Fallout 3 reviews round-up #35

Per

Vault Consort
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ParaGamer, 9.0/10.<blockquote>Fallout 3 shares some of its features with the Elder Scrolls series more than it does with previous Fallout games. You are able to wait and sleep for several hours and you can also fast travel to any location that you have discovered. It is a far more spirited and intense game in terms of combat and action. You will probably notice that the movement is a bit robotic but this is easy to forgive considering how the game devotes its main qualities to other areas of play.</blockquote>www.thewestgeorgian.com/media/storage/paper523/news/2008/11/05/ArtsAndEntertainment/Fallout.3.Reviewed.By.Our.Crack.Staff.Of.Gamers-3526307.shtml]The West Georgian[/url], 10/5.<blockquote>Fans of the series became worried as initial glimpses of the game seemed to differ drastically from the first two. At release, however, this fan was more than pleased with the result.

After attending a midnight launch for the game at Gamestop here in Carrollton, I could barely tear away from my computer. Playing it straight through, I can say that the game fully deserves its title, being a qualified successor to the original greats.</blockquote>MSN Tech & Gadgets UK.<blockquote>Fallout 3 is an excellent, story-based RPG that gets its hooks into you right from the off. If you’re after a game that will keep you engrossed for weeks and that requires thought and patience as well as a quick trigger finger, it comes highly recommended.</blockquote>VGWatchdog/TheSixthAxis, 9/10.<blockquote>When Bethesda picked up the Fallout realms, still smouldering from the nuclear megaton bombs that Black Isle put up, we were a little anxious. The previous two Fallout games were (and still are) considered absolute classics, and coupled with Oblivion’s Marmite-like ability to prescribe love and hate in equal measures all we wanted was for the third game to stay true to its roots and expand on the stuff we liked the best. Rest assured this is exactly what they’ve done.</blockquote>Snackbar Games, 5/5.<blockquote>Fallout 3 is based around choices, and never before has a system of choice been implemented as effectively as it has been here. Any playstyle is welcome here, and ensures no two people will experience the game the same way. Anywhere that Fallout 3 fails to get a Game of the Year award is sure to face numerous comments and letters to the editor from Gamerdom's howling denizens.</blockquote>alive!, A.<blockquote>The game also abandons the antiquated turn-based, zoomed-out perspective in favor of a first-person, real-time view.

This more intimate view plays like an Elder Scrolls game with guns.

Like Oblivion, Fallout supports some basic player choices. Want to be the bad guy who chooses to activate a dormant nuclear bomb in the midst of a struggling community? How about the savior who deactivates the threat? The game allows for both. Like all good morality plays, the choice can drastically change the outcome of your play experience.</blockquote>Extreme Gamer, 9.0/10.<blockquote>This holocaust holiday into the wasteland of Fallout 3 is a brutal take on a post-apocalyptic action. Fallout is back and dare I say, better than ever. Fallout 3 has the ability to draw in both audiences who enjoy role-playing games, and the others who like a good shooter. Bethesda provides all the tools leaving it up to you to shape and enjoy your incredible journey in Fallout 3. Fallout 3 is one of the best games to be released this year and I’m glad Bethesda took their time making Fallout 3 the best it could be. The Fallout legacy continues....</blockquote>The Sage video review, 8.0/10.<blockquote>Indeed, Bethesda's influence on the game's design has about the same amount of subtlety as a sledge to the solar plexus. Fallout 3 plays exactly like Elder Scrolls IV: Oblivion, and its design mirrors Oblivion almost perfectly. But do these striking similarities make the game unplayable or unenjoyable? Far from it. While Fallout 3 isn't anywhere near as charming and memorable as Fallout 2, the game still deserves its time in the sun.</blockquote>Finally, German GameStar has a page with charts, gauges, bullet points and arcane symbols which somehow add up to a 93% score and a "sehr gut" verdict, which Babelfish obligingly renders as:<blockquote>VERY MUCH PROPERTY</blockquote>
 
Like Oblivion, Fallout supports some basic player choices.

It's good that they brought this in from Oblivion. Since it wasn't in Fallout to begin with.

Also, I found this amusing:

Extreme Gamer said:
The stigma of calling Fallout 3 "Oblivion with guns" has taunted Fallout 3 ever since screens started to immerge from the Fallout camp. This statement is over-hyped and needs to be put to rest because it is not true.

