Fallout 3 Set in the East Coast?

If fallout 3 will take place on the east coast, does this means that will be no Harold in the game? :( and when I think Harold, I think about magnificent voice acting....I dont see Beth contacting Charles Adler for Fallout 3.

Even if F3 will be on the east coast, I think that the main character should have blood relations with the vaultdwellers from the past titles. That will be a nice touch.
 
Grotesque said:
If fallout 3 will take place on the east coast, does this means that will be no Harold in the game? :( and when I think Harold, I think about magnificent voice acting....I dont see Beth contacting Charles Adler for Fallout 3.

Even if F3 will be on the east coast, I think that the main character should have blood relations with the vaultdwellers from the past titles. That will be a nice touch.
Ehm, and how would that even be possible? You can hardly set the Vault Dweller's background and the PC's background precisely so that there were pre-war connections (and even if you could, how would you plausibly relate this to the PC), and the distance between the East and West coast is too great to have a direct family relation.
 
Ehm, and how would that even be possible? You can hardly set the Vault Dweller's background and the PC's background precisely so that there were pre-war connections (and even if you could, how would you plausibly relate this to the PC), and the distance between the East and West coast is too great to have a direct family relation.

Having blood ties doesnt involve a direct family relation. Fallout 2 was 80 years apart from Fallout 1. I think Fallout 3 will be after 50-100 years after Fallout 2. A migration from the west coast to the east is plausible. And we dont have to know the player character's background. Just the information. This will be a touch af mystery wich is perfect. In fact I like it the way it was in F1 and F2, minimal information :name, age, parents. I will go further and state that I dont even want to know my characters face. Using players imagination is an exquisite tool that nowadays the gaming industry forgot because the technology is there to give you everything (except originality)


My concern is how much people evolved in 200 years after the war. I wish they keep it simple like in F1. A society struggling for survival. Not "intrigues at the courtyard" bullshit and political plots. In 200 years, a society could advance a lot, even after a nuclear war. One sollution would be that the east coast was really saturated with boms (like the Glow was) and it was practically inhabitable for 150 years or so.
 
Grotesque said:
Having blood ties doesnt involve a direct family relation. Fallout 2 was 80 years apart from Fallout 1. I think Fallout 3 will be after 50-100 years after Fallout 2. A migration from the west coast to the east is plausible. And we dont have to know the player character's background. Just the information. This will be a touch af mystery wich is perfect. In fact I like it the way it was in F1 and F2, minimal information :name, age, parents. I will go further and state that I dont even want to know my characters face. Using players imagination is an exquisite tool that nowadays the gaming industry forgot because the technology is there to give you everything (except originality)
Again, that's nice and all, but a migration from the west coast to the east coast in 100 years through an extremely hostile wasteland is extremely unlikely. Especially with the radioactive twisters in the Midwest. It'd also be very nonsensical, since New Arroyo would've just been re-founded with the GECK, so why would you want to leave that?

My concern is how much people evolved in 200 years after the war. I wish they keep it simple like in F1. A society struggling for survival. Not "intrigues at the courtyard" bullshit and political plots. In 200 years, a society could advance a lot, even after a nuclear war. One sollution would be that the east coast was really saturated with boms (like the Glow was) and it was practically inhabitable for 150 years or so.
Another solution is not having it take place that long after the bombs. I'd say that around the time of Fallout 1 or even earlier (one generation after the bombs fell) would much more interesting.

Either that or, in line with Fallout's dark ironies, having the East Coast rebuilt and again destroyed by man's own doing.
 
It'd also be very nonsensical, since New Arroyo would've just been re-founded with the GECK, so why would you want to leave that?

Well, even if New Arroyo was founded that doesnt mean that everything is perfect. In 80-100 years New Arroyo could encounter several problems that would bring the comunity to extinction.

I would use again the water scarceness theme. Like a comeback theme from Fallout 1.
I would love to be on a quest once again for another prewar artifact (that it rumored to be on the East coast) that it suppose to save the comunity.

And to cover large distances you could receive Chosen Ones car from Fallout 2. You could receive it after a trial like in Fallout 2, along with the pipboy and the jump suit. (I wonder how would look the jumpsuit after some 200 years have passed. In Fallout 2 was pretty torn up :) ) In my opinion is very important that the player should feel a connection with the past Fallouts , whatever this connection is the jumpsuit, car , heritage etc.

the race against time should also be implemented once again. This will bring the so much needed tension in the game.
But because of this tension, the console players would commit mass suicides, and the last thing Beth wants is another lawsuit. hmm..I used the word "another"? My mistake... the first lawsuit in its history.
 
I think it would be nice not to search for an item... maybe make it more Mad Max-ish, where you just roam the Wastes and see if you can help out something.

But that's just a thought...
 
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