PaxVenire
Wasteland Peacemaker
In that very post also mentions that the installer for that mod checks to see if you have an official legitimate copy of Oblivion, so the mod will still require the purchase of ESIV if one doesn't have it already. Also the similar assets doesn't matter, what matters is if they use the actual assets from the game. Like actually porting Oblivion assets into the Skyrim Creation Kit, which they aren't. The architecture is all being modeled from scratch, it may look exactly like it did in Oblivion, but isn't the official asset so Bethesda/Microsoft doesn't care. Modders already prove this by recreating Fallout 76 Power Armors from scratch in blender and uploading them as Fallout 4 mods. The quests are being scripted from scratch none of the scripts or AI packages are being copy/pasted from Oblivion to Skyrim, the characters being brought over also aren't illegal as seen in mods like the Fawkes companion for Fallout 4 made by the Fallout 3 remake team. Bethesda has already stated they aren't interested in remastering/remaking older games, if anything they're more interested in updating Skyrim again and breaking people's mods with Creation Club. Not to mention the Fallout 3 remake team already remade the entirety of Point Lookout in Fallout 4 from scratch and Bethesda/Microsoft didn't give a damn. Bethesda can't officially endorse it because it's not officially them remastering it, but I think this project is fine legally, whether they finish it or not due to the team disbanding is another story.They are still using basically everything from Oblivion from the characters, the architecture, the story, the quests and many other things that are clearly owned by Bethesda.
I'm sure they reached out for assurance, but you can always ask them on their Discord or social media.Did Skyblivion get this blessing before the sale to Microsoft?
Most likely on their Discord. I know the New Vegas remake server does.On a side note: Does the mod team offer any asset tutorials?
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