Fallout 3 reviews round-up #17

Per

Vault Consort
Staff member
Admin
More reviews. Again, crazy robots have been used for translation.

MeriStation, 9.5.<blockquote>To its favor it counts on a deep development and that gives total freedom to the player to explore and to make evolve its personage. The system of personage creation, the abilities and the skills allow us to create a hero or a villain, an angel or a monster, a cruel and ruthless human or a person who worry about the others. In the dark world of Fallout 3, these elections mark the way to follow, and the great amount of them causes that a unique game is not sufficient to savor everything what the title must offer.</blockquote>PTGamers, 18.<blockquote>Fallout 3 has its share of bugs, else it wouldn't be a Bethesda game, and I'm not talking about the sort of mutant creatures we have to annihilate. I mean the issues that will compromise our exploring, at times in an irreversible way. Between a few crashes without Med-X or what have you, problems with collision or pathfinding for secondary characters, or text scrolling by too fast, the game has also instances in which the player simply gets blocked by the scenery, with no means of escape - sometimes fast travel can be a life-saver, but the planets must all be aligned just right for nothing to prevent this workaround.

The conclusion, after all, is a very simple one. Fallout 3 is a great quality game, worth every penny spent on it which are repayed with dozens of hours of exploration, combat and satisfying - if not very deep - role-playing elements. The spirit and atmosphere of the series are present but brought up to modern times and, despite a few concessions, it was a job well done.</blockquote>Gaming Front Network, 9.7.<blockquote>Fallout 3 is not a traditional fun game. It’s not a game to rush through. It’s not meant to be played in anyway. Fallout 3 is an experience. It’s a world to get lost in. To just let yourself be there. If you can do that it you will love this game. It’s not an easy game to really describe. Everyone will ultimately play this game their own way. To each is his own. Enjoy.</blockquote>Globe and Mail, 5/5.<blockquote>Still, it's about as close to flawless as I've seen in a game of this ilk. Bethesda Softworks has masterfully melded role-playing game intelligence with heart-pounding first-person shooter action, and set it in one of the largest, most immersive and compelling game worlds yet made. Fallout 3 is a strong contender for best game of the year, and will be seen as a benchmark for open-world interactive entertainment for years to come.</blockquote>The Gamer's Hub, 8.3. (Comic Sans!)<blockquote>Fallout 3 succeeds at bringing the Fallout universe to life in a first person RPG. While playing the game the thought of this being a pleasant mix of Oblivion and Bioshock which is a good thing considering how well both of those games were received. The main story is well written as most of the side quest are also. Playing the game you will want to learn the outcome and as the story unfolds with a few twist and turns you will not want to put the controller down until you complete the main story. Then you can go back and complete side quest you might have missed, or replay the main story in a different way for a different ending which really adds to the games replay value.

As you play through the game one thing is clear, sequels are going to be in the works if this becomes a successful franchise.</blockquote>Horny Melon.<blockquote>If Bethesda would have just left the Oblivion controls alone everything would have been fine. But they tried to avoid the “Oblivion with guns” stigma and wrecked them. Sure movement is the same as always and the controls are responsive but there is no intuitiveness. Maybe it is because the mind feels Oblivion but the hands don’t. You will spend the first couple minutes of the game hitting the wrong buttons for everything. Another annoying factor is the menu selection. You cannot simply cancle out of a conversation you have to find the leave conversation phrase (like “I have to go now”) which sometimes requires you to back up through several layers of choices.</blockquote>MSNBC.<blockquote>The well-worn conventions of the RPG genre — quests, loot and leveling up — remain intact, yet “Fallout 3” feels utterly distinct and vital. Pulse-pounding combat mashed up with extensive character customization and engrossing exploration makes for an unforgettable gaming experience.

Add a healthy dose of twisted humor and one of the richest game worlds ever created and “Fallout 3” becomes a no-brainer for game of the year.</blockquote>USA Today, 4.5/5.<blockquote>The frustrations occur when you don't use V.A.T.S. Shooting accurately is very difficult due to sensitive aiming controls and a tiny targeting reticle. Fallout 3 also exhibits a few odd technical glitches, mostly involving objects suddenly appearing on screen.

