Games Abyss, 9.5/10.<blockquote>Despite the incredible weapons at your disposal, Fallout 3 will still manage to challenge even the most proficient death dealers. To call your enemies intelligence "artificial" doesn't seem fair; the responses of NPC's and combatants are so lifelike it feels like playing a human.
Every level earns you a new perk (there are several), and there is a level cap. It's a blessing and a curse; it allows for a greater replay value, but it restricts gameplay. This supposedly prevents "god-like" characters, but one has to wonder would it be too much to ask to just scale the enemies up?</blockquote>Armchair General, 87%.<blockquote>I wish I knew more—or anything for that matter—about the entire process of game development. Then I could better understand just how so many problems could radiate throughout a game not very long after that same game engine was used for an earlier game that didn’t have nearly the same amount of problems at launch.
From the very first announcement of Bethesda doing Fallout 3, much debate has been about whether this game would be a proper addition to the series or merely "Oblivion with guns." I was most certainly hoping for the former, but my opinion now resides with the latter. I can’t compare it with any other Fallout game. I just never got the same vibe here as with the previous games in the series, including Tactics. While playing Fallout 3, I kept having fleeting thoughts of comparing gameplay with the most obvious games, Morrowind and Oblivion, but also with elements of Half-life, Bioshock, Deus Ex, and even Silent Hill. Not once did I ever get the same or even a similar thought or feeling that it compared to the former Fallout games, and that’s a very sad contemplation for us fans who were hoping for exactly that.
Now, taking into account all that I have said until now, I think Fallout 3 is a megaton of fun to play!</blockquote>PS3 Vault, 9/10.<blockquote>Fallout had always been an isometric game, so it’s fans took up a prescriptivist attitude, which his understandable, really. They said it would be ‘Oblivion with guns’ which, in all fairness, it almost is. But that isn’t a bad thing.
Fallout 3 is a fantastic game. Previous fallout fans need a descriptivist attitude, or they’re missing out on something special.</blockquote>Planet Fallout group review.<blockquote>* What did you think of dialogs? *
Blinzler: By Bethesda's standard a huge improvement, by Fallout 1/2 standard sub-par. What's missing is the sometimes biting Fallout humor, replaced by a lot of "F*cks!" What's also missing is a lot of depths and quality in dialogue, sometimes I got [Science] options which sounded not "scienc-y" at all, if you get what I mean. There was no difference between the normal dialogue option and the special option in terms of style. And the "dumb" option for dialogue is gone for good, which is one of those often overlooked features in the past games which added something.
Vault Overseer: Uninspired. Very uninspired. I'll repeat that again: uninspired. Not just the writing ("I'm looking for my father, middle aged guy"), but the presentation as well. I think it's a bit embarrassing for a 2008 title to have just lip sync and one badly synced arms movement for dialogue animation. Also I hated the fact that I couldn't start fights with my smartass remarks anymore.
* Is it Fallout? *
Blinzler: It's in the Fallout universe, yes. Lets leave it at that.
Vault Overseer: No. Not Fallout as it was. It is new Fallout that, unfortunately, has very little to do with the old world. But it is what it is, and it is what it will be from now on.</blockquote>The Wertzone blog, 4 (of 5?).<blockquote>The system has its weaknesses - the fact you only take 10% damage whilst in VATS means your character is virtually invulnerable whilst it is activated and there is rarely, if any, reason not to shoot someone in the head - but by and large it is a welcome and effective innovation, and a far more satisfying solution to the FPS/RPG combat problems that have plague the genre for a while (with Mass Effect, for example, putting off hardcore RPGers due to its more action-oriented style of combat). I hope Bethesda include a suitable variation of it in their forthcoming Oblivion sequel.</blockquote>PC GameSpecial, 96%.<blockquote>Such as said weet Fallout 3 a delicious environment to create, in which you can continue hang really to play on interminably. The graphics, the quests, the perks, the numerous different weapons, the splendid actieshots during the use of the Vault Assisted Targeting system, everything at each other are taken whole larger than the sum of the parts. Fallout 3 some also Oblivion with guns are called. Ridiculously I say then, Fallout 3 are not even so much more than Oblivion that I weet where I would have start. I call Fallout 3 a propertyproperty property, each themselves respecting gamer give a chance to this game.</blockquote>Gamer's Creed, 5/5.<blockquote>We had some internal debate over the story in Fallout 3. I've given it some thought, and I can see where it was weak. The dialogue is dicey at times, and there are moments that defy logic. So much, in fact, that the game was in danger of sliding to a 4 score, instead of 5. Ultimately, this is a highly subjective area in a review. Part of my perspective is that the diaglogue/story never pulled me out of the immersive nature of the game. In the end, that is what matters the most. Even if I was asked to do something that seems totally ridiculous now, I was perfectly fine with it while I was in the game. Plus, some of the side missions were really well designed.</blockquote>
Every level earns you a new perk (there are several), and there is a level cap. It's a blessing and a curse; it allows for a greater replay value, but it restricts gameplay. This supposedly prevents "god-like" characters, but one has to wonder would it be too much to ask to just scale the enemies up?</blockquote>Armchair General, 87%.<blockquote>I wish I knew more—or anything for that matter—about the entire process of game development. Then I could better understand just how so many problems could radiate throughout a game not very long after that same game engine was used for an earlier game that didn’t have nearly the same amount of problems at launch.
