welsh
Junkmaster
I think the main problems with Fallout 1 and 2 are:
(1) they are too short (although Fallout 2 is much better)
(2) they are scripted around a "savior" and basically tell a singular story (get the Chip and destroy the mutants= fallout 1, Find the Geck and rescue the tribe= fallout 2) but that the most fun comes in the side quests.
(3) Loose ends- too many bugs and loose ends in Fallout 2, especially.
I would suggest that the story continue to develop from Fallout 1 and 2 but that the game really take up the challenge of being an interactive and "player" generated novel. It should be based on one big campaign but then provide multiple modules or add-ons- either created by other players or by the interplay that could develop the Fallout world.
The game I would have in mind is pretty big, but the overarching plot would involve a rebuilding of the United States. The main character would be the child of a trader of the original village from Fallout 1. As such the character has an interest in developing trade, has interest in travel as far as possible and learning about the world outside the existing Fallout map and also could represent the tribe as an ambassador.
The story could begin with a mission to unite the Tribe/Vault 13 community with the city of San Francisco
Then the story could be uniting this new "country" with NCR.
Resolving a plot for a military take over of NCR or a civil war within NCR/Vault City. Perhaps develop friendly relations with a growing population of intelligent Deathclaws. Perhaps respond to a roving bandit from Mexico who is on a campaign of terror (like the bandits for Magnificent Seven).
Then the story could branch out based on the events.
(1) The character might be sent East to develop friendly relations with nations being developed there,
(2) North in to Alaska over control of minerals
(3) out into the Southwest to recover lost military technology or remove a military threat.
(4) even respond to threats by foreign powers (europeans or Asians who are more advanced and trying to colonize the former US).
Possible new societies-
(1)Cravans of truckers traveling across the middle west.
(2) Biker gangs throughout the country
(3) A group of Great Lake merchants and pirate fighting for control.
(4) A stronger more unified Canada (but perhaps divided between the French and the English speakers) maybe thinking of conquest.
(5) Competing Salvage gangs fighting over salvage of New York, Boston, Chicago.
(6) Southern slavers raising commodity crops for sale in Europe and Asia.
(7) A Horde (kind of like modern Mongols).
Also new monsters (mutants) as well as environmental effects- tornadoes, dust storms, etc.
The key would be to develop a story on the idea of how one character (not a "Chosen ONe" but just a normal character) could play an important role in developing a more federated NCR and then develop a new unified country. Because this would be a 'Big Game" Interplay could sell the basic game and then add-ons to develop the story. This would also give the players more individualized play and a game that could go on as long as new episodes are made.
What do you think?
W
(1) they are too short (although Fallout 2 is much better)
(2) they are scripted around a "savior" and basically tell a singular story (get the Chip and destroy the mutants= fallout 1, Find the Geck and rescue the tribe= fallout 2) but that the most fun comes in the side quests.
(3) Loose ends- too many bugs and loose ends in Fallout 2, especially.
I would suggest that the story continue to develop from Fallout 1 and 2 but that the game really take up the challenge of being an interactive and "player" generated novel. It should be based on one big campaign but then provide multiple modules or add-ons- either created by other players or by the interplay that could develop the Fallout world.
The game I would have in mind is pretty big, but the overarching plot would involve a rebuilding of the United States. The main character would be the child of a trader of the original village from Fallout 1. As such the character has an interest in developing trade, has interest in travel as far as possible and learning about the world outside the existing Fallout map and also could represent the tribe as an ambassador.
The story could begin with a mission to unite the Tribe/Vault 13 community with the city of San Francisco
Then the story could be uniting this new "country" with NCR.
Resolving a plot for a military take over of NCR or a civil war within NCR/Vault City. Perhaps develop friendly relations with a growing population of intelligent Deathclaws. Perhaps respond to a roving bandit from Mexico who is on a campaign of terror (like the bandits for Magnificent Seven).
Then the story could branch out based on the events.
(1) The character might be sent East to develop friendly relations with nations being developed there,
(2) North in to Alaska over control of minerals
(3) out into the Southwest to recover lost military technology or remove a military threat.
(4) even respond to threats by foreign powers (europeans or Asians who are more advanced and trying to colonize the former US).
Possible new societies-
(1)Cravans of truckers traveling across the middle west.
(2) Biker gangs throughout the country
(3) A group of Great Lake merchants and pirate fighting for control.
(4) A stronger more unified Canada (but perhaps divided between the French and the English speakers) maybe thinking of conquest.
(5) Competing Salvage gangs fighting over salvage of New York, Boston, Chicago.
(6) Southern slavers raising commodity crops for sale in Europe and Asia.
(7) A Horde (kind of like modern Mongols).
Also new monsters (mutants) as well as environmental effects- tornadoes, dust storms, etc.
The key would be to develop a story on the idea of how one character (not a "Chosen ONe" but just a normal character) could play an important role in developing a more federated NCR and then develop a new unified country. Because this would be a 'Big Game" Interplay could sell the basic game and then add-ons to develop the story. This would also give the players more individualized play and a game that could go on as long as new episodes are made.
What do you think?
W