Both grievances are easy to overlook when you weigh Fallout 3's engrossing exploration and intriguing plot. It's a vast wilderness worth getting lost in.</blockquote>And finally, two reviews we've quoted but I believe we so far haven't linked to: OXM US and OXM UK.
 
Per said:
</blockquote>Horny Melon.<blockquote>If Bethesda would have just left the Oblivion controls alone everything would have been fine. But they tried to avoid the “Oblivion with guns” stigma and wrecked them. Sure movement is the same as always and the controls are responsive but there is no intuitiveness. Maybe it is because the mind feels Oblivion but the hands don’t. You will spend the first couple minutes of the game hitting the wrong buttons for everything. Another annoying factor is the menu selection. You cannot simply cancle out of a conversation you have to find the leave conversation phrase (like “I have to go now”) which sometimes requires you to back up through several layers of choices.</blockquote>

Sounds like someone never figured out how to alter their key bindings, freaking dork. You'd think a "gaming journalist" would at least understand the basics of the hobby.
 
sequels are going to be in the works if this becomes a successful franchise

lol eh?

Also, if someone wants to translate a paragraph from the Spanish and/or Portuguese review, feel free to pick a more suitable one as well.
 
To its favor it counts on a deep development and that gives total freedom to the player to explore and to make evolve its personage. The system of personage creation, the abilities and the skills allow us to create a hero or a villain, an angel or a monster, a cruel and ruthless human or a person who worry about the others. In the dark world of Fallout 3, these elections mark the way to follow, and the great amount of them causes that a unique game is not sufficient to savor everything what the title must offer.

So basically games now are about exploring and leveling up?

Fucking hell, I'm only 20...21 years old, the world around me changed into something shitty and I haven't noticed.
 
Eyenixon said:
You can change your key bindings in the 360 version as well.
Is that a first? I've not encountered any 360 game that allowed me to do reprogram the buttons before. A few had alternate layouts but no free choice in mapping the buttons.

But still it's such a minor thing to be throwing insults over, unlike the reviewer in a national newspaper who described VATS as turn by turn combat.
 
Uh, I'm pretty sure most, if not all, shooters on consoles now allow you to change your key bindings, FEAR did it, Quake 4 did it and so on.

It's pretty much standard now, I couldn't imagine someone being enough of an idiot to complain about hitting the wrong keys when he could actually change them.

That's the worst thing, the option is obviously there but he whines about it like it isn't, the dweeb needs to stop complaining about inconsequential things that serve only to subtract random points from the overall score and attempt to find valid reasons.

This is just a small example of idiot reviewers who can't actually find the inherently human talent of figuring out what's shit and what's not by looking at the smaller pieces of a whole, rather they simply look at the big picture (which is fine as an average gamer, but reviewers, not so much) without being able to dissect the innards that compose the bulk of the experience in its subtleties.

Call it a stretch, but the guy seriously needs to find better things to complain about, he's probably getting paid, or at the least he has people reading his damn review online so he should attempt to find some useful information. However, I can complain all I want because no one is scrutinizing my opinion with intense focus unless they're insane.
 
Per said:
Also, if someone wants to translate a paragraph from the Spanish and/or Portuguese review, feel free to pick a more suitable one as well.

I'd say you picked the best out of that portuguese preview, it's not much in-depth overall. I'll retranslate it and a bit more.

PTGamers said:
Fallout 3 has its share of bugs, else it wouldn't be a Bethesda game, and I'm not talking about the sort of mutant creatures we have to annihilate. I mean the issues that will compromise our exploring, at times in an irreversible way. Between a few crashes without Med-X or what have you*, problems with collision or pathfinding for secondary characters, or text scrolling by too fast, the game has also instances in which the player simply gets blocked by the scenery, with no means of escape - sometimes fast travel can be a life-saver, but the planets must all be alligned just right for nothing to prevent this workaround.

The gameworld is compelling, vast and well designed, being well ahead of already mentioned S.T.A.L.K.E.R. with regards to the level of destruction, but several notches down on the graphics' quality. Textures are poor, character models lag far behind what the current generation can offer and their animations are also modest. It's definitely not the high point of the game, but then again, the series was never known for having top-notch visuals. (...) Unfortunately, the quality of the voice-acting is not well-balanced, some actors forgetting to lend dramaticity to their characters even on intense moments.(...)

