Fallout 3 reviews round-up #31

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Vault Consort
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Britxbox, 10/10.<blockquote>Choice is a word thrown about increasingly often, but not since Oblivion (surprise!) have I felt that my decisions will have a genuine impact on how the rest of a quest will unfold. Rarely have I felt that my choices were a means to an already scripted end. The multitude of NPCs all have their own conversation trees and I found myself exploring every avenue of conversation in an attempt to learn more about how society has managed to survive and even prosper in some areas.

Fallout 3 is an absolute triumph. Bethesda have created an RPG that not only stands out in the genre, it has further moved the goalposts Bethesda themselves set with Oblivion. It also further highlights how far western developers have advanced the genre compared to the increasingly stagnant offerings from the east.</blockquote>Gameplay Monthly, B-.<blockquote>On its own merits, Fallout 3 is a good, though not great, game; it is not, however, neither a true nor worthy sequel to Fallout or Fallout 2, as it lacks much of the writing and ambiance that made the franchise what it was. The lack of true consequences to the choices made by players is not a road the design of the game should have taken, and the focus on player skill over character skill effectively nullifies the reason why characters need to develop skills in the first place; combined with lackluster writing and world design, Fallout 3 is another disappointing entry into the otherwise barren RPG market that will leave many RPG purists disappointed.

Overall, Fallout 3 will tide RPG enthusiasts over until they get their next fix, although, like many sequels designed by different developers than the origins, fails to truly capture the spirit of the games that preceded it. Nonetheless, it is a fun, if ultimately shallow and repetitive, game.</blockquote>X360, 10/10.<blockquote>As numerous people start to argue whether Oblivion or this is the better game, we feel the need to sit on the fence. The third Fallout is almost the perfect accompaniment to it, extinguishing the problems of old and using the template we love in a world that is sure to appeal to a wider audience. You may not understand why anyone would want to live in a medieval fantasy land, but a post-apocalyptic America will get you intrigued at the very least. Still, in the end it’s the complete freedom and vast magnitude of activities and quests on offer that will reel you in and convince you to dedicate 100 hours of your life to that box underneath your television. Every town has a preposterous amount of pursuits to grab your attention and one expedition will always lead you right into another. Fallout 3 is an absolute behemoth of a videogame and one that stands taller than most, even during the packed holiday season. Not only one of the greatest RPGs ever made, but one of the best games full stop. The end is here!</blockquote>PlayStation LifeStyle blog, 9.5/10.<blockquote>Buy this game, and by no means should you hold off to buy this title. Trophies/glitches or not this is one of the best titles I’ve played in quite some time. It is a completely immersive world. Bethesda really pulled it off this time around, and succeeded where I thought they failed in Oblivion. I know right now if you are a gamer it is hard because there are so many titles that have been coming out that deserve a purchase (trust me my wallet is hurting too), but this title is definitely worthy of a purchase. If you can’t afford it and are still curious at least give it a rent.</blockquote>Game Vortex, 95%.<blockquote>You'll also need to play smart. Going into a situation like Rambo usually isn't the best solution when multiple enemies are present, and it is downright suicidal when those enemies have guns. The VATS system is the key to victory because of the sheer fact that it essentially pauses the game and allows you to select both which enemy you want to attack and the body part that you find most vulnerable. Unfortunately, Fallout 3 also allows you to save anywhere and as often as you want. While this is good because you won't lose your progress, it is also a very easy way to cheat death or undo a screw-up that you may have committed.</blockquote>Ultra Ninjas, 10/10.<blockquote>In fact, one of the main positives throughout your time with Fallout 3 is that sense of discovery – of finding both major and minor details that gift you items, abilities or simply an additional battle or encounter. As an example, I found myself legging it from a chasing enemy and taking shelter in an empty shell of a building. As I ran through the door I heard a loud ‘woosh’ and turned around in time to see an iron girder suspended by chains swing down from the wall and send my pursuer flying a few hundred yards into a wall, which was as pleasing as it was unexpected. The simple act of traversing through the wasteland discovering new places is great fun, and given how much the game focuses on that then it’s a good thing indeed.</blockquote>Daily Mail compares Fallout 3 to Tolstoy and Bergman in terms of artistic level and worries that it is "leaving the mass audience behind".<blockquote>This is quite beautifully written, with dialogue so involving and so nuanced that it would be mesmeric even without the ability to get involved and control the action.

Frequently funny, poignant and often dismally dark, it paints a post-Apocalyptic picture as arresting as anything in the dystopian canon and invites you to navigate it all in pursuit of a father who has fled the security of your sealed bunker for reasons unknown.

It looks amazing, as flinty and bleak as the story demands, but utterly convincing. Peopled with an almost limitless cast of painstakingly well-drawn survivors and scavengers, your progress through the boundless nuclear winter will depend at least as much on your interactions with them as with objects and environment.

