å's.
 
That's wonderful, amazing! I'm so proud of what you've accomplished, what you've endured. There's no way the people of NMA can thank you enough for what you've done. You've posted all their lies, who knows, maybe even from the whole internet.

*sigh*

That...That makes the rest of this even harder.

Everyone will want to talk to you, every newbie will look up to you and want to emulate you, and then what?

They'll want to leave.

What happens to NMA if we lose all the posters? What if we are the only sane place on the internet?

I... I've made a lot of tough decisions since I registered on these forums, but none of them harder than this one. You saved us, but you'll kill us.

I'm sorry. You're a hero, and you have to leave.
 
If nothing else, these meaningless meanings deserve an achievement icon. Congrats Per, on your vision, perseverance, and free time.
 
Brother None said:
Is it...is it over now? Can we come out of the shelters? Has the review bombardment ended?
Turgidson: General Per called Strategic Review Command Headquarters shortly after he began the review round-up. I have a phone transcript of that conversation if you'd like me to to read it.

Muffley: Read it!

Turgidson: Ahem... The Duty Officer asked General Per to confirm the fact that he had issued the go code, and he said, uh, "Yes gentlemen, they are on their way in, and nobody can bring them back. For the sake of our website, and our way of life, I suggest you get the rest of NMA in after them. Otherwise, we will be totally destroyed by gaming industry retaliation." Uh... "My boys will give you the best kind of start, 100 reviews worth, and you sure as hell won't stop them now." Uhuh. Uh... "So let's get going, there's no other choice. God willing, we will prevail, in peace and freedom from fear, and in true health, through the purity and essence of our natural... fluids. God bless you all." And he hung up.

[Pause]

Uh, we're... still trying to figure out the meaning of that last phrase, sir.
 
This is the Fallout 3 experience: brilliance gives way to gentle awe, becoming excitement, gradually tempered to unspectacular enjoyment, ultimately fading to a jaded, cynical and absolute understanding of the game’s mechanics. Like a nuclear explosion, it starts off bright enough to burn itself into your eyes, then diminishes to a dark, undefined blotch. Repetition of the experience may prolong the enjoyment, or it might give you radiation sickness and cause your brain to bleed out of your nose. Only prolonged exposure will tell.

this was great, it pretty much sums up how I felt. well, except that I wasn't that excited early on. I really enjoyed it though, then it just went downwards. I installed the game on my new computer to try to at least finish the main quest, but I grew tired of it after a 20 min session and quit.
 
There's actually one left, but it consists of "real" reviews so no one can really complain. I mean, what other Eiffel Towers of usefulness are we building here.
 
I just love how after so many round ups, they become more about Per than the actual reviews.

Since I talked about money you should know that Bethesda Softworks had a cool idea and used as reference coin the Bottle Cap. Yeah! Your efforts are awarded with Bottle Caps (Nuka - Cola Caps). That’s the main idea of the gameplay.
Wait, Bethesda came up with that idea...oh, and it was the main idea of the gameplay?!

And ultimately the message of the game is, potentially, more inspiring and optimistic than any Fallout game to date. The world of Fallout is dark and pessimistic, with the grim humor that I love as the only coping mechanism. But now it seems there might be a dim light at the end of a long tunnel. This is, perhaps, Bethesda Softworks greatest contribution to the franchise.
Bethesda makes Fallout better by changing its core themes? OK. It's not like Fallout is supposed to be grim, dark, or pessimistic or anything...
 
...and the children rejoiced, for the day hath come to pass. The end of the review round ups. Dancing in the streets. Camaraderie between sworn enemies. World peace. Despair and loathing for the world will descend if yet another round up should appear.

Amid the joyous celebration the crying of certain lizards went unnoticed.

Per said:
There's actually one left

duck and cover yet once more.
 
TheRatKing said:
I just love how after so many round ups, they become more about Per than the actual reviews.

Since I talked about money you should know that Bethesda Softworks had a cool idea and used as reference coin the Bottle Cap. Yeah! Your efforts are awarded with Bottle Caps (Nuka - Cola Caps). That’s the main idea of the gameplay.
Wait, Bethesda came up with that idea...oh, and it was the main idea of the gameplay?!

Really, where DID Per find this beaty? I'm getting a feeling someone made this blog on purpose, as a joke, just so it can star on the front page of NMA :lol:
 
For Casual Gamers Only!

For Casual Gamers Only!




CJ @ Blog 2 Evolution said:
... farewell top view 2D boring gameplay. ... The graphics is impressive. ...

... it’s awesome! It’s also full of dangers! ...

... You’ll find that the post apocalyptic time is not the end of life. Is the beginning of another war. The war for power! ...

Rally all you power gamers !1!!

No challenge will ever frustrate your fickle self esteem.

At this moment , this CJ has a fluffer piece for casual gamers, so casual that CJ includes a 120 mg pdf in the rar, I guess for free, of the Prima Games Official FO3 Guide.

When did that go public domain, or is CJ a pow-ah war-z-er?

Also, CJ has the PC cheat codes and the weapons code's!

God Mode Much?

I'm in shock, shock and awe.

This scribbler is writing himself out of a job.

In the future CJ will have little to puff about because there will be only one button. The "I win" button {as they say @ The Codex}.

One masher to rule them all!

That' will be immersion.

That will be innovation.

That will be boredom.

A boring life is a safe ... existence. Was it worth coming down from the trees for the one button utopia?
Or is this more of the 2nd Law of Thermodynamics- entropy by design- / or more like the Kansas intelligentsia style - entropy by the divine?

Maybe God, or Per, knows.

////////////// /// // /


Shock And Awe!


Per excellent quest! The Definitive 100!

Historic, academic, diarrhetic documentation for the greater good and the glandular glory!

I think the only deity, I haven't freely associated to this event is Santa Claus. Per what experience do you have with reindeer?

All hale! The only true FO3 MMO-style Revue! :clap:




4too
 
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