Fallout 3 > Stalker?

dmastri

First time out of the vault
I understand the strong dislike of what Bethesda is doing with the Fallout franchise in its move to first person. I've been following the previews for awhile and agree - it does not look like this transition will be good at staying true to the original game's vision.

That being said, I happen to be an avid FPS player and if they are going to make the next Fallout an FPS, so be it, its a cool game world that I can dig. However, what truly urks me here is that they are attempting to make it a hybrid FPS/tactical strategy game and look to be failing on both ends of the spectrum.

Making an FPS game and forcing some type of pause/aim strategy system on it seems like an awful idea and destroys what makes FPS games fun - the speed and intensity.

Which I guess leads into my question: if Fallout 3 is to be FPS, would you prefer it be Stalker-esque in a traditional FPS role; or their current hybrid system?

I understand the obvious flame answer is going to be DIAF THEY ARE RUINING THE FRANCHISE and I concur, but if we can move past that for a minute, whats your opinion?
 
dmastri said:
Which I guess leads into my question: if Fallout 3 is to be FPS, would you prefer it be Stalker-esque in a traditional FPS role; or their current hybrid system?
No, just no.
There isn't something like Fallout FPS, if it's fps then it means it's not Fallout.
 
None of them. No Fallout in FPP. As for generic Post-apo shooters...
I like Operation Flashpoint style FPS games.
 
Black said:
No, just no.
There isn't something like Fallout FPS, if it's fps then it means it's not Fallout.
Yes, he mentions that. That's not his point is. His point is, given a necessary evil, how would you make it less evil?

And I really have no clue. If I want to play a shooter, I'd prefer STALKER's system (or rather Deus Ex's system, actually). If I want to play a more cinematic game with lots of cool stuff, I think I'd prefer a Max Payne style bullet-time over this weird real-time with pause deal, though.
 
The most acceptable FPS style would probably be Deus Ex, although I dislike hybrids for the most part, they fail to please anyone. But a straight-up shooter Fallout 3 would be worse.

Meh, it's kind of "gradations of terrible." If it's an FPS, it's more important how playable the game is that what it tries to be. In other words, it matters less that they're building a hybrid than it matters whether or not their hybrid plays well. And we don't know that yet.
 
I think that I'd much rather play a straight up FPS than a nerfed hybrid, especially the kind that Bethesda seems to be pushing.
 
I played Deus Ex briefly, can you refresh me on their combat system?

I agree completely with DirtyDreamDesigner; I read the previews on their combat system and they basically have a FPS feel to the game, except you take severe penalties for playing it as an FPS as opposed to the pause/issue order combat system that they are so enamoured with to keep the game's "original" feel.

I guess only time will tell, but I don't have high hopes.

For those who played Stalker, imagine mashing a stupid pause/command interface on that game and punishing the player for playing your FPS game like an FPS. I guess I just don't understand who they are attempting to appeal to...

Unrelated gripe - Bethesda's treatment of the Star Trek license
was equally as painful in the much maligned Legacy game... but they didn't develop it, only publish, so I guess they aren't TOTALLY responsible for that abomination.
 
Sander said:
Black said:
No, just no.
There isn't something like Fallout FPS, if it's fps then it means it's not Fallout.
Yes, he mentions that. That's not his point is. His point is, given a necessary evil, how would you make it less evil?
To me it sounds like "hot ice cream".
 
dmastri said:
I played Deus Ex briefly, can you refresh me on their combat system?
Normal FPS system, except that your hit chance gets altered by your character's skill with the weapon. This is portrayed by a targeting reticle that starts out very wide, and narrows if you aim longer. The higher your skill, the quicker the reticle becomes focused.
 
I really like RPG hybrids, and know a lot of people that feel the same way...

Although, for the most part they haven't been ideal.

I don't blame the nature of what it is though, so much as the specific writing.
 
Deus Ex is probably the only decent hybrid FPS RPG. Stalker was boring; long winded; buggy and the combat is terrible. Boiling Point was extremely buggy; yet oddly enjoyable. However whilst Deux Ex 1 (let's ignore IW, it's for the best) is a preferable base for Fallout 3, it's combat system (and evidently many more features) would need to be entirely new.

