Fallout 3 reviews round-up #34

Per

Vault Consort
Staff member
Admin
The RPG Observer, 5/5.<blockquote>While playing Fallout 3 it is hard to not get sucked into the feeling and lore of the series, as the atmosphere is perfectly represented through the gorgeous visuals and amazing music. The gameplay is perfectly engaging and as someone who regularly stays away from FPS games, I found it very easy to play. With the incredible character customization and freedom of choice available in the game, there is a great deal of replayability. Taking all this into account, this is a game I cannot recommend more highly. The only problem is finding something else in the future as good as the masterpiece, Fallout 3.</blockquote>Game Vortex, second review, 98%.<blockquote>As you make your way through the first part of the game, make use of the ability to save anywhere because you will die... a lot! Because of this, things can get frustrating; there was even a point early on where I had to force myself to keep playing. Then it struck me - if I was really setting out on this journey, that's exactly how things would go. Of course, in real life I wouldn't have the benefit of multiple saves, but being able to make a "real world" connection like this is one of those things that makes Fallout 3 great.</blockquote>Herald & Review, 9.5/10.<blockquote>I haven't played the previous games in the series, so I started "Fallout 3" knowing nothing about it. What I didn't realize was that this role-playing game would be so fantastic: deep, beautiful and complex.</blockquote>RealGamer, 9.4.<blockquote>While the main quest is over in a flash, sub-quests are widespread and satisfying. Instead of opting to throw in hundreds of fetch tasks, the guys at Bethesda have opted for a smaller, tighter, more refined collection of in-depth side-adventures. I really admire this approach. In sacrificing the sheer number of things to do, Fallout 3 allows itself to tell deeper stories, tales centred around particular characters or factions, journeys that can take hours to see all the way through.

There will be stubborn Fallout fans who won't be impressed, undoubtedly, but going into something like this with a closed-mind is idiocy. Game design has changed in the last decade, and Fallout 3 does feel like a distinctly modern videogame, but it's also a total breath of fresh air for the genre. Its hybrid gameplay style and constant atmosphere contribute to one of the most enjoyable games I've played in a long, long while - the naysayers are beyond foolish for missing out.</blockquote>Tiscali, 10/10.<blockquote>Rarely has it been hard to summarise a game - but typically Fallout 3 gleefully breaks that mould too. Think of it as the hybrid offspring of BioShock and Oblivion getting it on in a darkened developer's studio, and you wouldn't be far off.

If you want a game that satisfies a hearty blood lust, flexes your IQ until it squeezes out another point or two, whilst all around you a beautifully woven story unfolds like a cinematic epic - then step this way, we're surprised it took you this long.</blockquote>The Ledger.<blockquote>You could easily finish the main story and a handful of side missions in a weekend and get a good idea of what "Fallout 3" has to offer, but there's a mind-boggling amount of content to discover if you wish to pursue it.

The Capital Wasteland is an incredibly compelling and dynamic place, just don't forget to pack your geiger counter.</blockquote>Tufts Daily, 4/5.<blockquote>Fans of the previous “Fallout” games may find other features missing as well, although each has been traded for a new one. Characters with particularly low intelligence scores are no longer given unique dialogue options, but every line of speech is beautifully voice-acted. The targeting system no longer includes the eyes or crotch, but the slow-motion effects animate the explosions of irradiated limbs. The band of well-armed children is completely invincible, but players can still sell the gullible ones into slavery.

These faults are minimal, excusable and predictable. A game as darkly comic as “Fallout” could not be brought into the mainstream without some reservations. Fortunately, its mass-market development has created one of the most compelling and technically complex games available today.</blockquote>
 
Characters with particularly low intelligence scores are no longer given unique dialogue options, but every line of speech is beautifully voice-acted

What the hell?!?

He has got to be kidding me. Even the high priced voice talent they hired (Neeson), is sub par.
 
Pope Viper said:
What the hell?!?

He has got to be kidding me. Even the high priced voice talent they hired (Neeson), is sub par.

True, there was like no inflection at all in his speeches. Every time he talked he sounded bored. I don't know how people sounded outside the Vault, but the acting was average at best inside.
 
Pope Viper said:
Characters with particularly low intelligence scores are no longer given unique dialogue options, but every line of speech is beautifully voice-acted

What the hell?!?

He has got to be kidding me. Even the high priced voice talent they hired (Neeson), is sub par.

Most of humanity is clearly insane at this point.
 
Has anyone made a review that is made out of all the superlatives yet, like that other review that took the negatives? It would be an excellent sarcastic article.
 
Delogic said:
Has anyone made a review that is made out of all the superlatives yet, like that other review that took the negatives? It would be an excellent sarcastic article.

It also wouldn't look too different from a few of the most gushing ones.
 
