Fallout 3 reviews round-up #66

Per

Vault Consort
Staff member
Admin
"Argh" edition.

Gaj-It, 9/10.<blockquote>Fallout 3 has differed from its predecessors but has done us proud. We bare the game superbly on our shelves at home, to pick up again, even when we have completed it (which is rare, in its own right). Nevertheless, its action packed, fast paced, bibliology of dialogue, array of guns and other weapons and cinematic view.

For all you Fallout fanatics check out Black Isle Studios, free fallout 3 release – which is very much like fallout 2? It is hard to argue that Fallout 3’s new look is better, and that a 4th will mean global game domination?</blockquote>Xbox World Australia, 96.<blockquote>Thankfully the hand-wringing was unnecessary and the doomsayers were wasting their breath: Fallout 3 is not only a worthy successor to the throne, it actually manages to feel even more like Fallout than the original Fallouts in all the ways that matter. It manages to capture the humour and grimness of its predecessors while expanding on its history and setting, providing us with a level of detail that simply wasn't possible ten years ago.</blockquote>criticallyacclaimed.info blog.<blockquote>Now, before I begin writing about this game, let me remind you that this game is well know for its huge degree of freedom...this gaming method allows players to have different perspective of game play such that it has 500 different endings. Yes, it was not a typo error - a solid 500 endings...which has more then 500 hours of game play (without game guide).

THE GAME OF THE YEAR!!!</blockquote>Tech Kids, 9.375/10.<blockquote>Like Elder Scrolls, you can do anything. That is to say, unlike conventional role playing games, if your quest giver gives you a quest that you don't like, you can't shoot him in the face with your rocket launcher. That's because he's invincible. Fallout 3 takes the role playing rule book....burns it, stomps on it, and throws it out the window. Good job Bethesda, if only the others would catch on to this.</blockquote>Movie and Game Reviews blog.<blockquote>Since there's so much to do and so many choices to be made the game can be (and has been) played over and over to see different content. It's definately one of the best games I've played, especially because I've been able to keep playing it for so long.</blockquote>CerebralDebris blog, great/great.<blockquote>Fallout 3’s the first game I’ve given a “great” to on this site, a rating I don’t expect to use often because, frankly, it’s thrown around far too easily by most game journalists. Most games aren’t great … most games are good, if they’re even that high-quality. The vast majority of games are either poor or fair. It takes effort to break from that, and it takes an incredible amount of work (and often, I think, no small amount of luck) to create something truly spectacular. Something great. Fallout 3 is great.

It’s because of the quality of execution on most of the game that its few flaws stand out so much. First off, the main quest is actually rather short, and the climax is terrible.</blockquote>Loyal K*N*G, 8.5/10 (console) and 9/10 (PC).<blockquote>When it comes to gameplay, Fallout 3 does more then just stand south-side working the evening corner, it does it with a smile. With V.A.T.S, (Vault-Tec Assisted Targeting System) found in all Fallout games, makes popping heads, and limbs off a endless bucket of fun. Whether it’s decapitating, or sprinkling the ground with some chunky manwich goodness, it gets the job done. In a nice sexy slow-motion effect to ;D.

In the end, I recommend anyone to get Fallout 3, even if they are not a fan of the Elder Scroll series.</blockquote>Stick Skills, 9.4.<blockquote>The enemy A.I at times feels really poorly done. Some enemies felt really out of place and didn’t really understand how to engage my character or even attack at all.

But, this doesn’t overshadow its greatness. It succeeds in its free roam and expanded game play, and succesfully creates what a Role playing game should be. Gamers will have a lot to do with is long campaign and story with plenty of side quests available to you. Everyone has plenty to do in the world of Fallout, even you finish.</blockquote>
 
reviewer said:
Now, before I begin writing about this game, let me remind you that this game is well know for its huge degree of freedom...this gaming method allows players to have different perspective of game play such that it has 500 different endings. Yes, it was not a typo error - a solid 500 endings...which has more then 500 hours of game play (without game guide).

Heh. It's always embarrassing when someone makes a real factual error copied from pre-release hype, like this.

Hey review dude? Wrong.
 
Brother None said:
reviewer said:
Now, before I begin writing about this game, let me remind you that this game is well know for its huge degree of freedom...this gaming method allows players to have different perspective of game play such that it has 500 different endings. Yes, it was not a typo error - a solid 500 endings...which has more then 500 hours of game play (without game guide).

