Fallout 3 Trailer

Vault 69er said:
And then Arcanum, who's real-time mode failed miserably and tarnishes an otherwise flawless game. That's right, flawless!!
I wouldn't say that Arcanum was flawless. Remember machine bows, machine flintlock pistols, one type of bullet for all firearms (bullets? For a flintlock pistol!?? etc.
Also, I would never call a system that forces the player to actually buy the character's Beauty for points earned on level flawless or even good. I can play it only when I edit my starting character to level ~10 otherwise, I find the character development system very annoying.
 
IIRC the arcanum bullets are in metal cases and are universal for all firearms ranging from flintlock pistols to sniper rifles.
 
Sorrow said:
IIRC the arcanum bullets are in metal cases and are universal for all firearms ranging from flintlock pistols to sniper rifles.

Universal ammunition stinks of dumbdown via Deus Ex 2.

I'm not saying Arcanum is dumbed down, by no means - hell no, it's just ammunition seperation via Fallout is much more realistic. :wink:
 
Someone on gaming-age forums supposedly has the Game Informer fallout 3 issue. His summary:

The article is based on an hour long demo GI was given. I'll list the high points

- Game runs on an evolved version of the Oblivion engine. Third person view has been reworked since the verdict was that the Oblivion version sucked balls.

- Game starts with your birth and your mother's death in a vault hospital. This is essentially the character customization part of the game. Your father hands you up to have your DNA analyzed and you get to pick out all your character traits. Your dad takes off his mask to reveal similar traits to the ones you picked.

- You grow up in the vault and as you grow you get your first book titled "You're Special" which allows you to choose you baseline stats for each of your 7 primary aptitudes. You'll also get your first weapons and wrist computer (menu) as you get older you'll take tests to determine the initial layout of your skills and traits.

- Every aspect of character creation is based on S.P.E.C.I.A.L. system. Of your 14 skills you can tag 3 to grow at a faster rate than the rest as you level up.

- Battle system is called the Vault-tec Assisted Targeting System (V.A.T.S.). The article states. "While you'll certainly be able to tackle enemies in real time using first person shooting, V.A.T.S. lets players pause time and select a target at their leisure". Battle system still uses action points, but once you've used them up you'll still be able to fight targets in real time while they charge back up.

- Game is still violent and gory. One of the featured screens is of a guy's head exploding in super gory detail. Apparently all gory deaths in the game will be in slow motion.

- More than one way to play the game. Go balls out and kill people, or sneak past situations, or perhaps talk your way out of situations.

- Enemies can target you just like you can target them, so you can get injured in very specific points on you body. This is in addition to an all new health/radiation system. This new system has you measuring how radiated certain things (like water) are and how they affect you when you consume them.

- Karma system returns

- XP based system, most XP comes from quests

- Level cap is 20

- 9 - 12 possible endings based on your actions in the game

- No level scaling like oblivion, you walk into a high level area, you die horribly.

- There are NPC's you can hire, but this is not a party based game.
 
http://www.bethsoft.com/bgsforums/index.php?showtopic=711593

1st/3rd person - Turnbased combat

- Game runs on an evolved version of the Oblivion engine. Third person view has been reworked since the verdict was that the Oblivion version sucked balls.

- Game starts with your birth and your mother's death in a vault hospital. This is essentially the character customization part of the game. Your father hands you up to have your DNA analyzed and you get to pick out all your character traits. Your dad takes off his mask to reveal similar traits to the ones you picked.

- You grow up in the vault and as you grow you get your first book titled "You're Special" which allows you to choose you baseline stats for each of your 7 primary aptitudes. You'll also get your first weapons and wrist computer (menu) as you get older and take tests to determine the initial layout of your skills and traits.

- Every aspect of character creation is based on S.P.E.C.I.A.L. system. Of your 14 skills you can tag 3 to grow at a faster rate than the rest as you level up.

- Battle system is called the Vault-tec Assisted Targeting System (V.A.T.S.). The article states. "While you'll certainly be able to tackle enemies in real time using first person shooting, V.A.T.S. lets players pause time and select a target at their leisure". Battle system still uses action points, but once you've used them up you'll still be able to fight targets in real time while they charge back up.

