betamonkey
First time out of the vault
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Your argument is invalidated by the Force Lock option which is based on your skill. I guess the 'problem' is that it's very unforgiving in that you get one shot and then the lock is broken. Though I'm sure I can drudge up some arguments that support the idea of hard decisions that cut you off if you fail.
And really.. it's not that difficult. I'm pretty old and my reflexes are nothing like they used to be and I had no trouble with very hard locks.
Of course some people argue on sheer principle that minigames shouldn't be there at all and that I can somewhat agree with.. but then again others like a little interactivity and the chance to assist a character and make a difference.
But if you don't like it or can't do it then Force Lock. With a high skill you will open low level things every time, and high level things sometimes.
Not that you'd ever save/reload until you got it right or anything.. that never happens in an RPG.
And really.. it's not that difficult. I'm pretty old and my reflexes are nothing like they used to be and I had no trouble with very hard locks.
Of course some people argue on sheer principle that minigames shouldn't be there at all and that I can somewhat agree with.. but then again others like a little interactivity and the chance to assist a character and make a difference.
But if you don't like it or can't do it then Force Lock. With a high skill you will open low level things every time, and high level things sometimes.
Not that you'd ever save/reload until you got it right or anything.. that never happens in an RPG.