I now understand NMA

All I can say is, for the first time in my life I want to return this game after becoming cynical and disappointed in the first few hours. It really does feel like Oblivion, and with that, comes the feelings of superficiality and awkward, or in this case, lifeless dialogue. There's so much that's missing. I don't think intelligence actually influences your dialogue choices, which makes no sense. Perception has no effect on your ability to aim, but gives a "bonus" to energy weapons. You can actually "cripple" a persons head (??!?!?). The GOAT exam was a piece of crap. It asks how do you get a comic book from a friend, and they list 4 different ways to steal it, rather than just ASKING FOR IT. Thankfully you can choose your tagged skills after. You have to go into your pipboy everytime you want to change your weapon, there are no hotkeys...

What should I expect though? This IS Bethesda, and these are the same makers of Oblivion and the infamous radiant AI. And apparently, the gaming press loves it, the most incomprehensible/infuriating fact of all.

Ah well, hopefully it gets better as I continue playing..I hope! What is happening to PC games..its like they're all becoming console games! That makes sense..the focus is on making money, therefore, you must reduce the quality of the game to appeal to console gamers who have maximum 8 buttons to use and a tiny joystick. Man..
 
Re: I now understand NMA

psychosomatic said:
You have to go into your pipboy everytime you want to change your weapon, there are no hotkeys...

Uh, are you sure about that one? You try reading the manual?

Items > Weapons, hold down the number key you want to assign to a weapon, then click the weapon. (Google FTW.)
 
Re: I now understand NMA

booticon said:
psychosomatic said:
You have to go into your pipboy everytime you want to change your weapon, there are no hotkeys...

Uh, are you sure about that one? You try reading the manual?

Items > Weapons, hold down the number key you want to assign to a weapon, then click the weapon. (Google FTW.)

You can do it really easily on the 360 version, too. You just hold down the right shoulder button while in the weapon section of the PipBoy (or aid section, because you can use Stimpacks this way too) and assign any weapon you want to the directional pad. I use the d-pad to change weapons/grenades all of the time and it works REALLY well. I think it is a lot like the original where I only take the time to go into the PipBoy when I have more than one thing to do there during combat (change a weapon, take a drug, heal a limb, etc.).

Also, my intelligence is at 8 and it gives me extra dialogue options all of the time. Hell, my strength was at 7 after a special, bonus perk I received for completing a quest, and it gave me extra options too, but not as frequently as my higher intelligence. It seems like you never got outside of the Vault my friend.

Furthermore, did it ever occur to any of us that maybe Bethesda made the Vault kind of boring and dry on purpose? You know, as a juxaposition for the world outside? If you haven't at least wandered around the wasteland, checking out the unique settlements all over the place, you're missing out.
 
I think they'd want to make the Vault interesting to entice you to leave and explore.

It's not like there's any incentive NOT to go outside.
 
Re: I now understand NMA

psychosomatic said:
The GOAT exam was a piece of crap.....

...the focus is on making money...


As to the first, I agree and I think it was made to be a piece of crap on purpose. That was the whole point, it was a stupid test (and I think meant to make fun of other games that use similar stupid tests to determine your character, such as Jagged Alliance 2; a great game, but with god-awful character creation).

As to the second, I agree, and welcome to an economy based on capitalism.
 
As you make your way through the first part of the game, make use of the ability to save anywhere because you will die... a lot!
Er...you will? What game were these people playing?
 
Sander said:
As you make your way through the first part of the game, make use of the ability to save anywhere because you will die... a lot!
Er...you will? What game were these people playing?

Sounds like the one I am playing. If you build a classic Fallout powerhouse build based on your knowledge of the skill system then you will find it pretty easy. I'd wager you could play FO 1/2 without dying more than a few times, barring some unlucky 1-shot crits.

But for those fresh to the series and not aware of max AGI, pump small guns and proceed to win.. then yeah. It's a bit hairy at times.

Playing as a melee/explosives char. and it's a ton of fun but I get gibbed quite a bit.
 
betamonkey said:
Sounds like the one I am playing. If you build a classic Fallout powerhouse build based on your knowledge of the skill system then you will find it pretty easy. I'd wager you could play FO 1/2 without dying more than a few times, barring some unlucky 1-shot crits.

But for those fresh to the series and not aware of max AGI, pump small guns and proceed to win.. then yeah. It's a bit hairy at times.

Playing as a melee/explosives char. and it's a ton of fun but I get gibbed quite a bit.
Er, the system Fallout 3 uses is nothing like the system Fallout used. Agility isn't nearly as important, for instance, so that had nothing to do with my extreme knowledge of the system. I didn't pump up my weapon skills much either.The game is just very simple.

Also, those unlucky criticals in Fallout were exactly the reason why the game was harder, and that was on purpose. Excluding deaths caused by unlucky criticals makes no sense.
 
Yes, because uncontrollable instant death is a fun thing. Sorry, but no. Not to me. I like to have a little control over whether I go from full hp to -100.

And the systems are very similar. AGI is very important if you use VATS. But I forget where I am.

Yeah, simple game, very easy.. I mean not even a difficulty setting! Oh wait. There is. If you found the game easy did you set it to hard? Very hard?

If so and you found it easy and never died then you may just be the best gamer in the world.
 
Back
Top