To describe it as an open world RPG is a disservice. Yes, you must battle, collect, level up and explore, but the whole is so much more than the sum of its parts. Fighting is revolutionary, particularly the evolving weaponry, the mechanic for accruing attributes both original and intuitive, and the moral complexity frankly daunting.

And therein lies the kernel of that potential problem. It is simply so big, sprawling and layered that I genuinely wonder whether it can be fully appreciated without oodles of both time and inclination.</blockquote>
 
swing down from the wall and send my pursuer flying a few hundred yards

Yeah, that would have surprised me too.

Looks like Gaming Monthly aren't getting review copies from Bethesda any time soon.

This is quite beautifully written, with dialogue so involving and so nuanced that it would be mesmeric even without the ability to get involved and control the action.

I'm picturing someone sitting with dropped jaw after they partake of Lucas Simms' "good feeling about you" greeting.
 
I still wonder why low standards are common today to make any dialog or text in F3 that wasnt taken from the originals as outstanding... i mean... the dialog is bland at best. it has no depth at all ... i really cant grasp this.
 
No, Beth must have made an exclusive "Review Version" of FOO. I'm not sure how you can call THAT involving dialogue...
 
So is Gameplay Monthly the first reviewer to say that FO 3 isn't stellar?
 
And therein lies the kernel of that potential problem. It is simply so big, sprawling and layered that I genuinely wonder whether it can be fully appreciated without oodles of both time and inclination.

I didn't need any more than 30 minutes or so to get the gist of it. My estimation never changed after that.
 
The Daily Mail is regarded as an absolute rag over here anyway. Piece of shit tabloid newspaper. Likening the dialogue in Fallout 3 to Tolstoy is just...well...I don't even have words to comment.
 
Wow, that's astounding. A good portion of my review will be commenting on the sheer lack of craftsmanship across the board, particularly the writing, which isn't even up to scratch by teleplay standards, let alone literary standards. Aside from the quality of the dialogue itself, the thematic content of the narrative seems completely absent at worst, and banal at best.
 
Section8 said:
Wow, that's astounding. A good portion of my review will be commenting on the sheer lack of craftsmanship across the board, particularly the writing, which isn't even up to scratch by teleplay standards, let alone literary standards. Aside from the quality of the dialogue itself, the thematic content of the narrative seems completely absent at worst, and banal at best.

I look forward to reading it. I only got towards the end of the escape from the vault before I gave up (2 crashes and horrible lag for most of the level). From what I did glean, it was a bad game (and don't get me started on how poor combat was).
 
Matt K said:
(and don't get me started on how poor combat was).

The combat is a mixed bag. It's not flat out 'bad', as far as I can tell.

The major issues I had with the system was that VATS is for the most part, pointless. I can count the number of times I have targeted anywhere other than the head on one hand. Why bother targeting the legs to slow an enemy down, when you can just as easily strafe around the character you're fighting, avoid taking damage, and finish them off quickly with 2 head shots.

However, I can't write the process of kicking someone's ass in the game off completley, due to the fact that somehow, even through the two glaring flaws above, VATS remains fun. I appreciate the fact that the pausing in real time, zooming into a specific body part (i.e. the head), and blowing it into several chunks is simply not Fallout...however.

So yeah, the combat has it's flaws. It has them in abundance (there are more than the two I mentioned), but personally, i'm finding VATS a lot of fun. It remains to be seen how long this will last.

What didn't you like about the combat? I know there are many other issues...
 
While the head is usually the most logical choice, and I mean.. that's fairly realistic, it's not always the ONLY choice.

Crippling the legs of a Deathclaw can be invaluable. Shooting the arm of a Super Mutant Brute with a minigun to make him drop it can be invaluable. Shooting the grenade in the hand, or just the arm again to cause him to drop it, can be spectacular.


But for run of the mill enemies like raiders and ghouls, then yeah. Head shots are preferable.
 
betamonkey said:
While the head is usually the most logical choice, and I mean.. that's fairly realistic, it's not always the ONLY choice.

Crippling the legs of a Deathclaw can be invaluable. Shooting the arm of a Super Mutant Brute with a minigun to make him drop it can be invaluable. Shooting the grenade in the hand, or just the arm again to cause him to drop it, can be spectacular.


But for run of the mill enemies like raiders and ghouls, then yeah. Head shots are preferable.

I have yet to come across a Deathclaw; still in the early sections of the game...but thanks for the advice. :wink:
 
Gameplay Monthly said:
On its own merits, Fallout 3 is a good, though not great, game; it is not, however, neither a true nor worthy sequel to Fallout or Fallout 2...

Overall, Fallout 3 will tide RPG enthusiasts over until they get their next fix, although, like many sequels designed by different developers than the origins, fails to truly capture the spirit of the games that preceded it. Nonetheless, it is a fun, if ultimately shallow and repetitive, game.

Somebody's not getting an invitation to the Bethesda Christmas Party.
 
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