The RPG Observer, 5/5.<blockquote>While playing Fallout 3 it is hard to not get sucked into the feeling and lore of the series, as the atmosphere is perfectly represented through the gorgeous visuals and amazing music. The gameplay is perfectly engaging and as someone who regularly stays away from FPS games, I found it very easy to play. With the incredible character customization and freedom of choice available in the game, there is a great deal of replayability. Taking all this into account, this is a game I cannot recommend more highly. The only problem is finding something else in the future as good as the masterpiece, Fallout 3.</blockquote>Game Vortex, second review, 98%.<blockquote>As you make your way through the first part of the game, make use of the ability to save anywhere because you will die... a lot! Because of this, things can get frustrating; there was even a point early on where I had to force myself to keep playing. Then it struck me - if I was really setting out on this journey, that's exactly how things would go. Of course, in real life I wouldn't have the benefit of multiple saves, but being able to make a "real world" connection like this is one of those things that makes Fallout 3 great.</blockquote>Herald & Review, 9.5/10.<blockquote>I haven't played the previous games in the series, so I started "Fallout 3" knowing nothing about it. What I didn't realize was that this role-playing game would be so fantastic: deep, beautiful and complex.</blockquote>RealGamer, 9.4.<blockquote>While the main quest is over in a flash, sub-quests are widespread and satisfying. Instead of opting to throw in hundreds of fetch tasks, the guys at Bethesda have opted for a smaller, tighter, more refined collection of in-depth side-adventures. I really admire this approach. In sacrificing the sheer number of things to do, Fallout 3 allows itself to tell deeper stories, tales centred around particular characters or factions, journeys that can take hours to see all the way through.
There will be stubborn Fallout fans who won't be impressed, undoubtedly, but going into something like this with a closed-mind is idiocy. Game design has changed in the last decade, and Fallout 3 does feel like a distinctly modern videogame, but it's also a total breath of fresh air for the genre. Its hybrid gameplay style and constant atmosphere contribute to one of the most enjoyable games I've played in a long, long while - the naysayers are beyond foolish for missing out.</blockquote>Tiscali, 10/10.<blockquote>Rarely has it been hard to summarise a game - but typically Fallout 3 gleefully breaks that mould too. Think of it as the hybrid offspring of BioShock and Oblivion getting it on in a darkened developer's studio, and you wouldn't be far off.
If you want a game that satisfies a hearty blood lust, flexes your IQ until it squeezes out another point or two, whilst all around you a beautifully woven story unfolds like a cinematic epic - then step this way, we're surprised it took you this long.</blockquote>The Ledger.<blockquote>You could easily finish the main story and a handful of side missions in a weekend and get a good idea of what "Fallout 3" has to offer, but there's a mind-boggling amount of content to discover if you wish to pursue it.
The Capital Wasteland is an incredibly compelling and dynamic place, just don't forget to pack your geiger counter.</blockquote>Tufts Daily, 4/5.<blockquote>Fans of the previous “Fallout” games may find other features missing as well, although each has been traded for a new one. Characters with particularly low intelligence scores are no longer given unique dialogue options, but every line of speech is beautifully voice-acted. The targeting system no longer includes the eyes or crotch, but the slow-motion effects animate the explosions of irradiated limbs. The band of well-armed children is completely invincible, but players can still sell the gullible ones into slavery.
These faults are minimal, excusable and predictable. A game as darkly comic as “Fallout” could not be brought into the mainstream without some reservations. Fortunately, its mass-market development has created one of the most compelling and technically complex games available today.</blockquote>
There will be stubborn Fallout fans who won't be impressed, undoubtedly, but going into something like this with a closed-mind is idiocy. Game design has changed in the last decade, and Fallout 3 does feel like a distinctly modern videogame, but it's also a total breath of fresh air for the genre. Its hybrid gameplay style and constant atmosphere contribute to one of the most enjoyable games I've played in a long, long while - the naysayers are beyond foolish for missing out.</blockquote>Tiscali, 10/10.<blockquote>Rarely has it been hard to summarise a game - but typically Fallout 3 gleefully breaks that mould too. Think of it as the hybrid offspring of BioShock and Oblivion getting it on in a darkened developer's studio, and you wouldn't be far off.
If you want a game that satisfies a hearty blood lust, flexes your IQ until it squeezes out another point or two, whilst all around you a beautifully woven story unfolds like a cinematic epic - then step this way, we're surprised it took you this long.</blockquote>The Ledger.<blockquote>You could easily finish the main story and a handful of side missions in a weekend and get a good idea of what "Fallout 3" has to offer, but there's a mind-boggling amount of content to discover if you wish to pursue it.
The Capital Wasteland is an incredibly compelling and dynamic place, just don't forget to pack your geiger counter.</blockquote>Tufts Daily, 4/5.<blockquote>Fans of the previous “Fallout” games may find other features missing as well, although each has been traded for a new one. Characters with particularly low intelligence scores are no longer given unique dialogue options, but every line of speech is beautifully voice-acted. The targeting system no longer includes the eyes or crotch, but the slow-motion effects animate the explosions of irradiated limbs. The band of well-armed children is completely invincible, but players can still sell the gullible ones into slavery.
These faults are minimal, excusable and predictable. A game as darkly comic as “Fallout” could not be brought into the mainstream without some reservations. Fortunately, its mass-market development has created one of the most compelling and technically complex games available today.</blockquote>