Fallout 3 reviews round-up #7

Brother None

This ghoul has seen it all
Orderite
Hold your breath, here we go. GameSpot 9.0. (PS3 version gets 8.5 because of "visual blemishes".)<blockquote>Although some of that trademark Bethesda brittleness hangs in the air, the mature dialogue (it's a bit unnerving but wholly authentic the first time you hear 8-year-olds muttering expletives) and pockets of backstory make for a compelling trek. There are more tidbits than you could possibly discover on a single play-through. For example, a skill perk (more on these later) will enable you to extract information from a lady of the evening, information that in turn sheds new light on a few characters--and lets you complete a story quest in an unexpected way. A mission to find a self-realized android may initiate a fascinating look at a futuristic Underground Railroad, but a little side gossiping might let you lie your way to quest completion. There aren't as many quests as you may expect, but their complexity can be astonishing. Just be sure to explore them fully before pushing the story forward: Once it ends, the game is over, which means that you'll need to revert to an earlier saved game if you intend to explore once you finishe the main quest. </blockquote>GameTrailers 9.4.<blockquote>The other side of VATS is that while it slows down time, enemies can still be mauling or shooting you, albeit in slow-mo. So, shoot from the hip, or rely on VATS, either way is balanced, and you’ll be switching between the two to keep things from getting stale. Just get one thing straight, though all the footage released up to launch looked otherwise, this isn’t a first-person shooter. You won’t be circle strafing. It’s more like a gentleman’s duel--a bloody gentleman’s duel.</blockquote>Gamerevolution A.<blockquote>And even if you ignore everything I’ve written so far, do yourself a favor: listen to Galaxy News Radio. Even if you think DJ Three Dog is a liberal heretic and think The Brotherhood of Steel are some overzealous paladins with an itchy trigger finger, it’s the only radio station that’s worth a damn. Go ahead and tune into the Enclave station if you want, but for those who live in reality and not in some preachy, patriotic, apple-pie paradise, the music alone is all you need. There’s nothing like decapitating a couple of smack-talking Super Mutants to the smooth voice of Billie Holiday – it’s the kind of scene cigarettes were made for. Three Dog will even throw in some rumors for you explorer-types and give a shout-out to your exploits. It’s called recognition and respect. So yes, please, holla’ at your dog.</blockquote>AtomicGamer 96%.<blockquote>Sure, the game has some pretty obvious flaws and issues. The character animations aren't quite up to par for today's standards, the game focuses more on combat than previous games in the series, and both enemy and friendly AI is a little strange (but few games even bother to try to do AI "right"). Considering the number of little issues with Oblivion and how well-received that game was, though - and just how many of those Oblivion issues were avoided or fixed here in Fallout 3 - I can't help but come to the same conclusion. Sure, this game isn't perfect, but its strengths far overpower its weaknesses. From its sweeping, epic score to its ridiculously gory and amusing death scenes and on to the many thought-provoking moments of what life could be like after a nuclear detonation on US soil, this game holds sacred all that is great about RPGs while delivering that action-based punch that keeps you coming back. I just can't find a good reason not to recommend Fallout 3 to any serious gamer out there.</blockquote>Gamers With Jobs.<blockquote>Because VATS is so satisfying, I’ve rarely played Fallout 3 like a typical shooter. In VATS mode, it’s easy to spend your action points on tapping a couple shots to the enemy's head, then to his arm to make him drop his weapon, and then to his legs to slow him down. I’ve even shot a primed grenade in a super mutant’s hand, which blew him up in a volcanic explosion of limbs and blood. There’s plenty of time to appreciate the carnage as the camera swings around and cuts to different angles as your choice shots play out in slow motion. I’ve killed hundreds of enemies this way. It never gets old. </blockquote>Ars Technica (thanks tfp).<blockquote>Nonetheless, like every other RPG lover out there, I have been anticipating the release of Fallout 3 since Bethesda first announced it was working on the title back in 2004. Poised to use gameplay elements and upgraded technology from Oblivion, including Gamebryo, Havok, and Speedtree, I could not help but wonder if the team would alter some of the maddening game play elements I felt hindered Oblivion’s experience. Previously, enemy skill levels automatically adjusted to match the player, destroying the player's ability to overpower enemies who once proved difficult. Or how about enemies repopulating dungeons that were cleared out during a prior quest? I felt Oblivion pleading with me to paint all over its huge canvas, but despite my effort, it would inexplicably wipe my work clean. I want to exist in the world in a way that makes more sense, and that's what I was hoping for from Fallout 3.

The only thing more pronounced than the hand-wringing over this title was the hope that it would actually live up to its name. We're happy to report that the humor, violence, and open-ended nature of the original games arrived intact. While most $60 games only last eight hours or less, we put 50 hours into the game before writing this review. Come with us to see what we found.</blockquote>Game|Life 8/10.<blockquote>And then it dawned on me: Nothing in Fallout 3 is funny.

