Examiner, second review.<blockquote>The game has it's problems, though. For instance, the characters look like wax dolls and despite having Hollywood talent attached, the voice acting is often forced and wooden. Ultimately, the main quest is unsatisfying, but the interesting things you'll encounter throughout the game make up for that a bit.</blockquote>EastBayRI, 9/10.<blockquote>While the new perspective does dramatically change the gameplay experience, it is ultimately for the better, as it creates a level of immersion not seen in the previous games.
“Fallout 3” takes every opportunity to immerse the player into the game’s post apocalyptic world and executes on each attempt beautifully.
Much like “Dead Space,” there was clearly an enormous effort made in maintaining a level of immersion that the majority of today’s games lack.</blockquote>MegaWarp, 8.0/10.<blockquote>One severely haunted hospital, two Lovecraft references and a metric ton of Ghouls later, I was convinced that Fallout 3 was quite the best game ever. The first three words of that sentence came from the amazing combat, the incredible sense of immersion, the incredible dungeon design, the deep character customization and the awesome Lovecraft reference.
It doesn’t reach the stellar highs of the original Fallout, but I don’t think anything with the Fallout name can. If it has the Fallout name it will have to drag the baggage of Fallout’s entire series along for the ride. The only way we’re ever going to get a game as good as the classic Fallout or better, is to ditch the series and the setting and try to strive for something new and original.</blockquote>Total Gaming Network, 9.4/10.<blockquote>For those who haven’t played the last two Elder Scrolls games, Fallout 3 offers a rich and deep (but manageable) RPG, continuing the series’ tradition. Two out-dated aspects of Fallout 1 and 2’s core-gameplay were abandoned for the third.
The isometric camera, positioned at roughly, a 45-degree angle from the landscape give way to a more modern first-/third-person controllable camera. The turn-based combat system, where players battled one side at a time, was also replaced with real-time combat, accentuated with a targeting system. The action’s change of pace is something both veterans and newcomers to the Fallout series will notice and appreciate.
The gameplay, story, and design all work magnificently together. No aspect of the gameplay feels out of place, from any of the D.C. narratives to Raven Rock and everywhere in between.</blockquote>GameWorld, 9 (thanks to zag).<blockquote>Fallout began 10 years ago as an RPG with Shoot 'Em Up elements.
The dialogues in the new Fallout have a very good level and characters' speakage is once again excellent. The NPCs talk to each other at any time, while great emphasis has been placed on the distinct nature of each. Some people speak with kindness, while others play aggressive. The nature of each varies, depending on the social level and it is up to you to create sympathies and antipathy.
Fallout finally modernized! Such was the anticipation of those of you who have played the old Fallout, that even if the game has the same engine or graphics with Oblivion, surely this will be the last thing you care about. In any event, changing the story to a nowadays fashionable destruction-of-the-world scenario, coupled with the known technological quality of Bethesda, can only create a result that you will certainly love.</blockquote>The Armchair Empire, 9/10.<blockquote>One of the earliest quests that can be taken is to rid an area of the Wasteland of an infestation of giant fire-breathing ants. The boy that gives the quest has a horrible backstory and, maybe it’s the fact I’m a dad, that I actually felt a twinge of emotion when I found that his dad had been killed by the ants. When I finally tracked down the queen, there was no question about what was going to happen, no matter the protestations of the scientist trying to return the ants to their original small size. There are a lot of stories like this where there are at least a couple of real choices when it comes to progress through each quest. One of the earliest, the destruction or salvation of Megaton, the first settlement you come across, can be quite game-altering. All the choices aren’t so obvious in the results they bring about so I often found myself really considering my responses to each new situation for minutes rather than seconds. The story telling is one of Fallout 3’s strongest aspects – not Pulitzer Prize-winning stuff but entertaining and thoughtful enough to bring me back to a depressing game world.</blockquote>SyndicateX, 8.7.<blockquote>It seems almost universal opinion that the flaws in the game do not hold the player back from a spectacular experience. It also helps that Bethesda has worked hard to patch issues and is even working on new content for release in February or March of 2009.
Series fans and new players alike have enjoyed this game thoroughly and SyndicateX highly recommends it for anyone interested in role-playing or shooter games.</blockquote>Burning Trailer.<blockquote>So amongst the barren deserts, abandoned playgrounds and broken vehicle dumps - it’s hard to exaggerate just how eerie the feeling of exploring quietly across this devastated landscape can often be – there are computer terminals, robots and other scraps of metal that can be rather useful. The diversity of the game is much appraised, simply because how easily the mood of the game shift. From roaming around the open air landscapes, to when you are in an abandoned house with the rays of light seeking through the cracks on the walls – which can create a tingling feeling that something is lying just around the corner…
In conclusion the game is an absolute must have with many potential hours of gaming a head of your purchase. After reviewing so many games in my time, I just can’t find a fault in this game.</blockquote>Tea Bags Abound blog.<blockquote>The general populace who happen upon a game like Fallout 3 (among many other titles) find it to be too slow, too much work, and too overwhelming, which its pretty true.
