StopSigntheVendingMachine
mailman#30612
All signs point to this. The oversaturation of Unique Items with Legendary Items. More dungeons than towns. The simplification of Perks. Companions who give you ammunition and health items regularly. Most of the side-factions are just different flavors of Raider gang. Even robots are pissed off at you. Since I first played Fallout 2 and recently got back into FOnline: Reloaded, I've wondered what different games would look like in different engines and genres. How the game mechanics would translate, and such. I know this thread is redundant as all hell, but let's pretend some more. Let's pretend that Bethesda released the game as a spin off ARPG. It's isometric view would be enough of a dramatic change from the first person, open world formula to be treated like a spin off. It also would have a different subtitle to give people the impression that the company is working on the real Fallout 4. Would this reimagining be well remembered today if it was what we got? Would this change justify the bad writing in the game? Would newcomers who were introduced to the series by Fallout 4 (or god forbid '76) accept it as well?