Certainly, you'd expect a post-apocalyptic wasteland to be depressingly bleak. But what the first two Fallout titles did so well was to show that even in the darkest of times, the irreverent human spirit remains. Interplay was very good at crafting a number of fun in-jokes and meta-references — the encounter with Dr. Who's TARDIS, for instance — that elevated the series above the average RPG.

Fallout 3, by comparison, is much darker. In the first hour of gameplay I encountered no less than three drug addicts -- not including my own character, who picked up a nasty Jet addiction. As if to drive the darker theme home, Bethesda even included a side quest where you're given the option of becoming a vampire. This kind of thing is quickly becoming a trademark of the publisher's titles, but in a futuristic world it seems out of place.

Fallout 3's story isn't bad. Actually, it's incredibly deep and nuanced, and stands up against any recent RPG's. But it just isn't as good as those of past Fallout games. It's not enough of a flaw to deduct points from the game's score, but longtime fans should be aware of the issue.</blockquote>GameZone 9.4.<blockquote>The story of Fallout 3 isn’t as epic as I first imagined, but it’s at least satisfying when you get deep into the title. Players will experience a heaping amount of choices they’ll have to make and several of them surround the life or death of an NPC. You see, Capital Wasteland isn’t a cheerful place to live – everybody hates everybody. This dog-eat-dog world is all about survival and the only person anyone cares about is themselves. So NPCs will provide you secrets and insights about other people to better their own lives. Whether it’s a henchman of a bar owner telling you how to steal his money and kill him or a bigot giving you information on where to find a party of ghouls to murder, Fallout 3 is an a extreme world that doesn’t like to take “no” for an answer. Within the first few hours of gameplay, you’ll learn that the best way to play Fallout 3 is to play as the anti-hero (i.e. Wolverine, Gambit, and The Punisher) who is only needs to look out for number one (a.k.a. yourself).</blockquote>HEXUS 8/10.<blockquote>Primarily though, the characters lack, for want of a better word, character and the desolate brown coloured wasteland never feels that exciting to explore.

It’s easy to play Fallout 3 with Oblivion in the back of your mind, but if you do that, you’ll regret it. It simply doesn’t live up to its impeccable standards of gameplay and presentation. Still, if you can get past the first couple of hours of slow gameplay, you’ll still spend hour upon hour exploring the vast wastelands, enjoying the new combat mechanic and collecting anything and everything you can lay your grubby hands on. </blockquote>Platform Nation .<blockquote>Fallout 3 does not really have too many flaws which hurt the game. In fact, I would almost say that this game is almost perfect, almost. The biggest negative think about Fallout is the amount of time that you will have to put into the game, but you can not really fault Fallout for this as it is a RPG, and an amazing RPG at that. For myself, I accrued a little over 20 hours of gameplay to finish the main story and only a couple of the many side quests. For the casual market this will be an issue, that and the complexity of the game. Flaws are just not something that I noticed in Fallout. I had a single game freeze, the load times were on par with most other games. My only real complaint is the lack of a flashlight. At times it would be hard to see and the only thing I could do was to raise the in-game brightness . As you can see, I am reaching for a complaint as there are few with this game.</blockquote>Total Video Games 9/10.<blockquote>The Karma system however is perhaps an area of contention for long-standing fans of the series. Adding or deducting points based on your good or evil acts the setup is a little too clinical for its own good. It’s all too easy to change your alignment as and when you need (purified water to beggars or stealing), and whilst we can understand Bethesda not wanting players to become too restricted by one or two choices, the setup may be a little too 'black and white' for fans of Fallout. Morality is a grey area in reality and it would have been more satisfying to see things a little more muddied up instead of the calculated approach that Fallout 3 adopts whilst adding some weight to your decisions wouldn't have gone amiss – Megaton aside.</blockquote>Crispy Gamer.<blockquote>A lot of the gameplay involves picking your way through the sad leftovers of civilization, looking for things you can use. Ammo, raw meat, liquor. Cigarettes and sensor modules to trade for gun repairs. That one guy said he wanted Sugar Bombs. Oh, and you need a pilot light from a stove to make a flamethrower. Wasn't there an old stove in that diner shell to the northwest? It's a hardscrabble existence. Inflation might kick in by the end for power gamers, but otherwise, it's a delicate barter economy struggling its way into currency, using bottle caps as money to even out the trades.</blockquote>Kotaku.<blockquote>With Fallout 3, Bethesda hasn't so much created a game as they have created a living, breathing slice of post-apocalyptic America for you to survive in. Much like a Vault dweller taking his first steps into the sunlight, it's easy to be initially overwhelmed by the sheer size and scope of the game, but once you learn the ins and out of life in what's left of the Washington DC area, you'll find that you aren't so much playing the game as you are living it. While it only took me thirteen hours or so to complete the main storyline from start to finish, that's not the way to experience Fallout 3. Be prepared to invest a large amount of time and you'll be rewarded accordingly.</blockquote>
 
Fallout 3 doesn't live up to the IMPECCABLE standards of gameplay of Oblivion?! Like, WTF?! Is it really worse than Oblivion? No, it can't be. That would mean Daggerfall > Morrowind > Oblivion > Fallout 3... :?
 
