Jogre
So Old I'm Losing Radiation Signs

My hot take: Pre-war stuff should have an aura of mystery about it.There's a direction about the theme of some years right after Apocalypse. This is a theme near and dear to Beth so there's a lot of effort devoted to it. The writings in Germantown police HQ? That absolutely useless pile of text. The robot take care of house in DC ruins? Yeah, one of those effort. finding audio logs of survivors that will gather at National Guard Armory's bunker? THat. But that theme drop in importance, yet not deleted, which is why there's only unmarked quests belong to that theme. And making such a big disconnect between those writings and the main quest.
Like Fallout 1, the only unoccupied pre-war ruin which has been abandoned the whole time is The Glow, which has been blasted to hell and back with radiation so nothing can survive there.
You see the names and job descriptions of a few pre-war scientists, but very little about what they think or feel, it's just there to give some context to the world, and you see ZAX, this technological marvel that couldn't be repeated.
Having it so you can explore every office building, hardware store and factory, and it's all complete with "Muh environmental storytelling" skeletons and holodisks telling you exactly whta the days following the war was like, just kills the mystery of it for me. I like having fewer but more substantial clues on what the pre-war world was like, rather than having it everywhere and in your face.