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Given that the purpose of this forum is to allow Fallout fans (and any developers lurking around) to bounce ideas off each other as to what should be in F3, it may be best to renew the 2D/3D debate by restating the two positions
1. The 3D brigade categorically demand that F3 must be 3D in order to sell -- taking this at face value, 3D becomes nothing more than a cheap marketing gimmick. In my book, 3D can add a lot to a game, but of course there will be a tradeoff. Countless _open_ended_ RPGs relying on 3D engines lie as a bleak testament to bad coding, long development times, and obselesence.
2. A more reasoned pair of posters argue that 2D is not necessarily fatal, but get distracted by the 2D/3D distinction...
So lets change the subject: what features (given that 2D and 3D can be intertwined, whould YOU want to see in the F3 engine?
Merlin Jones PhD
1. The 3D brigade categorically demand that F3 must be 3D in order to sell -- taking this at face value, 3D becomes nothing more than a cheap marketing gimmick. In my book, 3D can add a lot to a game, but of course there will be a tradeoff. Countless _open_ended_ RPGs relying on 3D engines lie as a bleak testament to bad coding, long development times, and obselesence.
2. A more reasoned pair of posters argue that 2D is not necessarily fatal, but get distracted by the 2D/3D distinction...
So lets change the subject: what features (given that 2D and 3D can be intertwined, whould YOU want to see in the F3 engine?
Merlin Jones PhD