Slow start? Ya, Bethesda has a history of slow starting games, (Morrowind and Oblivion as two examples) but once you break out of the first few levels, the pay offs are huge. Fallout 3 is definitely a slow starting game, but please, for the love, give it more time.</blockquote>
“Fallout 3” takes every opportunity to immerse the player into the game’s post apocalyptic world and executes on each attempt beautifully.
Much like “Dead Space,” there was clearly an enormous effort made in maintaining a level of immersion that the majority of today’s games lack.</blockquote>MegaWarp, 8.0/10.<blockquote>One severely haunted hospital, two Lovecraft references and a metric ton of Ghouls later, I was convinced that Fallout 3 was quite the best game ever. The first three words of that sentence came from the amazing combat, the incredible sense of immersion, the incredible dungeon design, the deep character customization and the awesome Lovecraft reference.
It doesn’t reach the stellar highs of the original Fallout, but I don’t think anything with the Fallout name can. If it has the Fallout name it will have to drag the baggage of Fallout’s entire series along for the ride. The only way we’re ever going to get a game as good as the classic Fallout or better, is to ditch the series and the setting and try to strive for something new and original.</blockquote>Total Gaming Network, 9.4/10.<blockquote>For those who haven’t played the last two Elder Scrolls games, Fallout 3 offers a rich and deep (but manageable) RPG, continuing the series’ tradition. Two out-dated aspects of Fallout 1 and 2’s core-gameplay were abandoned for the third.
The isometric camera, positioned at roughly, a 45-degree angle from the landscape give way to a more modern first-/third-person controllable camera. The turn-based combat system, where players battled one side at a time, was also replaced with real-time combat, accentuated with a targeting system. The action’s change of pace is something both veterans and newcomers to the Fallout series will notice and appreciate.
The gameplay, story, and design all work magnificently together. No aspect of the gameplay feels out of place, from any of the D.C. narratives to Raven Rock and everywhere in between.</blockquote>GameWorld, 9 (thanks to zag).<blockquote>Fallout began 10 years ago as an RPG with Shoot 'Em Up elements.
The dialogues in the new Fallout have a very good level and characters' speakage is once again excellent. The NPCs talk to each other at any time, while great emphasis has been placed on the distinct nature of each. Some people speak with kindness, while others play aggressive. The nature of each varies, depending on the social level and it is up to you to create sympathies and antipathy.
Fallout finally modernized! Such was the anticipation of those of you who have played the old Fallout, that even if the game has the same engine or graphics with Oblivion, surely this will be the last thing you care about. In any event, changing the story to a nowadays fashionable destruction-of-the-world scenario, coupled with the known technological quality of Bethesda, can only create a result that you will certainly love.</blockquote>The Armchair Empire, 9/10.<blockquote>One of the earliest quests that can be taken is to rid an area of the Wasteland of an infestation of giant fire-breathing ants. The boy that gives the quest has a horrible backstory and, maybe it’s the fact I’m a dad, that I actually felt a twinge of emotion when I found that his dad had been killed by the ants. When I finally tracked down the queen, there was no question about what was going to happen, no matter the protestations of the scientist trying to return the ants to their original small size. There are a lot of stories like this where there are at least a couple of real choices when it comes to progress through each quest. One of the earliest, the destruction or salvation of Megaton, the first settlement you come across, can be quite game-altering. All the choices aren’t so obvious in the results they bring about so I often found myself really considering my responses to each new situation for minutes rather than seconds. The story telling is one of Fallout 3’s strongest aspects – not Pulitzer Prize-winning stuff but entertaining and thoughtful enough to bring me back to a depressing game world.</blockquote>SyndicateX, 8.7.<blockquote>It seems almost universal opinion that the flaws in the game do not hold the player back from a spectacular experience. It also helps that Bethesda has worked hard to patch issues and is even working on new content for release in February or March of 2009.
Series fans and new players alike have enjoyed this game thoroughly and SyndicateX highly recommends it for anyone interested in role-playing or shooter games.</blockquote>Burning Trailer.<blockquote>So amongst the barren deserts, abandoned playgrounds and broken vehicle dumps - it’s hard to exaggerate just how eerie the feeling of exploring quietly across this devastated landscape can often be – there are computer terminals, robots and other scraps of metal that can be rather useful. The diversity of the game is much appraised, simply because how easily the mood of the game shift. From roaming around the open air landscapes, to when you are in an abandoned house with the rays of light seeking through the cracks on the walls – which can create a tingling feeling that something is lying just around the corner…
In conclusion the game is an absolute must have with many potential hours of gaming a head of your purchase. After reviewing so many games in my time, I just can’t find a fault in this game.</blockquote>Tea Bags Abound blog.<blockquote>The general populace who happen upon a game like Fallout 3 (among many other titles) find it to be too slow, too much work, and too overwhelming, which its pretty true.
Slow start? Ya, Bethesda has a history of slow starting games, (Morrowind and Oblivion as two examples) but once you break out of the first few levels, the pay offs are huge. Fallout 3 is definitely a slow starting game, but please, for the love, give it more time.</blockquote>