Some sites called and said they want to review Fallout 3 too.
GameZone, second review, 9.5.<blockquote>Very few gamers are familiar with the Fallout series since the first two games were available only on the PC. Thankfully, much like it did for The Elder Scrolls IV: Oblivion, Bethesda Softworks brings us an action-packed role-playing game that takes us into an alternate reality version of America.
The minute you step out into the wasteland that was once American soil, you know you will never forget the things you will see and do in this world. Fallout 3 is a game that hits all the right notes and excels in being a role-playing game that wishes to challenge the genre to bring something bigger and better.</blockquote>Aeropause Games/Technologypublic, 4.5/5.<blockquote>Unfortunately, there is not much else in the way of good voice overs, by any of the other characters outside of the omni-present DJ, Three Dog. As a matter of fact, I think most of the voice work by other characters was done by the same twelve people at Bethesda. Every other mercenary and caravan trader seems to sound like the same guy looping over and over. With a budget like Bethesda had with Fallout 3, it seems like they put all their eggs into the star power and less into the support roles.
Fallout 3, does present a masterpiece on how to set up mission structure, moral choices and solid combat, all laid out in a horrible, yet intriguing post-apocalyptic wasteland. Bethesda has made broad steps to cater to the old guard, as well as new visitors to the Fallout franchise.</blockquote>Forge, 5/5.<blockquote>Built on the engine of orc/rat/elf-slayer Oblivion, developers Bethesda have taken the lessons learnt from their previous fantasy epic to make one slick RPG-action game. Experience isn’t gained from hoping around on one foot, but from the simpler model of awarding experience points for successfully achieving stuff.
Immense in its scale, the moral grey-zones of this game will have you coming back to it again and again, and that despite the first play-through holding a solid 50+ hours. It’ll remind of what RPG’s should be about; looting, killing and not actually finishing the storyline. Brilliant.</blockquote>UGTV blog.<blockquote>There may not be any critical misses but there are certainly areas where Fallout 3 misses the mark. While the team at Bethesda worked very hard to stay true to the spirit of the Fallout series, it certainly feels different from its predecessors. It lacks the a little of the wackiness, pop culture references and raunchy jokes that made Fallout 2 so endearing.
In general, Fallout 3 serves up a really meaty and fulfilling experience. Because of the way in which it blends action and RPG elements, it should appeal to most gamers save those with the most narrow of tastes. The plasticity of the character creation, quest solutions and sheer scale of environment will mean that after your first play through you’ll want to start all over again just to see what else you can do.</blockquote>Texas TeamPlayers, 9.4.<blockquote>If a person has not played the first one, the mechanics of the game may seem a little odd. They are explained, but a person new to the series might need a little more time to get used to the mechanics.</blockquote>Tampa Bay Online, 4/4.<blockquote>The genius of this game is contained, at the very least, in the different ways you can play. If you like, you can just roam around as in a first-person shooter, fighting raiders, mutants and worse.
However, the wasteland is also filled with characters with whom you can interact. You can spend all sorts of time role-playing if you want to. For example, in one town, an evil man wants you to help him blow the place up. You can help him, tell the sheriff about him to see what happens or even end up killing him.</blockquote>reverend mo/jo's blog.<blockquote>Travel times are about the same, and random encounters happen just as often. Except now, instead of staring at some dull map, you’re experiencing the world. You truly are wandering through a barren wasteland, constantly checking your periphery for nasty critters (or worse). It makes journeying in the world fun, instead of just something that has to be done.
I’ve seen none of this depth in Fallout 3’s conversations. In fact, some dialog options don’t even make sense. Your character is bizarrely aware of things he has no business being aware of.</blockquote>
GameZone, second review, 9.5.<blockquote>Very few gamers are familiar with the Fallout series since the first two games were available only on the PC. Thankfully, much like it did for The Elder Scrolls IV: Oblivion, Bethesda Softworks brings us an action-packed role-playing game that takes us into an alternate reality version of America.
The minute you step out into the wasteland that was once American soil, you know you will never forget the things you will see and do in this world. Fallout 3 is a game that hits all the right notes and excels in being a role-playing game that wishes to challenge the genre to bring something bigger and better.</blockquote>Aeropause Games/Technologypublic, 4.5/5.<blockquote>Unfortunately, there is not much else in the way of good voice overs, by any of the other characters outside of the omni-present DJ, Three Dog. As a matter of fact, I think most of the voice work by other characters was done by the same twelve people at Bethesda. Every other mercenary and caravan trader seems to sound like the same guy looping over and over. With a budget like Bethesda had with Fallout 3, it seems like they put all their eggs into the star power and less into the support roles.
Fallout 3, does present a masterpiece on how to set up mission structure, moral choices and solid combat, all laid out in a horrible, yet intriguing post-apocalyptic wasteland. Bethesda has made broad steps to cater to the old guard, as well as new visitors to the Fallout franchise.</blockquote>Forge, 5/5.<blockquote>Built on the engine of orc/rat/elf-slayer Oblivion, developers Bethesda have taken the lessons learnt from their previous fantasy epic to make one slick RPG-action game. Experience isn’t gained from hoping around on one foot, but from the simpler model of awarding experience points for successfully achieving stuff.
Immense in its scale, the moral grey-zones of this game will have you coming back to it again and again, and that despite the first play-through holding a solid 50+ hours. It’ll remind of what RPG’s should be about; looting, killing and not actually finishing the storyline. Brilliant.</blockquote>UGTV blog.<blockquote>There may not be any critical misses but there are certainly areas where Fallout 3 misses the mark. While the team at Bethesda worked very hard to stay true to the spirit of the Fallout series, it certainly feels different from its predecessors. It lacks the a little of the wackiness, pop culture references and raunchy jokes that made Fallout 2 so endearing.
In general, Fallout 3 serves up a really meaty and fulfilling experience. Because of the way in which it blends action and RPG elements, it should appeal to most gamers save those with the most narrow of tastes. The plasticity of the character creation, quest solutions and sheer scale of environment will mean that after your first play through you’ll want to start all over again just to see what else you can do.</blockquote>Texas TeamPlayers, 9.4.<blockquote>If a person has not played the first one, the mechanics of the game may seem a little odd. They are explained, but a person new to the series might need a little more time to get used to the mechanics.</blockquote>Tampa Bay Online, 4/4.<blockquote>The genius of this game is contained, at the very least, in the different ways you can play. If you like, you can just roam around as in a first-person shooter, fighting raiders, mutants and worse.
However, the wasteland is also filled with characters with whom you can interact. You can spend all sorts of time role-playing if you want to. For example, in one town, an evil man wants you to help him blow the place up. You can help him, tell the sheriff about him to see what happens or even end up killing him.</blockquote>reverend mo/jo's blog.<blockquote>Travel times are about the same, and random encounters happen just as often. Except now, instead of staring at some dull map, you’re experiencing the world. You truly are wandering through a barren wasteland, constantly checking your periphery for nasty critters (or worse). It makes journeying in the world fun, instead of just something that has to be done.
I’ve seen none of this depth in Fallout 3’s conversations. In fact, some dialog options don’t even make sense. Your character is bizarrely aware of things he has no business being aware of.</blockquote>