The conclusion, after all, is a very simple one. Fallout 3 is a great quality game, worth every penny spent on it which are repayed with dozens of hours of exploration, combat and satisfying - if not very deep - role-playing elements. The spirit and atmosphere of the series are present but brought up to modern times and, despite a few concessions, it was a job well done.
*Can't understand what he means here, I think it's a joke. Not a funny one, though, so no loss.

The Cons bit is awesome, though: "Purists may find it lacking in depth", lol.
 
Roflcore said:
Then you can go back and complete side quest you might have missed

I read this wasn't possible? Finishing the Sidequests after you have finished the main quest?

Remember, this is also the guy who said "sequels will be in the works if this becomes a successful franchise." :)
 
kikomiko said:
Roflcore said:
Then you can go back and complete side quest you might have missed

I read this wasn't possible? Finishing the Sidequests after you have finished the main quest?

Remember, this is also the guy who said "sequels will be in the works if this becomes a successful franchise." :)

And indeed, he's talking about it like it's a completely new franchise. Not that it isn't apt, but I hardly think the reviewer meant it in the right way.
 
Eyenixon said:
Uh, I'm pretty sure most, if not all, shooters on consoles now allow you to change your key bindings, FEAR did it, Quake 4 did it and so on.

It's pretty much standard now, I couldn't imagine someone being enough of an idiot to complain about hitting the wrong keys when he could actually change them.

That's the worst thing, the option is obviously there but he whines about it like it isn't, the dweeb needs to stop complaining about inconsequential things that serve only to subtract random points from the overall score and attempt to find valid reasons.

This is just a small example of idiot reviewers who can't actually find the inherently human talent of figuring out what's shit and what's not by looking at the smaller pieces of a whole, rather they simply look at the big picture (which is fine as an average gamer, but reviewers, not so much) without being able to dissect the innards that compose the bulk of the experience in its subtleties.

Call it a stretch, but the guy seriously needs to find better things to complain about, he's probably getting paid, or at the least he has people reading his damn review online so he should attempt to find some useful information. However, I can complain all I want because no one is scrutinizing my opinion with intense focus unless they're insane.

I think maybe he's trying the "straight out of the box" stance that some reviewers like to adopt to maintain their faux "journalistic integrity/purity" for their audience. Like how they won't patch up games unless the patch fixes something direly game-breaking...doing the whole dumbass consumer bit.

Or he's just a friggin' idiot... "Horny Melon" ?
 
I think maybe he's trying the "straight out of the box" stance that some reviewers like to adopt to maintain their faux "journalistic integrity/purity" for their audience. Like how they won't patch up games unless the patch fixes something direly game-breaking...doing the whole dumbass consumer bit.

Or he's just a friggin' idiot... "Horny Melon" ?

I pretty much threw his credibility out the door when I saw the reviewing site's name.
 
The well-worn conventions of the RPG genre — quests, loot and leveling up — remain intact
Aha, so that is what an RPG is... I didn't know Diablo was an RPG. Sorry...
 
dirtbag said:
The well-worn conventions of the RPG genre — quests, loot and leveling up — remain intact
Aha, so that is what an RPG is... I didn't know Diablo was an RPG. Sorry...

i was about to quote the same.
Yeah, its nice to know now what a RPG really is. I think they wanted to call it QLL initially but noticed that it sounds stupid, so they named it RPG because that sounds more fun!
 
Thank you for posting these Per, there's no way I'd search them out and read them myself. It's good to have a taste of what's going on out there, it makes me value sites like NMA even more.
 
Fallout 3 is a post-apocalyptic shooter, fallout 1 and 2 are post-apocalyptic adventures. Fallout 3 has more in common with Halo so its made for Halo players, pure and simple.Beth bought the license for its original world, factions..... they don't give a shit for you, me or the Fallout canon, they only care for money.Best example is the evolution of their TES series.As for fatman been unique, I just found my third in a police station.

P.S.
Lizard don't diss my avatar.
 
Actually Fallout 3 has nothing in common with Halo.

If you want to make a fair comparison, it's more like Deus Ex, or System Shock 2.
 
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