Fallout 4 multiplayer

It could be cool running through the wastes with a buddy/ies surviving and killing. But the way games are made today there would be soo much content taken out to implement it because of devs that are too lazy.
 
Renegadexss said:
It could be cool running through the wastes with a buddy/ies surviving and killing.

If dodging various projectiles qualifies - that's any multiplayer FPS for you 8-)

Of course this would open up interesting possibilities for interesting mechanics. Co-op survival that is. But I doubt survival and action combat work well or make any sense even.

Survival in a wasteland "puzzle game" would make more sense, where you travel with a companion and divide the supplies you have to carry between the two of you and your skill sets supplement each other. Example: to cross a river you'd need to coordinate your actions to manipulate the environment for desired results.
Combat should be deadly as fuck and avoided if possible (the PARPG guys were working on a system like that before the team fell apart).
In combat situations instead of a classical action shoot-up one of the players might act as bait while another one stands ready with a trap to incapacitate the beast attacking you. Something like that. Hard to make fun for two players, though. Perhaps it could work with a well-written NPC companion with strong AI..
 
Gaspard said:
Renegadexss said:
It could be cool running through the wastes with a buddy/ies surviving and killing.

If dodging various projectiles qualifies - that's any multiplayer FPS for you 8-)

Of course this would open up interesting possibilities for interesting mechanics. Co-op survival that is. But I doubt survival and action combat work well or make any sense even.

Survival in a wasteland "puzzle game" would make more sense, where you travel with a companion and divide the supplies you have to carry between the two of you and your skill sets supplement each other. Example: to cross a river you'd need to coordinate your actions to manipulate the environment for desired results.
Combat should be deadly as fuck and avoided if possible (the PARPG guys were working on a system like that before the team fell apart).
In combat situations instead of a classical action shoot-up one of the players might act as bait while another one stands ready with a trap to incapacitate the beast attacking you. Something like that. Hard to make fun for two players, though. Perhaps it could work with a well-written NPC companion with strong AI..

that doesn't sound like fun

that sounds exactly like fun

like 90% of the reason i desire coops is because npcs are incompentant fuck ups who can't do shit other than 'shoot bad guys' when they feel like it
 
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