Do you happen to know that the reviewer played it on very hard?
So would those thugs you're fighting but scoring criticals on.betamonkey said:Yes, because uncontrollable instant death is a fun thing. Sorry, but no. Not to me. I like to have a little control over whether I go from full hp to -100.
Agility isn't anywhere near as important as it was in Fallout. All of the stats are handled very different. Note also that I didn't actually play the game with a maxed-out agility or maxed-out Small Guns (or Energy Weapons or Big Guns).betamonkey said:And the systems are very similar. AGI is very important if you use VATS. But I forget where I am.
These people are reviewing a game, and their note is that they constantly die. If they used any difficulty setting but the normal one, that should be mentioned.betamonkey said:Yeah, simple game, very easy.. I mean not even a difficulty setting! Oh wait. There is. If you found the game easy did you set it to hard? Very hard?
If so and you found it easy and never died then you may just be the best gamer in the world.
Sander said:Really, the similarities are only very superficial and a knowledge of Fallout's system won't help you much. .
You are wrong. Again.betamonkey said:Sorry, I have to strongly disagree. Building a character that was powerful in the originals will be just as powerful in 3.
Sander said:You are wrong. Again.
Sander said:Look, agility was the most important stat in the originals when it came to combat. Low agility and you sucked, always.
Agility is not nearly as important in Fallout 3.
I'm not saying that this is a bad thing, but it is a fact. Because VATS is very handy, but having 5 or 10 agility doesn't matter that much when VATS isn't as important as turn-based combat was in Fallout.
I just explained this to you.betamonkey said:No, you.
Please tell me how a strong character in FO 1 isn't strong in FO 3. Please tell me how a weak one in FO 1 is still just as strong in FO 3.
Look, I know. I sat down before beginning my piece and played FO 1 in multiple ways (tried to do 2 but ran out of time) and have been building basically the same characters, taking the perk changes into account, in Fallout 3.
The correlation is there, without a doubt. I'd suggest giving it a go. You'd be surprised at just how similar they can be.