- Game is still violent and gory. One of the featured screens is of a guy's head exploding in super gory detail. Apparently all gory deaths in the game will be in slow motion.

- More than one way to play the game. Go balls out and kill people, or sneak past situations, or perhaps talk your way out of situations.

- Enemies can target you just like you can target them, so you can get injured in very specific points on you body. This in addition to an all new health/radiation system. This new system has you measuring how radiated certain things (like water) are and how they affect you when you consume them.

- Karma system returns

- The game does not scale like oblivion, so if you enter a high level area expect to be promptly murdered.


- Level cap is 20.

- Definite ending to the game, but there are 9 - 12 possible endings.
 
Already on my blog, combat is RT with pause The Fall style, not TB. I don't have confirmation on this, these are just rumors until we get some confirmation.

Edit: there are more to it than just that quote, check my blog.
 
Agreed on the 1st/3rd person views, although the combat system sounds more of a "real time with pause" option than "turn based".

In any case, if this info is confirmed, you will indeed be right.
 
I think people are jumping to conclusions again from a poorly worded and/or poorly quoted article.

Here's another quote from someone who read it.

The person in interview tries to speak about combat system much worse than I do now. It seems to be complicated than what I am saying.


So about the combat system you should wait and see.

It sounds like the same thing as Fallout 1 but the details about AP's and real-time turn based switching is quite left in mystery.

I can only confirm the VATS system that enables turn based combat. but you also have the option to engage combat in real time. nothing more.
 
I've been away for a few weeks, nice to see the teaser is already up.. it left with with very positive impressions, and a small degree of hope that Beth is going in the right direction. Not really squirting in my pants, but definitely looking forward to new material.
 
- Battle system is called the Vault-tec Assisted Targeting System (V.A.T.S.). The article states. "While you'll certainly be able to tackle enemies in real time using first person shooting, V.A.T.S. lets players pause time and select a target at their leisure". Battle system still uses action points, but once you've used them up you'll still be able to fight targets in real time while they charge back up.

- Game is still violent and gory. One of the featured screens is of a guy's head exploding in super gory detail. Apparently all gory deaths in the game will be in slow motion.

Great.

03nu1.jpg


Let's pause time and 'select the gas tank on that car', shall we? :roll:
 
Sorrow said:
Vault 69er said:
And then Arcanum, who's real-time mode failed miserably and tarnishes an otherwise flawless game. That's right, flawless!!
I wouldn't say that Arcanum was flawless. Remember machine bows, machine flintlock pistols,

Nothing wrong with that..

one type of bullet for all firearms (bullets? For a flintlock pistol!?? etc.

Hey, different world, different rules.
Besides, there were a hell of a lot of guns and that's *if* you play a techie character, since those backward mage types can't use tech without pratfalling like Stanley Laurel in an oil refinery. So universal ammo in this case is quite forgivable.

Also, I would never call a system that forces the player to actually buy the character's Beauty for points earned on level flawless or even good. I can play it only when I edit my starting character to level ~10 otherwise, I find the character development system very annoying.

I don't see why that's different from stats more commonly found in other RPGs, like Charisma. I don't see why battle experience would increase your ability to charm and persuade others. Beauty is just another stat. And rather reflective of the narcissistic style of the upper class in the Victorian era.
 
I was tickled pink that they decided to use another Ink Spots song.

Granted, it didn't hit me like the intro movie from fallout 2 hit me (like a mack truck when the soldiers opened fire on the vault dwellers).
 
Diebold said:
I was tickled pink that they decided to use another Ink Spots song.

I assume it's already been said, but "I Don't Want to Set the World on Fire" was the first choice for the original Fallout. That they went for it now could be seen as a subtle homage or sheer laziness, but in any case the choice doesn't represent a shocking flash of insight.
 
Per said:
That they went for it now could be seen as a subtle homage or sheer laziness, but in any case the choice doesn't represent a shocking flash of insight.
I suspect it was used as something of a peace offering, or a placatory gesture, to the longtime fans.
 
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