rpg codex, fourteenth review or something.<blockquote>To sum up character interaction - it becomes evident that your tenth birthday party is arguably the best the script has to offer - simply by the virtue that childish dialogue sounds much more appropriate coming from ten-year-olds than from pretty much every single adult you find in the wasteland. Every character is a painfully obvious trope, and it seems that most fall into one of three categories - Over-Protective Older Brother, Damsel in Distress or Annoyingly Bubbly Teen Girl.
Combat is the cornerstone of Fallout 3, and it doesn't really measure up on any level. It's inoffensive for the most part, and as long as you're easily amused or patient, then the constant VATS delays aren't too grating - and since the game isn't overly difficult, the lack of tactical ability won't leave a sour taste. But it's not fun, just tolerable and that categorises it among countless action RPGs from Diablo onward, where the game lives and dies on the peripheral systems.
In summary, Fallout is definitely a big step up from Oblivion in a lot of ways, but it's still a game that relies on the player being able to amuse themselves by just "existing" in a poorly realised gameworld with precious little cohesion, or at the very least, suffer the boring and inane bits long enough to reap to occasional reward.
Ultimately Fallout 3 is just another content pack for "what Bethesda do best", and your enjoyment of it is little more than a function of your tolerance toward a low signal to noise ratio.</blockquote>The Next Level, 4.5/5.<blockquote>These scarred badlands, while beautiful in their own right, come to make up one of only several different types of environments in Fallout 3. Even though there are times when a change of scenery might be welcome, this monotony is usually overshadowed by a cast of rich, interesting characters and sub-plots. There is a good sense of personality to the non-playable characters, backed by a script that would make past Fallout games proud. With solid voice acting and some seriously twisted choices, wandering the dialogue paths will provide some of the game's greatest moments.
The introduction of real-time combat was a concern for many people, and while I still prefer the strictly turn-based system of previous games, it's tough to hold a grudge against mechanics that are a natural evolution appropriate for today's market. The shooter-like elements make Fallout accessible to a new generation of players and the Vault Assisted Targeting System, or V.A.T.S., should be an acceptable substitute for the rest of us.</blockquote>The Other Paper, 9.3/10.<blockquote>Last weekend, I decapitated a super mutant with a Gatling gun instead of cleaning the bathroom, like my girlfriend wanted. During the fight (with the mutant, not the girlfriend) my arm was wounded badly, but I was able to repair it with a couple of stimpacks and some mac and cheese. Thirty hours into Fallout 3, I regret nothing.</blockquote>The Scotsman.<blockquote>This truly is a compelling game. It's haunting to see ruined towns and real-life landmarks in tatters in the still silence. Things don't stay peaceful for long, however, and you find yourself caught up in an epic journey across the US capital.</blockquote>Quicksave F5 blog.<blockquote>In nearly every instance, the retelling of my adventure sounded better than the act itself. Details such as the inhuman qualities of the NPCs and how they were void of expression were often left out. Stories of my exploitations of the enemy’s lack of intelligence or the fact that nearly all my escapades took place during the daytime were also kept to myself. And that’s the way it should be. Fallout 3 is about the journey and my moments throughout it. The mechanics of the game may not sparkle with polish, but with the help of the game’s immersive qualities, it can be forgiven — I did and I’m sure others can as well. It may not boast the greatest depth, but the breadth of Fallout 3 is out of this world.</blockquote>Spieletester, 89%.<blockquote>Already since eternities I have for the third part of the fall out row waited and now nevertheless actually hit he, how a bomb - an atom bomb! In fall out 3 simply everything is correct - black humor mixes with dramatic stories, mad atmosphere and enormous, arranged landscapes dearful gives oneself the hand and the radio stations gives to the whole one the final touch. In this masterpiece one really trips from a magnificent Quest to the next - or gives way to its curiosity and enters simply times vermeitlich left buildings to only meet in order Supermutanten, robbers, ants or other opponents there. I could swarm still at least 5 sides long of the play, skurilen, makaberen of ingenious, and report to merry moments and praise the play, earned, into the sky. Around your eyes and my fingers to preserve I say you however simply: It absolutely buys you! Congratulations Bethesda, a place on my personal “play of the yearly” - podium have you in any case surely!</blockquote>Cynamite, 10/10.<blockquote>I must look for points of negative for this play experience with the magnifying glass. Clearly, the radio program does not strike from the socks, the Third person opinion is at best suboptimal and over cut Splatter contents can be argued. That is however everything unimportant, because fall out creates it to bind the player from the first second on and not release no more. Fall out 3 kills you almost with possibilities and freedoms. Simply marvelously and even around a class better than Bethesdas of last titles - Oblivion.</blockquote>Gamez, 90.<blockquote>Bethesda the environment of the first two Fallout-delen have very cleverly translated to convincing 3D-wereld, in which is appalling much to do. RPG-systeem of the first two parts have been kept remained and thereby the moral choices have been well deepened, so that you can play the game really in your own manner. However, must be said that the artificial intelligence of the game is not strong and thereby knows the game some light graphic dowdiness. On these small critical points after, Fallout 3 terrible RPG-ervaring are.</blockquote>Gaming Society, 10.<blockquote>Now whether the statement " The perhaps best role performance of the Jahres" really applies, I white it and I cannot not answer this question also. I know however one: Fall out 3 shows like a tidy role performance to look has. Here really whole work was carried out and one notices like much love the developers to have also worked here. It is now the exciting story, the astonishing freedom of choice, which innumerable things which one can do, the madly arranged play world or this unbelievably oppressing atmosphere the one drags along again and again and for renewed playing to the end enticed. For me fall out 3 is anyhow a true glimmer of hope in the darkness of the play industry. So a good role performance must be!</blockquote>
Combat is the cornerstone of Fallout 3, and it doesn't really measure up on any level. It's inoffensive for the most part, and as long as you're easily amused or patient, then the constant VATS delays aren't too grating - and since the game isn't overly difficult, the lack of tactical ability won't leave a sour taste. But it's not fun, just tolerable and that categorises it among countless action RPGs from Diablo onward, where the game lives and dies on the peripheral systems.
