Fallout 4 versus Fallout 3: FIGHTO!!!

There's a direction about the theme of some years right after Apocalypse. This is a theme near and dear to Beth so there's a lot of effort devoted to it. The writings in Germantown police HQ? That absolutely useless pile of text. The robot take care of house in DC ruins? Yeah, one of those effort. finding audio logs of survivors that will gather at National Guard Armory's bunker? THat. But that theme drop in importance, yet not deleted, which is why there's only unmarked quests belong to that theme. And making such a big disconnect between those writings and the main quest.
My hot take: Pre-war stuff should have an aura of mystery about it.

Like Fallout 1, the only unoccupied pre-war ruin which has been abandoned the whole time is The Glow, which has been blasted to hell and back with radiation so nothing can survive there.

You see the names and job descriptions of a few pre-war scientists, but very little about what they think or feel, it's just there to give some context to the world, and you see ZAX, this technological marvel that couldn't be repeated.

Having it so you can explore every office building, hardware store and factory, and it's all complete with "Muh environmental storytelling" skeletons and holodisks telling you exactly whta the days following the war was like, just kills the mystery of it for me. I like having fewer but more substantial clues on what the pre-war world was like, rather than having it everywhere and in your face.
 
That's not hot take, that's flat as boiled water. Those F3 dev try to "reward exploration"... yeah, it works only to a point, which is the scenery worth the walks and the fights. F3 is not Morrowind, so this design direction doesnt really work, not in DC and not with F3's art direction. (it might work with PLO, Anchorage, and The Pitt).

Nobody really give a flying fuck about those useless text about prewar (or even apocalypse) characters or events, and most of them are boring as fuck beside. So this socalled "reward" was ignored by most people, unless there's some hardcore Fallout players which will get enraged by those useless text

You are just repeating those marketing stuffs F3 spread out during their heyday. But here in this concentration camp of Fallout crazies, those hot air just doesnt work.
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To prove it doesnt work: Honest Hearts. The scenery usually worth the walk, the climb, or the fight.
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You know what will make those useless text have some purpose in game? have them link to certain named ghouls still live in DC or around. it will make them personal somehow. But naaaah, let's just write about some noname noone care about because they will not appear in game.
Like the audio logs about a family that will gather in National Armory bunker for example. At the end of days, there's only a glowing one there. so how about having one ghoul in Underworld mentioned about it?
Or the robot with the house. You know what will make it really scary? Having a ghoul live in a cellar under that house. Now THAT make the whole thing eerie.
Useless text are useless because they really have no use.
 
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