I don't know why I go trough the masochistic act of reading each and every review when I know they will only make me even angrier.
The Karma system however is perhaps an area of contention for long-standing fans of the series. Adding or deducting points based on your good or evil acts the setup is a little too clinical for its own good. It’s all too easy to change your alignment as and when you need (purified water to beggars or stealing), and whilst we can understand Bethesda not wanting players to become too restricted by one or two choices, the setup may be a little too 'black and white' for fans of Fallout. Morality is a grey area in reality and it would have been more satisfying to see things a little more muddied up instead of the calculated approach that Fallout 3 adopts whilst adding some weight to your decisions wouldn't have gone amiss – Megaton aside
.

I really don't get it, they say is a great RPG but judge one of it's greatest flaws (lack of choice and consequence) as something that isn't core to the genre. As if it were a glorified shooter with stats.
 
Morbus said:
Fallout 3 doesn't live up to the IMPECCABLE standards of gameplay of Oblivion?! Like, WTF?! Is it really worse than Oblivion? No, it can't be. That would mean Daggerfall > Morrowind > Oblivion > Fallout 3... :?

Yeah, I thought that one was out there as well.

"This game does not live up to the high standards set by Oblivion". That's just...mind-boggling. It was already impressive they only managed to make things worse from Morrowind to Oblivion, but again? You'd almost think it's intentional.
 
My only real complaint is the lack of a flashlight.

Buhwha? Even if he wasn't paying attention in the beginning of the game when it tells you about the flashlight, you'd think he'd accidentally access it by pressing Tab all game. Dunno how you can miss it.
 
Well now I'm convinced. This game has to be 'teh shit' because they say it is. It would seem standards have gone down a lot, but I guess if you felt Oblivion was 'teh shit' then this one will be the same in your book.

Also on an semi-related note Kotaku posted a thing about early reviews on LBP and how unfair they seemed, because the game wasn't even fully avalible for a good while, yet they themselves posted a Fallout 3 review and it just came out last night. I know they had advance access, but if this game is as expansive as it is supposed to be than I doubt they could've completely finished it already.
 
I gotta say, I think it'll be fun.

It won't be a good game in Fallout standards... but I think it'll be fun.
 
Futch said:
I really don't get it, they say is a great RPG but judge one of it's greatest flaws (lack of choice and consequence) as something that isn't core to the genre. As if it were a glorified shooter with stats.
It really isn't a core element of the genre as it has been traditionally defined by the industry. I think that statement is pretty well done. Some people won't care. Some people will prefer this style. But fans of the older games will notice a departure.

Anyway, I canceled my preorder when I read the GameZone review. Apparently the game's epicness is questionable. That's a dealbreaker for me. I'm not going to waste my time with any games that are less than totally epic.
 
I've been playing for over 7 hours and for me it's safe to say Fallout 3 is an awesome game. While everyone says it's Oblivion with Guns some parts do remind me of the old games. I'll be playing for looong time. Props to Beth for making a great RPG :).

Btw will Fallout 1 and 2 come to Steam like GoG?
 
Playing the game, there are just too many broken things to make it enjoyable for me.

The dialogs suck, the combat is horrible, the voice acting is sub-par, animations...Need I go on?
 
God, the dialog is just so terrible. Its as though they didn't even bother with a script, just kinda told everyone to wing it with basic character concepts.
 
Pope Viper said:
Playing the game, there are just too many broken things to make it enjoyable for me.

The dialogs suck, the combat is horrible, the voice acting is sub-par, animations...Need I go on?

Okay -- we've all heard complaints about the dialogue for the last few months. We all knew what the combat system was like from videos on hands-on previews... now why on earth did you purchase this game?
 
dcase82 said:
Okay -- we've all heard complaints about the dialogue for the last few months. We all knew what the combat system was like from videos on hands-on previews... now why on earth did you purchase this game?

He didn't, he got it for free (legally) via a friend (who is a vendor, I guess?).
 
Props to the excerpt from the Game|Life review, glad that a reviewer finally pointed out that Fallout 3 is not in fact funny, let alone funny in the same way previous titles were.
 
[spoiler:4302b3815c]Bethesda even included a side quest where you're given the option of becoming a vampire[/spoiler:4302b3815c]

Well, that's confirmed then.

* Pope - Added spoiler tag
 
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