Gamers familiar with Oblivion will instantly recognize the bits of the Elder Scrolls that have slipped into Fallout 3.

Fallout 3 should feel familiar and yet different for those who have fought against the Daedra armies.

Dialog is handled similar to Oblivion

This approach is getting a little stale after putting up with it for hours on end in Oblivion

In the graphics department Fallout 3 uses a version of the Gamebyro engine which is the same engine used to power Oblivion. This makes both games comparable to Oblivion

Oblivion is comparable to Oblivion?

And:

Extreme Gamer said:
Dialog is handled similar to Oblivion with a number of dialog trees [...] This approach is getting a little stale after putting up with it for hours on end in Oblivion and now transferred over to Fallout.

It's good that they brought this in from Oblivion etc.
 
I really can't find anything to complain about. Overall, I give it a 10 out of 5 or something.
Ok then. Thanks for your contribution, Georgia.

The stigma of calling Fallout 3 "Oblivion with guns" has taunted Fallout 3 ever since screens started to immerge from the Fallout camp. This statement is over-hyped and needs to be put to rest because it is not true.

Gamers familiar with Oblivion will instantly recognize the bits of the Elder Scrolls that have slipped into Fallout 3.

Fallout 3 should feel familiar and yet different for those who have fought against the Daedra armies.

Dialog is handled similar to Oblivion

This approach is getting a little stale after putting up with it for hours on end in Oblivion

In the graphics department Fallout 3 uses a version of the Gamebyro engine which is the same engine used to power Oblivion. This makes both games comparable to Oblivion.
"Calling Fallout 3 'Oblivion with guns' is not fair and is simply untrue. So here's a list of ways that Fallout 3 is similar to Oblivion."

Huh?
 
Per said:
They never stop, son. They never stop.

Do we need to perform some ritual or something, slay some evil creature with a wooden stake or silver?
Call in a priest to do an exorcism?
 
Gamestar Review:
solo play: 30 hours
The ranges are from 0 to 100%. So the first one is 50% combat and 50% puzzle/dialog. The second one is 100% complex.

Game Style: Kampf (combat):Dialog/Rätsel(Dialog/puzzzle) = 50%
Character: simple - complex = 100%
Freedom: linear - open = 100%
Combat: action - tactical = 50%
plot: simple - complex = 70%

difficulty: 4/10

access: easy - hard = 30%
game mechanic: simple - complex = 70%
game pace: slow - fast = 50%

Aids: help, tutorial and 5 difficulty settings
saving system: free saving

Requires:
fast reactions
micromanagement
good navigational skills
logic and thinking

then follows technical stuff

and finally the results:
Bewertung (verdict):
Graphics 8/10
+you can see far
+lots of details
+nice effects
-repeats itself
-bad textures
-animations

Sound 9/10
+radio
+mostly good speakers (he is talking about the german ones)
+good sound effects
+fitting music

balance 9/10
+difficulty settings, switchable at any time
+sensible, original perks
-unlogical behaviour of enemies

atmosphere 10/10
+brilliant and perfectly pulled off style
+lots of dark humor
+believable postapocalyptic mood
-sometimes boring underground areas

controls 8/10
+good control with keyboard and mouse
+mapping of easy access keys for objects
- too small and nested menus
-some comfortfunctions are missing

complexity 10/10
+a lot of quests, a lot of them optional
+ huge world
+main quest leads through the world
+variety till the end

quests 10/10
+nicely told stories
+good and bad ways to solve
+bizarre characters
+again and again surprises, not a lot of standard stuff

character system 10/10
+S.P.E.C.I.A.L.-System
+lots of sensible perks
+over time you learn new special abilities
+leaves a lot of alternatives

combat 9/10
+choice between Action and VATS
+firm and thrilling
+lots of variantions possible
-imprecise Action-Mode

items 10/10
+lots of items and weapons
+building originally weapons possible
+sensible trading
-every day use items repeat itself

The result is the sum of all the points: 93

verdict: post apocalyptic RPG with extraordinary atmosphere

BTW 50% of the points have been rated after the 15 hour play in the hotel.
 
Can we just start linking to these things instead of quoting them all on the front page? Kind of clutters up the news area, and I don't even bother to even glance at these at this point.
 
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