I hold high hopes for Fallout 3 but if it begins to look anything like Oblivion or Stalker (games which significantly failed to achieve their promises) then I suppose I'll go back to my DS.
 
Cookie said:
Deus Ex is probably the only decent hybrid FPS RPG. Stalker was boring; long winded; buggy and the combat is terrible.

I found Stalker to be alright. Combat was my favorite part, and I was rather angry that they gimped it and made it easier in multiplayer deathmatch mode.

But I agree it could have used more polish. More places to go. More monsters. Better story. Etc etc....

I think, though, that we may have seen the last of the isometric view RPGs. Neverwinter Nights 2 was okay, and certainly far superior to NWN 1, but it was no Baldur's Gate 2. And christ on a crutch was it an obnoxious system hog. Obviously, the market in general is the main driving force behind this demise... isometric RPGs don't play nice on consoles, and don't tend to have the mass appeal.

Think about it; why would Bethesda develop Fallout 3 as an iso RPG? To try to please a diehard fanbase? Which brings up the next question - could they ever really satisfy the fanbase? And for all their efforts, they are rewarded with what, lackluster sales?

The sad reality is the blurring of the line between PC and console games is resulting in a lower common denominator among gamers. Look at the reviews for the Bethesda published gem Star Trek: Legacy... all the Xbox360 reviews were favorable, scoring it well and going so far as to call it a good direction for the franchise to go, while all the PC reviews were scalding, calling it the worst Star Trek game ever.

It was the same exact game, whether for Xbox or PC...
 
dmastri said:
Cookie said:
Deus Ex is probably the only decent hybrid FPS RPG. Stalker was boring; long winded; buggy and the combat is terrible.

I found Stalker to be alright. Combat was my favorite part, and I was rather angry that they gimped it and made it easier in multiplayer deathmatch mode.

But I agree it could have used more polish. More places to go. More monsters. Better story. Etc etc....

I think, though, that we may have seen the last of the isometric view RPGs. Neverwinter Nights 2 was okay, and certainly far superior to NWN 1, but it was no Baldur's Gate 2. And christ on a crutch was it an obnoxious system hog. Obviously, the market in general is the main driving force behind this demise... isometric RPGs don't play nice on consoles, and don't tend to have the mass appeal.

Think about it; why would Bethesda develop Fallout 3 as an iso RPG? To try to please a diehard fanbase? Which brings up the next question - could they ever really satisfy the fanbase? And for all their efforts, they are rewarded with what, lackluster sales?

The sad reality is the blurring of the line between PC and console games is resulting in a lower common denominator among gamers. Look at the reviews for the Bethesda published gem Star Trek: Legacy... all the Xbox360 reviews were favorable, scoring it well and going so far as to call it a good direction for the franchise to go, while all the PC reviews were scalding, calling it the worst Star Trek game ever.

It was the same exact game, whether for Xbox or PC...

NWN2 was okay?? that game was complete and utter garbage. The game ran great on my system, even in the highest graphics, but the storyline sucked, the combat sucked, and the characters were boring. especially compared to nwn1 and baldur's gate 1 and 2. And you are forgetting Oblivion sold very big, everyone who enjoyed it, including me, will probably buy fallout 3, even if it is isometric or an fps, I love first person shooters anyway. :P. Although I really hope they stick with the rigorous wit and questlines that fallout 1 and 2 had. I love going into a city and spending all my big bucks on the new sweet weapons and then doing the quests there, or just stealing money from the merchants and then buying their weapons with their own peddled monies.

Stalker actually was kind of boring at times, the last half of the game was really where it picked up and loaded it's fierce ammo.

Also on a sidenote, I wish they made less ports for PC and actually made them FOR the PC. :( Resident evil 4 port for PC = worst port ever, although it was close for splinter cell 4.
 
Hybrid, between the two its the best chance for an acceptable Fallout. Will it be easy? no but i've played some decent hybrids(Deus Ex). Notice acceptable, for profitable they should go pure FPS for appeal to average gamers.
 