From the very first announcement of Bethesda doing Fallout 3, much debate has been about whether this game would be a proper addition to the series or merely "Oblivion with guns." I was most certainly hoping for the former, but my opinion now resides with the latter. I can’t compare it with any other Fallout game. I just never got the same vibe here as with the previous games in the series, including Tactics. While playing Fallout 3, I kept having fleeting thoughts of comparing gameplay with the most obvious games, Morrowind and Oblivion, but also with elements of Half-life, Bioshock, Deus Ex, and even Silent Hill. Not once did I ever get the same or even a similar thought or feeling that it compared to the former Fallout games, and that’s a very sad contemplation for us fans who were hoping for exactly that.
Now, taking into account all that I have said until now, I think Fallout 3 is a megaton of fun to play!</blockquote>PS3 Vault, 9/10.<blockquote>Fallout had always been an isometric game, so it’s fans took up a prescriptivist attitude, which his understandable, really. They said it would be ‘Oblivion with guns’ which, in all fairness, it almost is. But that isn’t a bad thing.
Fallout 3 is a fantastic game. Previous fallout fans need a descriptivist attitude, or they’re missing out on something special.</blockquote>Planet Fallout group review.<blockquote>* What did you think of dialogs? *
Blinzler: By Bethesda's standard a huge improvement, by Fallout 1/2 standard sub-par. What's missing is the sometimes biting Fallout humor, replaced by a lot of "F*cks!" What's also missing is a lot of depths and quality in dialogue, sometimes I got [Science] options which sounded not "scienc-y" at all, if you get what I mean. There was no difference between the normal dialogue option and the special option in terms of style. And the "dumb" option for dialogue is gone for good, which is one of those often overlooked features in the past games which added something.
Vault Overseer: Uninspired. Very uninspired. I'll repeat that again: uninspired. Not just the writing ("I'm looking for my father, middle aged guy"), but the presentation as well. I think it's a bit embarrassing for a 2008 title to have just lip sync and one badly synced arms movement for dialogue animation. Also I hated the fact that I couldn't start fights with my smartass remarks anymore.
* Is it Fallout? *
Blinzler: It's in the Fallout universe, yes. Lets leave it at that.
Vault Overseer: No. Not Fallout as it was. It is new Fallout that, unfortunately, has very little to do with the old world. But it is what it is, and it is what it will be from now on.</blockquote>The Wertzone blog, 4 (of 5?).<blockquote>The system has its weaknesses - the fact you only take 10% damage whilst in VATS means your character is virtually invulnerable whilst it is activated and there is rarely, if any, reason not to shoot someone in the head - but by and large it is a welcome and effective innovation, and a far more satisfying solution to the FPS/RPG combat problems that have plague the genre for a while (with Mass Effect, for example, putting off hardcore RPGers due to its more action-oriented style of combat). I hope Bethesda include a suitable variation of it in their forthcoming Oblivion sequel.</blockquote>PC GameSpecial, 96%.<blockquote>Such as said weet Fallout 3 a delicious environment to create, in which you can continue hang really to play on interminably. The graphics, the quests, the perks, the numerous different weapons, the splendid actieshots during the use of the Vault Assisted Targeting system, everything at each other are taken whole larger than the sum of the parts. Fallout 3 some also Oblivion with guns are called. Ridiculously I say then, Fallout 3 are not even so much more than Oblivion that I weet where I would have start. I call Fallout 3 a propertyproperty property, each themselves respecting gamer give a chance to this game.</blockquote>Gamer's Creed, 5/5.<blockquote>We had some internal debate over the story in Fallout 3. I've given it some thought, and I can see where it was weak. The dialogue is dicey at times, and there are moments that defy logic. So much, in fact, that the game was in danger of sliding to a 4 score, instead of 5. Ultimately, this is a highly subjective area in a review. Part of my perspective is that the diaglogue/story never pulled me out of the immersive nature of the game. In the end, that is what matters the most. Even if I was asked to do something that seems totally ridiculous now, I was perfectly fine with it while I was in the game. Plus, some of the side missions were really well designed.</blockquote>