In summary, Fallout is definitely a big step up from Oblivion in a lot of ways, but it's still a game that relies on the player being able to amuse themselves by just "existing" in a poorly realised gameworld with precious little cohesion, or at the very least, suffer the boring and inane bits long enough to reap to occasional reward.
Ultimately Fallout 3 is just another content pack for "what Bethesda do best", and your enjoyment of it is little more than a function of your tolerance toward a low signal to noise ratio.</blockquote>The Next Level, 4.5/5.<blockquote>These scarred badlands, while beautiful in their own right, come to make up one of only several different types of environments in Fallout 3. Even though there are times when a change of scenery might be welcome, this monotony is usually overshadowed by a cast of rich, interesting characters and sub-plots. There is a good sense of personality to the non-playable characters, backed by a script that would make past Fallout games proud. With solid voice acting and some seriously twisted choices, wandering the dialogue paths will provide some of the game's greatest moments.
The introduction of real-time combat was a concern for many people, and while I still prefer the strictly turn-based system of previous games, it's tough to hold a grudge against mechanics that are a natural evolution appropriate for today's market. The shooter-like elements make Fallout accessible to a new generation of players and the Vault Assisted Targeting System, or V.A.T.S., should be an acceptable substitute for the rest of us.</blockquote>The Other Paper, 9.3/10.<blockquote>Last weekend, I decapitated a super mutant with a Gatling gun instead of cleaning the bathroom, like my girlfriend wanted. During the fight (with the mutant, not the girlfriend) my arm was wounded badly, but I was able to repair it with a couple of stimpacks and some mac and cheese. Thirty hours into Fallout 3, I regret nothing.</blockquote>The Scotsman.<blockquote>This truly is a compelling game. It's haunting to see ruined towns and real-life landmarks in tatters in the still silence. Things don't stay peaceful for long, however, and you find yourself caught up in an epic journey across the US capital.</blockquote>Quicksave F5 blog.<blockquote>In nearly every instance, the retelling of my adventure sounded better than the act itself. Details such as the inhuman qualities of the NPCs and how they were void of expression were often left out. Stories of my exploitations of the enemy’s lack of intelligence or the fact that nearly all my escapades took place during the daytime were also kept to myself. And that’s the way it should be. Fallout 3 is about the journey and my moments throughout it. The mechanics of the game may not sparkle with polish, but with the help of the game’s immersive qualities, it can be forgiven — I did and I’m sure others can as well. It may not boast the greatest depth, but the breadth of Fallout 3 is out of this world.</blockquote>Spieletester, 89%.<blockquote>Already since eternities I have for the third part of the fall out row waited and now nevertheless actually hit he, how a bomb - an atom bomb! In fall out 3 simply everything is correct - black humor mixes with dramatic stories, mad atmosphere and enormous, arranged landscapes dearful gives oneself the hand and the radio stations gives to the whole one the final touch. In this masterpiece one really trips from a magnificent Quest to the next - or gives way to its curiosity and enters simply times vermeitlich left buildings to only meet in order Supermutanten, robbers, ants or other opponents there. I could swarm still at least 5 sides long of the play, skurilen, makaberen of ingenious, and report to merry moments and praise the play, earned, into the sky. Around your eyes and my fingers to preserve I say you however simply: It absolutely buys you! Congratulations Bethesda, a place on my personal “play of the yearly” - podium have you in any case surely!</blockquote>Cynamite, 10/10.<blockquote>I must look for points of negative for this play experience with the magnifying glass. Clearly, the radio program does not strike from the socks, the Third person opinion is at best suboptimal and over cut Splatter contents can be argued. That is however everything unimportant, because fall out creates it to bind the player from the first second on and not release no more. Fall out 3 kills you almost with possibilities and freedoms. Simply marvelously and even around a class better than Bethesdas of last titles - Oblivion.</blockquote>Gamez, 90.<blockquote>Bethesda the environment of the first two Fallout-delen have very cleverly translated to convincing 3D-wereld, in which is appalling much to do. RPG-systeem of the first two parts have been kept remained and thereby the moral choices have been well deepened, so that you can play the game really in your own manner. However, must be said that the artificial intelligence of the game is not strong and thereby knows the game some light graphic dowdiness. On these small critical points after, Fallout 3 terrible RPG-ervaring are.</blockquote>Gaming Society, 10.<blockquote>Now whether the statement " The perhaps best role performance of the Jahres" really applies, I white it and I cannot not answer this question also. I know however one: Fall out 3 shows like a tidy role performance to look has. Here really whole work was carried out and one notices like much love the developers to have also worked here. It is now the exciting story, the astonishing freedom of choice, which innumerable things which one can do, the madly arranged play world or this unbelievably oppressing atmosphere the one drags along again and again and for renewed playing to the end enticed. For me fall out 3 is anyhow a true glimmer of hope in the darkness of the play industry. So a good role performance must be!</blockquote>