Fallout 4: My First Impressions

I have encountered a problem that I don't think many other people have. The game wants me to think the Institute is evil, but their leader is voiced by Tony Amendola, aka Master Bra'tac from Stargate, aka the best Wise Old Guy in the history of television. I can't take anything he says as evil.
They're not evil. Just very damn stupid! You just wait until you do their quests.
 
They're not evil. Just very damn stupid! You just wait until you do their quests.

"We have the tech to cure supermutants, make superhumans, and transfer the minds of stuff into other stuff, but we can't cure cancer".

Using the tech we know they have, they have like fucking two ways at least to cure cancer.
 
Little by little this place too gets converted. Pete and Todd will feast on your souls.

I could barely get past the beginning. And once I did, and thought pfew, am I glad that's over, it turned out the game was a fucking drag every minute on still. Had to quit few hours in because didn't "just work".
 
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And I dare anyone to play with a unarmed focus character and tell me that the combat is improved...
It just doesn't work.
 
And I dare anyone to play with a unarmed focus character and tell me that the combat is improved...
It just doesn't work.
Well, combat is done by Id Software, not Project Soul, so no solid melee/unarmed improvements even within engine limitations.
 
Fallout 4 angers me because I feel the development team at Bethesda knew it could make a better game, but just neglected to do so.

Almost every single game they've made up until Fallout 4 can attest to it: but for some reason, they chose not to.
 
Fallout 4 angers me because I feel the development team at Bethesda knew it could make a better game, but just neglected to do so.

Almost every single game they've made up until Fallout 4 can attest to it: but for some reason, they chose not to.

 
@Tiny TimI just wish that this wasn't Fallout 4. Calling it Fallout: Commonwealth or something would've made a lot more sense.

This is what i believe ruined everything, instead of starting their own canon universe and labeling the games similar to what you are thinking, like Capital wasteland, and The commonwealth, they somehow came to the terrible decision of making them direct sequels, the first two minutes of their "making of fallout 3" video on youtube hurts me emotionally to watch and listen at how ignorant they were and still are when it comes to the IP.
 
I have encountered a problem that I don't think many other people have. The game wants me to think the Institute is evil, but their leader is voiced by Tony Amendola, aka Master Bra'tac from Stargate, aka the best Wise Old Guy in the history of television. I can't take anything he says as evil.

I can't take anything he says as serious. The Institute don't have any idea what they're really doing.
 
I can't take anything he says as serious. The Institute don't have any idea what they're really doing.

Happens to be the technological "superpower" of the Commonwealth, yet seem to prioritize the creation of shitty laser rifles and robot people and dumping them willy nilly into the wasteland.

Who needs power armor, when you got dudes in trench coats.
 
Happens to be the technological "superpower" of the Commonwealth, yet seem to prioritize the creation of shitty laser rifles and robot people and dumping them willy nilly into the wasteland.

Who needs power armor, when you got dudes in trench coats.

Don't forget the synth gorillas, they are the true technological marvels of the Institute.

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Don't forget the synth gorillas, they are the true technological marvels of the Institute.

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Yet again, why not simply create an army of institute controlled synth Deathclaws? I know basically every Deathclaw in Fallout 4 stumbles around like a drunkard, but would it be that hard to put a chip in their brain that lets you control them?

It's just like, they have so many potentially good ideas, but absolutely none of them are fully developed.

It's like if a restaurant brought you a sandwich: only to cut it in two, and stuffed half of it into their front pocket, and then expected you to pay an extra tip because they put "special care" into denying you half your meal.
 
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Yet again, why not simply create an army of institute controlled synth Deathclaws? I know basically every Deathclaw in Fallout 4 stumbles around like a drunkard, but would it be that hard to put a chip in their brain that lets you control them?

I had a similar idea.

We'd take the basic deathclaw body shape, alter it a little, reallocate fat deposits, alter the skeletal system a bit, and top it off with an ever-so-loyal brain.

I think within 10 years we'd make enough of them just to infactuate the entire place.
 
