Los Angeles Times, A.<blockquote>The engrossing game-play and magnificent graphics, combined with generally small load times, make it all truly spectacular. After you begin, it's hard not to want to explore more, a hallmark of a great outing like this one.
Yes, a lot of what Fallout 3 does can be compared to last year's amazing Bioshock, but the detail and precision with which this game was made shouldn't be missed.</blockquote>Kezins, 9/10.<blockquote>Unfortunately, your love affair with Fallout 3 will not be immediate as it takes a few hours to get into the groove of the game — especially if, like this writer, you haven’t played Oblivion before.
The atmosphere does its best to immerse you in a realistic disaster report world where you’re afraid to go out at night, but the story fails to do the same. It might be tied to the fact that you can make town-destroying decisions, but its still a short, linear path with a weak, anticlimactic ending that fails to conjure up any type of sympathetic emotion; something the atmosphere, as mentioned, excels at.</blockquote>The Niagara Falls Review.<blockquote>That said, gamers who have played Oblivion will feel immediately comfortable with the layout and story design of Fallout 3. From the interesting characters with branching dialogue trees that clue you into one of the myriad side quests available to tackle, to an engaging main storyline that sees you searching for your scientist father (voiced by Liam Neeson), Bethesda delivers another top-notch action role-playing game.</blockquote>Yahoo! Spiele, 89%.<blockquote>The weaknesses of the diagram engine are made by the mad tendency and the end time atmosphere, as well as the mad architecture of the capital and environment again.
Generally speaking full package, which tied Bethesda here, hides itself certainly the best role performance of the yearly. Only which is missing, is the certain prize drama and the Sahnehäubchen of unforeseeable idioms, to little love and hate little in the action, which to a by far higher valuation would help the play. But the size, which black humor, which makes style and the freedom from a play a world - a world into which one, despite death and danger, only to gladly its time spends.</blockquote>Gametactics, 9.<blockquote>Unfortunately the main quest makes doesn’t make much sense. Perhaps in an expansion they will explain certain key pieces and it will all click but there is no excuse as you why they weren’t included. But do not fret; the main quest is but a tiny piece of the game. The story of Fallout 3 is your story of exploration.</blockquote>Gamecell, 9/10.<blockquote>As a confirmed, long standing fan of western RPGs going back to the good old, fat manual and glossy A3 sized map in the box PC tradition, it strikes me that Fallout 3 evokes a strong sense of a bygone era. It's very much in the mould of classics like the original Deus Ex, System Shock 2 or Thief and has the obligatory big, bold, vividly-realised epic quality while maintaining a very strong sense of structure and purpose.
I assumed that this kind of old school grand design had been lost forever, given the elbow in favour of the modern, streamlined & dumbed down approach that leaves me so cold.</blockquote>German GameZone, 9.3.<blockquote>The main question for every German player seems to revolve around the delicate topic of censorship. As recently revealed, our version was approved as USK 18 and modified for Germany, thus cut. All the bloody scenes are missing, i.e. no exploding heads, nor any arms or legs falling off. Instead our guys are "merely" tossed around painfully, but keep lying around the landscape for eternity. Of course the import offers infinite amounts of wasted life juice, which paints the camera red more often than not. Additionally, depending on the weapon used, the bodies of the enemies are vaporised to dust. But seriously now - we tried both versions long enough to come to the conclusion that even without splatter effects there's the same well-executed atmosphere as well as the same fun.
Bethesda Softworks really did it! It's hard to stop writing about this piece of work, just how it's hard to put down the controller once you dive into the virtual future of Washington DC. The nights are becoming very long and the matresses will long for their owners who won't go to bed! Because there'll always be another prisoner to be saved and maybe you could send the next mutant to heck as well. Then there's also ... you see where this is going.</blockquote>
Yes, a lot of what Fallout 3 does can be compared to last year's amazing Bioshock, but the detail and precision with which this game was made shouldn't be missed.</blockquote>Kezins, 9/10.<blockquote>Unfortunately, your love affair with Fallout 3 will not be immediate as it takes a few hours to get into the groove of the game — especially if, like this writer, you haven’t played Oblivion before.
The atmosphere does its best to immerse you in a realistic disaster report world where you’re afraid to go out at night, but the story fails to do the same. It might be tied to the fact that you can make town-destroying decisions, but its still a short, linear path with a weak, anticlimactic ending that fails to conjure up any type of sympathetic emotion; something the atmosphere, as mentioned, excels at.</blockquote>The Niagara Falls Review.<blockquote>That said, gamers who have played Oblivion will feel immediately comfortable with the layout and story design of Fallout 3. From the interesting characters with branching dialogue trees that clue you into one of the myriad side quests available to tackle, to an engaging main storyline that sees you searching for your scientist father (voiced by Liam Neeson), Bethesda delivers another top-notch action role-playing game.</blockquote>Yahoo! Spiele, 89%.<blockquote>The weaknesses of the diagram engine are made by the mad tendency and the end time atmosphere, as well as the mad architecture of the capital and environment again.
Generally speaking full package, which tied Bethesda here, hides itself certainly the best role performance of the yearly. Only which is missing, is the certain prize drama and the Sahnehäubchen of unforeseeable idioms, to little love and hate little in the action, which to a by far higher valuation would help the play. But the size, which black humor, which makes style and the freedom from a play a world - a world into which one, despite death and danger, only to gladly its time spends.</blockquote>Gametactics, 9.<blockquote>Unfortunately the main quest makes doesn’t make much sense. Perhaps in an expansion they will explain certain key pieces and it will all click but there is no excuse as you why they weren’t included. But do not fret; the main quest is but a tiny piece of the game. The story of Fallout 3 is your story of exploration.</blockquote>Gamecell, 9/10.<blockquote>As a confirmed, long standing fan of western RPGs going back to the good old, fat manual and glossy A3 sized map in the box PC tradition, it strikes me that Fallout 3 evokes a strong sense of a bygone era. It's very much in the mould of classics like the original Deus Ex, System Shock 2 or Thief and has the obligatory big, bold, vividly-realised epic quality while maintaining a very strong sense of structure and purpose.
I assumed that this kind of old school grand design had been lost forever, given the elbow in favour of the modern, streamlined & dumbed down approach that leaves me so cold.</blockquote>German GameZone, 9.3.<blockquote>The main question for every German player seems to revolve around the delicate topic of censorship. As recently revealed, our version was approved as USK 18 and modified for Germany, thus cut. All the bloody scenes are missing, i.e. no exploding heads, nor any arms or legs falling off. Instead our guys are "merely" tossed around painfully, but keep lying around the landscape for eternity. Of course the import offers infinite amounts of wasted life juice, which paints the camera red more often than not. Additionally, depending on the weapon used, the bodies of the enemies are vaporised to dust. But seriously now - we tried both versions long enough to come to the conclusion that even without splatter effects there's the same well-executed atmosphere as well as the same fun.
Bethesda Softworks really did it! It's hard to stop writing about this piece of work, just how it's hard to put down the controller once you dive into the virtual future of Washington DC. The nights are becoming very long and the matresses will long for their owners who won't go to bed! Because there'll always be another prisoner to be saved and maybe you could send the next mutant to heck as well. Then there's also ... you see where this is going.</blockquote>