Fallout 3 US sales and tidbits

Per

Vault Consort
Staff member
Admin
According to gamesindustry.biz, Fallout 3 made number one on the October sales chart in the US. It also hogs the 8th spot with the Collector's Edition, and that's about as much as there is to say about that for now.

From the Perpetual Student, Perpetually Gaming blog comes an Excel thingy with which to plan your Fallout 3 character: the Fallout 3 Character Planner!<blockquote>While playing Fallout 3, and leveling up my character, I can’t help but let my mind wander to all the different possibilities of what I can do with my character. I’ve decided I want to start a new game with a guy geared toward being a Ninja. Since nearly every enemy in the game has a gun, this would make for some interesting gameplay. With all these ideas, I wanted some kind of chart where I could plot out my skills and perks and get an outline of my character. Such things exist for Diablo II and Too Human, but I could not find such a thing for Fallout 3. The obvious solution was to make my own.</blockquote>And he did! Russian Game-OST reviews the game's soundtrack, as one might expect, translated for our convenience.<blockquote>The game welcomes us with the very same music theme, which runs through the game as a burden. Weather it is to the good or not, the industrial ambient left us – now the wastelands are filled with the symphonic music with ethnic instruments’ panes here and there. Surprisingly, this doesn’t harm the game at all. The new Fallout was most likely to change in music aspect any way, ‘cause now the symbol of a true blockbuster and elite game – live symphonic music. Pure electronics is the destiny of low-budget projects.</blockquote>And in case TechSpot's graphics card rundown wasn't good enough for you, H Enthusiast has what is probably an even bigger one! Fear the tech lingo!<blockquote>Fallout 3 may have more controversy around it than any game in memory, but one thing at least is clear: it is a great performer. You don't need the most expensive video card around to play it with the highest settings at respectable resolution. In fact, a $205 GeForce GTX 260 (original) will get you very high settings at 1920x1200, and it's no slouch at 2560x1600 either. But if you have that giant display, and you need a high-end video card to push all those pixels, the fastest video card out there for Fallout 3 is the ATI Radeon HD 4870 X2. It is ultimately up to the consumer to decide if the extra $105 is worth it for another notch higher AA setting, but we could not be more pleased with how the HD 4870 X2 performed in Fallout 3.</blockquote>Great, I was afraid I'd have to graft a PX 97-82b to my 456x3470 and plink down ¥4.3 on a retrofitted Gorgo JUG 50 (S1-Bauer pre-97 model, natch). To round off, another couple of those Fallout 3-themed webcomics episodes. Hm.

Thanks to Shai Khulud and DarkPhilly.
 
Per said:
Great, I was afraid I'd have to graft a PX 97-82b to my 456x3470 and plink down ¥4.3 on a retrofitted Gorgo JUG 50 (S1-Bauer pre-97 model, natch).

Well, that always helps, anyway...
 
It pushes at least 80% of the pixels all on its own. I can live with that.
 
So is it true that the lowest settings on the PC result in you constantly being shot at by invisible foes?
 
Section8 said:
So is it true that the lowest settings on the PC result in you constantly being shot at by invisible foes?

Yes. Their perception is usually around 7 and can see about 9 range and start investigating.

You can however set the people to spawn far off and everything else to spawn close and that seems to work ok on slower machines.

Also helps for sniping and avoiding the billion Giant Radscorpions out there... course you could just listen for the exploding noises in the distance and run the opposite direction.

EDIT:I really want that Excel thingy, it looks really well made, but I don't want to sign on to download it so... :( Looks really nice though :)
 
While playing Fallout 3, and leveling up my character, I can’t help but notice that everthing is pretty much the same and there's no reason to replay the game at all. I’ve decided that starting a new game with a guy geared toward being a Ninja would be a completely pointless timesink in which to drown several hours of my life I would never get back. Since nearly every enemy in the game has a gun and nearly all enemies are completely the same and do very little at all different in any way from any other enemy unless they bug out and get caught inside the ground or run through walls, this would make for the same uninteresting gameplay that the game is plagued with. With so few ideas of any merit in this game, the best use of my time would actually be working on a spreadsheet of some kind to plot out the many pointless skills and perks with little to no impact on gameplay aside from one of four arbitrary skill requisites which are the only reason to put more than one point into certain skills. Such things exist for Diablo II and Too Human, and make far more sense as they may actually affect gameplay in those games, but sadly not in Fallout 3 and it's becoming quite obvious that I'd probably have far more fun making a chart for the game than actually playing it.
 
I’ve decided I want to start a new game with a guy geared toward being a Ninja.

I dunno about that^ because running up to certain enemies like a death claw or a super mutant master with a rocket launcher is pretty suicidal. When I finish the game I'll probably play as an evil char...As I always play the good guy before I turn evil! Muahaha! :twisted:

Btw, from my own personal exp. I'd have to say that lock pick and repair skills are the most used in the game thus far.
 
Lockpick and science.

Or one of the two I suppose as you can usually hack a computer to open a door or safe you could have just lockpicked.

But either one is the frigging same, over and over again to the point I'd really just have a skip button.

In fact each has a 'perk' to try a lock you failed a second time, but that's basically pretty stupid since the quicksave and quickload are so phenomenally easy (probably the only good aspect of the whole game is the easy of f5 and f9, especially considering the frequent ctds the game would be unplayable without them for many people) and even without loading and saving you could break 30 bobby pins in a lock and keep trying unless you try to force the thing and you can use 3 of your 4 hacking attempts power off and restart the pc till you geuss correctly. There's absolutely no reason to 'fail' in either lockpicking or hacking and perks giving you a 'second chance' are utterly pointless. You'd be better off with a perk allowing you to skip the annoying minigames once you'd grown sick of them.