The game to me is like a big sandbox. If the Fallout universe and series is a playground, then ultimately Fallout 4 is the sandbox where all the teething toddlers are eating sand, taking shits, drooling, and building some sandcastles.
What I mean is Bethesda was ambitious enough to create possibly the largest Fallout map (Fallout 1 and 2's doesn't count) for players to explore. That and with the settlement feature Fallout 4 appears to be more of a Roller Coaster Tycoon knock-off than it is a post-nuclear RPG, because frankly the writing is not there.
Bethesda played us the fool when we thought we were playing a solid Fallout title. Fallout 4 would've scored a lot of credit had it been marketed as Fallout: Sandbox. We wouldn't hate it as much if Bethesda was honest.
 
Yet again, why not simply create an army of institute controlled synth Deathclaws? I know basically every Deathclaw in Fallout 4 stumbles around like a drunkard, but would it be that hard to put a chip in their brain that lets you control them?
Bethesda even did that in Fallout 3. The Enclave had Deathclaw control devices and IIRC we could even help the BoS to make a scrambler so the Deathclaws would attack the Enclave instead.
 
It's just like, they have so many potentially good ideas, but absolutely none of them are fully developed.

It's like if a restaurant brought you a sandwich: only to cut it in two, and stuffed half of it into their front pocket, and then expected you to pay an extra tip because they put "special care" into denying you half your meal.
No, if Bethesda is McDonald, you ordered a Big Mac Value Meal, they bought you a raw, uncut bun.

What? That's not what you ordered? Don't worry, Bethesda would expect other customers (modders) would bring you the beef, cheese, lattes, pickles, sauce, french fries, and the coke (with ice and cup) plus a oven to prepare it (the F4SE and mod manager).
 
No, if Bethesda is McDonald, you ordered a Big Mac Value Meal, they bought you a raw, uncut bun.

What? That's not what you ordered? Don't worry, Bethesda would expect other customers (modders) would bring you the beef, cheese, lattes, pickles, sauce, french fries, and the coke (with ice and cup) plus a oven to prepare it (the F4SE and mod manager).
If you pay double ADDED to it you also get a plate, a napkin and maybe a cheese slice.
 
They're not evil. Just very damn stupid! You just wait until you do their quests.
They're both, actually.

"Let's make a bunch of robots whose defining trait is sentience and free thought!"

"Oh, wow! Sentient robots!"

"Wait, who said anything about sentience?"

I like Fallout 4 in spite of its story, much in the same way I like Fallout 1 in spite of its gameplay. It helped I had most of the stupid spoiled for me.
 
They're both, actually.

"Let's make a bunch of robots whose defining trait is sentience and free thought!"

"Oh, wow! Sentient robots!"

"Wait, who said anything about sentience?"

I like Fallout 4 in spite of its story, much in the same way I like Fallout 1 in spite of its gameplay. It helped I had most of the stupid spoiled for me.
Gameplay is what made me cross the line of "fuck this game", though. Baby's first survival n'craftin' game when it's like on my top three most played genres. NV was a game designed around its mechanics, allowing you to either opt out or just restrict elements to different builds, even more when survival comes to play. Here, it's barely more complex than Skyrim, if only for the more numbers, as meaningless as the previous.

And this game didn't have five years of extensive modding since the start, not when I played it. And honestly, i doubt it'll ever do.

I've told it a thousand times. The story, I couldn't care less. The average player doesn't and I'm sure the intended target even less. But what was the last straw was my extended network of high security safe havens of trade and commerce... Had no effect in more than just seeing caravans around and having a shared chest (a poorly sorted one at that). How I built a pillar as memorial for every struck down BOS Vertibird. By me, I mean. I got to 50, as living in The Castle they pass by all the time. They are so squishy to "endgame" weapons that I shot them down for sport and to waste some of my 3k bullets. I became Sentinel of the Brotherhood of Steel destroying four or five times all the Vertibirds they would realistically have, and killing 3-6 people each time, one or two sure to carry a set of Power Armor in top condition, probably also talented specialists and women. That amounts to killing 150-300 assets of BoS. This is so mind boggling for me that my head is starting to ache.
 
My impressions after the inital few hours of low level play was this isn't even Skyrim with guns. And Skyrim is no real deep game by any standards. But fuck could you do simple things like duel wield unarmed and meleee weapons, or perhaps have had the various factions meet and come to an agreement as to how to govern the commonwealth similar to the meeting between imperials and stormcloaks during civil war questline. While bringing fallout 4 up to skyrims standards still would not make it a great game by any means. It would have made it a little more palatable but still miles below previous titles.
 
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