Heh. It's always embarrassing when someone makes a real factual error copied from pre-release hype, like this.

Hey review dude? Wrong.

HA! Now we know he didn't play/finish it at all!
 
Argh edition indeed. By the question marks in his sentence, I assume he doesn't know what fallout 2 looks like. ARGH! He says to watch out for those Zombies!!!!!! *cries*
 
Tech Kids, 9.375/10.
Like Elder Scrolls, you can do anything. That is to say, unlike conventional role playing games, if your quest giver gives you a quest that you don't like, you can't shoot him in the face with your rocket launcher. That's because he's invincible. Fallout 3 takes the role playing rule book....burns it, stomps on it, and throws it out the window. Good job Bethesda, if only the others would catch on to this.

*Cough* BULLSHIT *Cough*

Why are game reviewers so blind?

The reason it bothers me because they explain it like Bethesda is the only one who does it and claim they innovated in doing so. It disturbs me. And if I'm wrong, well thats just how it looks.
 
Fallout 3’s the first game I’ve given a “great” to on this site, a rating I don’t expect to use often because, frankly, it’s thrown around far too easily by most game journalists.

Go figure :roll:
 
Tech Kids, 9.375/10.
Like Elder Scrolls, you can do anything. That is to say, unlike conventional role playing games, if your quest giver gives you a quest that you don't like, you can't shoot him in the face with your rocket launcher. That's because he's invincible. Fallout 3 takes the role playing rule book....burns it, stomps on it, and throws it out the window..

.. by making that quest giver shootable, but still invincible, and in the case of the stupid little children in their lord of the flies ripoff village, making them so annoying that you'll repeatedly test their invincibility thru every destructive means that you can think of.

Yup. Revolutionary.

They totally burned that rule book.

:aiee:
 
Wow, and I thought you were scraping the bottom of the review-barrel before. Little did I know that you had this in store for us, Per.
 
Didn't Xbox World Australia make a logical fallacy by stating that something is more like the original than the original?
 
Kashrlyyk said:
Didn't Xbox World Australia make a logical fallacy by stating that something is more like the original than the original?

No, because they say "In all the ways that matter", which means...

You know, it means that umm...

Teh Immurshun, it's better!
 
500 endings??? It's like 3 or 4 right?
And you could squeeze out about 100 hours of gameplay if you spent around 80 of those running around in a circle.
 
I have only one thing to say.

319047856_dbf1ef3e92.jpg


500 endings? If by 500 endings you mean "I didn't actually play the game" then yes there are 500 endings. Jesus, what the hell are these guys smoking...
 
Xbox World Australia said:
It helps that the quests are almost universally interesting and fun, especially the side quests since they have the widest range of alternative outcomes.

They range from hunting down rare bottles of nuka cola soft-drinks to finding a nest of vampires, with many more that will surprise and entertain. The only criticism here is that some of the really minor quests (particularly those that require you to collect X amount of something) don't actually show up in your PIP-boy device. That, and the quests are so intriguing that you'll wish there was another half a dozen or so to keep you busy!

Apparently "Xbox World Australia" is very easily entertained. They'd find the rust on my shoes intriguing. I envy this kind of childhood innocence.

Okay, so I don't. Not really. No.

Hell no.
 
Like Elder Scrolls, you can do anything. That is to say, unlike conventional role playing games, if your quest giver gives you a quest that you don't like, you can't shoot him in the face with your rocket launcher. That's because he's invincible.
Actually in a most of the roleplaying games I have played, this is simply not true. Sure they might be super hard to kill, but not many are invincible.

Also, tons of characters in Fallout 3 and Oblivion are invincible.
 
These reviewers are either complete morons or on Bethesda's payroll. Fallout 3 has so many issues that only money or stupidity can make someone ignore them. I started loathing the game after only a few hours into it, and it's possible that I will uninstall it without going further. It's just that bad.

CerebralDebris said:
Fallout 3’s the first game I’ve given a “great” to on this site, a rating I don’t expect to use often because, frankly, it’s thrown around far too easily by most game journalists.
Irony alert.
 
I have a stack of Polish reviews I'm currently too lazy to translate snippets of. When I do, I'll send them to Per for a special Polish roundup.
 
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