Let's-catch-up-with-those-wacky-blogs edition, part 1 of 2.
UNB Studios.<blockquote>The AI in the game is just shy of being competent. Pretty much everything in the game wants to rush you as soon as they detect you. Really, even the ones with guns apparently want to dance with you. When most FPS games have AI that’s just smarter in general (most of the recent FPS games usually have AI enemies that’ll actuall hang back and pepper you with gunfire from afar), it’s a little disappointing really.
Fallout 3 is an all right game, and if you decide to pick it up, if you can overlook some issues here and there, you’ll probably find some enjoyment out of it.</blockquote>The Existential Gamer.<blockquote>The game wants you to be creative in how you use your skills and your strengths, because you must be able to deal with your deficiencies and make up for them some how. For instance, since I am not very strong, if I pick up heavy items, they will wear me down. However, I have a very high repair skill; thus, I repair the items I pick up and toss out the extra pieces I don’t need. Furthermore, since I have a high barter skill, I can sell these items that I have repaired for a higher price than normal. Here’s another example: I am not skilled at big fire arms nor do I have the strength to carry them. I do have a high skill in using smaller fire arms; however, this will make it harder to kill bigger enemies, and I will be susceptible to greater damage. Thankfully, I have a high medicine skill which allows me to gain more HP from StimPaks than normal.
Fallout 3’s generous helping of freedom of choice really add to the role playing aspects of the experience.</blockquote>Gamer's Guide to Life, 9/10.<blockquote>Fallout 3 is a great template for what a modern RPG should be like. Funny, dark and chilling, it really picks up on the legacy of previous games in the series. However, one thing that must be said is that you shouldn’t buy this game if you hated The Elder Scrolls: Oblivion, as the two are very similar in their structure.</blockquote>Joe Hart.<blockquote>Firstly Fallout 3 is an Oblivion Clone. Every single aspect of the game screams it. The UI is reminiscent of oblivion, has the same dialogue system, many of the voice actors are similar(though seem to have improved) and the menu system is the same with a different skin.
And the Radiant AI that was in Oblivion is also present in Fallout 3, but honestly it’s not as impressive as it was a few years back, nor are the graphics, nor the dialogue system. Fallout 3 feels like a game brought out a few years behind schedule.
It isn’t really the features that they’ve recycled that annoys me, it’s the ones the haven’t recycled. For example the leveling system in oblivion was perfect.
My major grievance with the game is that I don’t actually like the game. I don’t like the game itself, I’ve seen it all before.</blockquote>King Film.<blockquote>Another lackluster aspect of the game is the limited amount of weapons. There are more guns and type of guns in any FPS than there is in “Fallout 3.” In such a weird ass world I was expecting some really fun weapons. Maybe a gun that shoots bones, or a amor made from dogmeat? Nope. We just get several standard weapons that after the first hour or so just feel boring.
All in all, “Fallout 3″ is a good game. If you like RPG’s then you shouldn’t pass it up, but if you are more of a casual gamer and can’t devote the time to the story or world you may be better off with something like “Fable.”</blockquote>Sips from the Can, 8/10.<blockquote>After a few dozen hours of scrounging through lockers and metal boxes, though, even the wonderfully eerie, jingoistic diatribes of “President Eden” (expertly voiced by Malcolm McDowell) crackling across the airwaves can’t cover up a basic problem that starts to suck more and more fun out of the Fallout experience. As the game stretches on towards the promised 100 hour mark, it becomes clear that although there’s a lot of “what” in the game, Fallout 3 is running dangerously low on “why.”</blockquote>Ink Cafe.<blockquote>In between the songs, Three Dog would update the player on the happenings in Capital Wasteland and more often than not you’ll hear your achievements being praised by Three Dog. Most side-quests will net you some extra air-time on his radio.