They're annoying. Lockpicking has maybe an hour or two of novelty before you're just sick of it and the craptastic minesweeper for hacking has less amusement value as it often seems to get the count wrong and it's easier to guess spam guesses till you get the right one as there are never enough choices to really justify thinking about it.

Plus skill seems to have no relevance whatsoever aside from arbitrary tiers. Oh you can't try this lock till you have 50 points in this skill, yeah, when you do it's pretty much the exact same, but you can't try till then. So spend the points or else. Nyah.

Repair and Explosives are pretty much the same but without the minigames.

I'm not really sure there are any Repair checks beyond the pipes in megaton with 30 points anyway and after that it's just for keeping your gear in one piece. Which is largely pointless as there are such an orgasm of weapons to pick up and for which you'll likely never run out of ammo for after an hour of gameplay.

Explosives checks are perhaps more frequent than Repair checks but easily more avoidable. Except for tricks of terrain largely due to brightness issues you can avoid pretty much every trap if you don't feel the need to compusively disarm them just because they're there. I think the highest points tier is like 85 for some grenade bouquets and it's not like there's an absence of grenades from other sources.

Regardless at like level 20 I have 100 in pretty much every skill but Unarmed and melee which I think I left idling at around 75 because I have such an orgasm of ammunition to burn through wich no hope of ever using it up. And I have books for many skills just laying in my house because there's no point reading them after the cap. I think I have 11 Big Books of Science now because I put so many points in it to pass the idiotic tiers I'd find in some places.

Further there is no real suicidal action in the game aside from jumping off of anything high.

You can charge a super mutant naked, or more specifically your unremovable vault issue underoos, and beat him to death with a pool cue if you have enough stimpaks as you can continually hit tab, pop a few stims and untab to resume doing whatever.

I think I have in the nature of 600 Stims now, and I averaged 200 since like level 5. I think you leave Vault 101 with like 37. Frankly I only really rest when I need a shop to open and I stopped caring if even those do anymore because I have over 50,000 caps and no reason to spend them or to ever pick up and sell anything again. I've only been doing it out of habit since like level 10.

There also seems to be very little difference evil or good and it seems pointless to play again to try to find them. I've saved and reloaded to see a few paths and was usually dissapointed by the results.

[spoiler:d6158c018a]The main difference is it actually seems to be far harder to play and be good as if you steal in the Vault you can pick up Jericho pretty much as soon as you leave the Vault. He only costs 1000 caps, which is chump change, and only follows you if your evil. Thats an extra assault rifle to point at your enemies from teh get go and another guy to load up with junk to sell and you seem to be evil enough to get him on your side just by telling Amata that she's fat. Whereas if your good it's a bitch to get a companion till you go at least halfway through the main plot and can get Fawkes or Cross, both of whome are only available until after your dear old dad dies. It's unlikely you'll be neutral enough to get Butch by the time he's available and unless you console cheat in teh Robco factory pretty early and go by the Robot for 1000 caps or whatever you're going to be SOL - and odds are he'll take off on you if you keep being good for all of - oh, and hour at best. So as a good guy your best hope is to find underworld pretty early and buy Charon's contract. Then put him in power armor cause he doesn't need training like you do and the helmet hides his ugly face.

Pretty radical difference there between playing good and evil in terms of ease, but the game is largely easy mode anyway. Companions are mainly there to hold more stuff before you get overloaded and for killing things while you get drunk to deal with how bad the game plot is.

Oh, and if you're evil you get chased by guys in trench coats rather than combat armor, that's fair. Good really is dumb. Who needs armor when you can look good in a cowboy coat?[/spoiler:d6158c018a]
 
Maybe you should report on console sales or something. The platform with the most sales of Fallout 3 was the Xbox 360 one and the PS3 version probably edged out the PC version.
 
Kilus said:
Maybe you should report on console sales or something. The platform with the most sales of Fallout 3 was the Xbox 360 one and the PS3 version probably edged out the PC version.

Hey alls I know is what dey tells me.

Buxbaum666 said:
Heh. I think this one might also be related.

I only glanced at it, but I thought that was Fable II.
 
Per said:
According to gamesindustry.biz, Fallout 3 made number one on the October sales chart in the US.

If anyone knows, I'd love to know what percentage of FO3's total sales to date were pre-release vs post-release orders.

It would also be interesting to compare that percentage, to other popular recent releases to see what impact the Fallout name and the massive pre-release media might have had.

Are these top-secret industry numbers, or are they available somewhere?

Just curious. Thanks if you know.
 
pfft... im not reading anything about gameplay tips, im waiting for Per's ultimate guide to ShitOut 3

as for sales numbers, everyone knows its huge. im just wondering whats going to happen to these numbers after december.

and im STILL waiting for a goddamn CS
 
Ausdoerrt said:
The Dutch Ghost said:
Per said:
I only glanced at it, but I thought that was Fable II.

He means this one

Link

Now THAT made me laugh. One reason why I'll never finish FINO3 as a good chara.
I know. I'm a fickle bastard, so if I see someone with better crap then me, no matter what karma I'm aiming for, I'm going to fuck his face up in game. I believe all the caravaners are dead in my game.
 
Gentlemen said:
I know. I'm a fickle bastard, so if I see someone with better crap then me, no matter what karma I'm aiming for, I'm going to fuck his face up in game. I believe all the caravaners are dead in my game.

Not just that, I also tagged Sneak... You see where I'm going. I've fallen incredibly deep into the Karma pit by simply stealing people's stuff. I usually steal and THEN kill, nets more XP.
 
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