Froggystyle said:
NWN2 was okay?? that game was complete and utter garbage. The game ran great on my system, even in the highest graphics, but the storyline sucked, the combat sucked, and the characters were boring. especially compared to nwn1
All the rest of your post will be ignored because of this. What the fuck, man? You compare something character- and storyline-wise to NWN 1 *unfavorably*?? This cannot be right. NWN1 had the worst, most-cliched, predictable, linear and boring plot and characters I've ever seen, in any game. Ever. It was impossibly terrible.
 
Doing a fps with the name of "Fallout" on it is an insult to .... every Fallout hardcore fans.

If I want a post-apocalyptic FPS game, STALKER is my choice. The atmosphere is top-notch with the add of good quality of sound effects and 'almost as real' combat system (you need to aim to shoot properly).

Not to mention the free roaming around with those anomaly twisting gives player a sense of intense feel while exploring around. :)
 
I wouldn't mind an FPS in the Fallout universe, and I would strongly prefer it over a crappy hybrid like the shite Bethesda is putting together.
But it would have to be visually correct with the *excact* same styles of buildings and scenery and items and everything.
Still, I want a new RPG more.
 
Sander said:
Froggystyle said:
NWN2 was okay?? that game was complete and utter garbage. The game ran great on my system, even in the highest graphics, but the storyline sucked, the combat sucked, and the characters were boring. especially compared to nwn1
All the rest of your post will be ignored because of this. What the fuck, man? You compare something character- and storyline-wise to NWN 1 *unfavorably*?? This cannot be right. NWN1 had the worst, most-cliched, predictable, linear and boring plot and characters I've ever seen, in any game. Ever. It was impossibly terrible.

Also how the hell are the characters, story, writing in nwn2 worse than Oblivions (Oblivion makes those aspects look decent), or the combat system worse than Oblivions (oblivions' is just hacking repeatedly with a sword or throwing a fireball, nwns' isn't very good but atleast there's a bit more variety than that)?

Definitely agree the OC (whilst average), is better than the NWN1 OC and probably equal to HOTU. Only thing better in NWN1 were a few of the mods.
 
Sander said:
Normal FPS system, except that your hit chance gets altered by your character's skill with the weapon. This is portrayed by a targeting reticle that starts out very wide, and narrows if you aim longer. The higher your skill, the quicker the reticle becomes focused.
Not forgetting the swaying, zooming in with a sniper rifle and a low rifle skill you'd have a hard time keeping the reticle on target. The movement became a lot less pronounced with a higher skill.

dmastri said:
Obviously, the market in general is the main driving force behind this demise... isometric RPGs don't play nice on consoles, and don't tend to have the mass appeal.

Think about it; why would Bethesda develop Fallout 3 as an iso RPG? To try to please a diehard fanbase?
When was the last isometric rpg on a console? I don't see the difference between an isometric rpg on a console and an isometric rts like C&C3 or Halo Wars. Only the real diehards would expect nothing but a 2d isometric game.
 
I'm more of a atmosphere person myself, so fallout 3 fails on that regard miserably. I have yet to play it but it looks godawful. I actually enjoy very clean and crisp graphics(being someone who has done some 3d animation in the past, sort of a idiot savant with video cards as well.) But fallout 3 from a technical standpoint doesn't look very good at all. I mean its probably only in alpha but the models look horrible, they still have that puffy oblivion look. The lack of a travel map bothers me and the super mutants are strangely out of place. Who's looking forward to daedric power armor? :roll: I mean the previews of the game are completely idiotic, like the one in the front of this page. It also seems that this game will cater to more casual gamers(which is a no brainer):

"the Brotherhood of Steel who, for those who haven't played the originals, are the AT-AT pilot looking soldier guys. They'll help kill off those pesky mutants and are generally your mates, plus they look really cool." This is a perfect example why publicity for fallout 3 will be geared towards attracting casual gamers as opposed to the hardcore fanbase( i mean where was the hardcore daggerfall fanbase when morrowind or oblivion came out?) They won't know anything about fallout 1 or 2, and they won't care.

True tragedy is ignorance.
 
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