Which believe me, is a very pleasurable experience. It makes you feel as if your actions actually matter in the game, which is something most games aim for but fail terribly.</blockquote>Gadgetoid, 5/5.<blockquote>Given the graphic nature of the confrontations in the game it is rightly given an 18 certificate, as well as being quite gory at times it can be extremely suspenseful and not for the faint of heart. Although the game appears to be a first person shooter, it very much stays true to its role playing game roots and will provide lasting value for fans of either genre. It is truly one of the best games I have played this year and I urge you to consider adding it to your gaming collection.</blockquote>Gameface.<blockquote>Ammunition is scarce. Survivors offer little aid without recompense. And you can approach every scenario from one of several ways, losing or gaining karma. In this world, you really are out for yourself, for better or worse. And Fallout 3 makes you feel it. I’m fairly certain this is the main reason the game is scoring so ridiculously high on the review-circuit.
Human character models here aren’t the greatest, animating stiffly and in a very Gamecube-era style, and voice acting is touch and go, but all of this detracts marginally from what is essentially in exercise in survival skills.</blockquote>9276, 5/5.<blockquote>What's not changed are instant-travel nodes on the map, the clumsy way the map, inventory and skills are on separate tabs within the same menu and you constantly need to switch between them, the same rather basic compass, characters and monsters seeming to pop out of nowhere and giving you a heart-attack, and the monster NPCs having AI like the red ghost in Pac Man.
Still it's a excellent game, the VATS system never seems to get old as you think it might and the setting is amazing.</blockquote>SquirrelsOfWar.<blockquote>Oblivion didn't feel like a real world, it felt like killing fields. There was very little human interaction or imprints in the world, which Fallout improves upon. The world really feels lived-in. No matter where you walk, you find remains of farms, shops, and subway systems. It really is a complete world. My only gripe with the inner city zones is that I have to reconfigure my route every 2 steps, as there seems to be rubble blocking the roads everywhere. It is so annoying and a giant failing in level design.
Throughout all this, one thing remains constant. Bugs.
In conclusion, Fallout 3 is a game that offers immense lasting enjoyment, while being dogged by petty, petty problems that try and hinder your enjoyment. Will fallout 3 stand up the the test of time, will it be a crock or a classic? Let me put it this way, you will be enjoying the wastelands of Fallout 3 for years to come.</blockquote>
UNB Studios.<blockquote>The AI in the game is just shy of being competent. Pretty much everything in the game wants to rush you as soon as they detect you. Really, even the ones with guns apparently want to dance with you. When most FPS games have AI that’s just smarter in general (most of the recent FPS games usually have AI enemies that’ll actuall hang back and pepper you with gunfire from afar), it’s a little disappointing really.
Fallout 3 is an all right game, and if you decide to pick it up, if you can overlook some issues here and there, you’ll probably find some enjoyment out of it.</blockquote>The Existential Gamer.<blockquote>The game wants you to be creative in how you use your skills and your strengths, because you must be able to deal with your deficiencies and make up for them some how. For instance, since I am not very strong, if I pick up heavy items, they will wear me down. However, I have a very high repair skill; thus, I repair the items I pick up and toss out the extra pieces I don’t need. Furthermore, since I have a high barter skill, I can sell these items that I have repaired for a higher price than normal. Here’s another example: I am not skilled at big fire arms nor do I have the strength to carry them. I do have a high skill in using smaller fire arms; however, this will make it harder to kill bigger enemies, and I will be susceptible to greater damage. Thankfully, I have a high medicine skill which allows me to gain more HP from StimPaks than normal.
Fallout 3’s generous helping of freedom of choice really add to the role playing aspects of the experience.</blockquote>Gamer's Guide to Life, 9/10.<blockquote>Fallout 3 is a great template for what a modern RPG should be like. Funny, dark and chilling, it really picks up on the legacy of previous games in the series. However, one thing that must be said is that you shouldn’t buy this game if you hated The Elder Scrolls: Oblivion, as the two are very similar in their structure.</blockquote>Joe Hart.<blockquote>Firstly Fallout 3 is an Oblivion Clone. Every single aspect of the game screams it. The UI is reminiscent of oblivion, has the same dialogue system, many of the voice actors are similar(though seem to have improved) and the menu system is the same with a different skin.
