Sorry, but I must disagree. A game that just simply throws out vital aspects to the system is hardly something I'd consider "good", much less a "successor". Gold Box, Silver Box, etc. tried to keep true as possible to the flavor of P&P and didn't have that "crappy one-trick pony to win" aspect of the IE games, and had a LOT better balance. The Infinity Engine just decided to throw many of those aspects of the game out the window and turn it into a putzy little half-Fallout half-Diablo game. About the only relevent thing about it would be D&D. Planescape: Torment was a much better story.
Back on topic, that kind of combat system would not work very well at all with Fallout, especially with the aspects involved.
Back on topic, that kind of combat system would not work very well at all with Fallout, especially with the aspects involved.