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Fallout 3 won Gamespot's award for RPG of the Year in their "Best and Worst of 2008" feature. Shocking.
Why did it win, you ask? Here's their explanation.<blockquote>All of the finalists combine immersive storylines with fantastic gameplay, but Fallout 3's ability to infuse life into a postatomic Washington DC through its development of non-player characters separates it from the remaining games. Non-player characters wander around the towns, converse with one another, and generally go about their daily lives. A multitude of voice-overs have been included for each individual, and all are unique, in accordance with their personal motives, and in a manner and tone that seem believable.
This character development isn't simply superficial, either. Character motivations touch on a wide array of socially relevant issues. Each character believes that his or her actions are justified and have a basis to support them. It then falls on you to determine your interactions with these characters based on your own moral compass, with each action ultimately impacting their lives. As in real life, the situations are not black and white, good and evil.
It is this combination of brilliant character development and socially relevant issues that makes Fallout 3 an emotionally engaging experience for the user and the 2008 RPG of the Year.</blockquote>Link: GameSpot's Best Games of 2008: Best Role-Playing Game
Why did it win, you ask? Here's their explanation.<blockquote>All of the finalists combine immersive storylines with fantastic gameplay, but Fallout 3's ability to infuse life into a postatomic Washington DC through its development of non-player characters separates it from the remaining games. Non-player characters wander around the towns, converse with one another, and generally go about their daily lives. A multitude of voice-overs have been included for each individual, and all are unique, in accordance with their personal motives, and in a manner and tone that seem believable.
This character development isn't simply superficial, either. Character motivations touch on a wide array of socially relevant issues. Each character believes that his or her actions are justified and have a basis to support them. It then falls on you to determine your interactions with these characters based on your own moral compass, with each action ultimately impacting their lives. As in real life, the situations are not black and white, good and evil.
It is this combination of brilliant character development and socially relevant issues that makes Fallout 3 an emotionally engaging experience for the user and the 2008 RPG of the Year.</blockquote>Link: GameSpot's Best Games of 2008: Best Role-Playing Game