And the Radiant AI that was in Oblivion is also present in Fallout 3, but honestly it’s not as impressive as it was a few years back, nor are the graphics, nor the dialogue system. Fallout 3 feels like a game brought out a few years behind schedule.
It isn’t really the features that they’ve recycled that annoys me, it’s the ones the haven’t recycled. For example the leveling system in oblivion was perfect.
My major grievance with the game is that I don’t actually like the game. I don’t like the game itself, I’ve seen it all before.</blockquote>King Film.<blockquote>Another lackluster aspect of the game is the limited amount of weapons. There are more guns and type of guns in any FPS than there is in “Fallout 3.” In such a weird ass world I was expecting some really fun weapons. Maybe a gun that shoots bones, or a amor made from dogmeat? Nope. We just get several standard weapons that after the first hour or so just feel boring.
All in all, “Fallout 3″ is a good game. If you like RPG’s then you shouldn’t pass it up, but if you are more of a casual gamer and can’t devote the time to the story or world you may be better off with something like “Fable.”</blockquote>Sips from the Can, 8/10.<blockquote>After a few dozen hours of scrounging through lockers and metal boxes, though, even the wonderfully eerie, jingoistic diatribes of “President Eden” (expertly voiced by Malcolm McDowell) crackling across the airwaves can’t cover up a basic problem that starts to suck more and more fun out of the Fallout experience. As the game stretches on towards the promised 100 hour mark, it becomes clear that although there’s a lot of “what” in the game, Fallout 3 is running dangerously low on “why.”</blockquote>Ink Cafe.<blockquote>In between the songs, Three Dog would update the player on the happenings in Capital Wasteland and more often than not you’ll hear your achievements being praised by Three Dog. Most side-quests will net you some extra air-time on his radio.
Which believe me, is a very pleasurable experience. It makes you feel as if your actions actually matter in the game, which is something most games aim for but fail terribly.</blockquote>Gadgetoid, 5/5.<blockquote>Given the graphic nature of the confrontations in the game it is rightly given an 18 certificate, as well as being quite gory at times it can be extremely suspenseful and not for the faint of heart. Although the game appears to be a first person shooter, it very much stays true to its role playing game roots and will provide lasting value for fans of either genre. It is truly one of the best games I have played this year and I urge you to consider adding it to your gaming collection.</blockquote>Gameface.<blockquote>Ammunition is scarce. Survivors offer little aid without recompense. And you can approach every scenario from one of several ways, losing or gaining karma. In this world, you really are out for yourself, for better or worse. And Fallout 3 makes you feel it. I’m fairly certain this is the main reason the game is scoring so ridiculously high on the review-circuit.
Human character models here aren’t the greatest, animating stiffly and in a very Gamecube-era style, and voice acting is touch and go, but all of this detracts marginally from what is essentially in exercise in survival skills.</blockquote>9276, 5/5.<blockquote>What's not changed are instant-travel nodes on the map, the clumsy way the map, inventory and skills are on separate tabs within the same menu and you constantly need to switch between them, the same rather basic compass, characters and monsters seeming to pop out of nowhere and giving you a heart-attack, and the monster NPCs having AI like the red ghost in Pac Man.
Still it's a excellent game, the VATS system never seems to get old as you think it might and the setting is amazing.</blockquote>SquirrelsOfWar.<blockquote>Oblivion didn't feel like a real world, it felt like killing fields. There was very little human interaction or imprints in the world, which Fallout improves upon. The world really feels lived-in. No matter where you walk, you find remains of farms, shops, and subway systems. It really is a complete world. My only gripe with the inner city zones is that I have to reconfigure my route every 2 steps, as there seems to be rubble blocking the roads everywhere. It is so annoying and a giant failing in level design.
Throughout all this, one thing remains constant. Bugs.
In conclusion, Fallout 3 is a game that offers immense lasting enjoyment, while being dogged by petty, petty problems that try and hinder your enjoyment. Will fallout 3 stand up the the test of time, will it be a crock or a classic? Let me put it this way, you will be enjoying the wastelands of Fallout 3 for years to come.</blockquote>