Fallout 4, where talking to feral deathclaws is apparently possible...

*looks around* Phipps, yo Phipps! Get yer arse in here now!

I've re-evaluated my rating on Fallout 4 and while I gave it a 9/10 originally, which understand is pretty much a MASSIVE downgrade since I considered Fallout 3 and Fallout: New Vegas two of my all time favorite video games -- I'm now more of a 8/10. I loved Piper, Nick Valentine, Cait, and the opportunity to kill Arthur Maxson. I liked Diamond City and the Glowing Sea and the Institute but DAMN if the game was not mediocore in virtually every other respect.

Nuka World, by contrast, was a wonderful collection of pure joy to the brain. It was fun, it was silly, it was beautiful, and I think in every possible way it could have been the "real" Fallout 4. Imagine setting Fallout 4 in the Magic Kingdom and its surrounding Florida swampland with real characters and consequences.

It would have been glorious.
Nuka World just angered me because it could have been cool, but it was bogged down by laziness.

Really? What was lazy about it. It's the only place they seemed to put any actual fucking effort.
 
There are talking deathclaw in Fallout 2 and tactics. I wouldn't mind have one encounter with a talking one in a future Fallout games. (assuming Obsidian or some competent dev get their hand on the IP again)

But i wouldn't want it comical. More like some dynamic like Elijah in Dead Money, in which you hear the guy voice for a while, only seeing his face when you release him from somewhere or get access to his location, then he rips you alive the second you get close enough. He might be talking, but is still an hungry deathclaw that didn't get meat in a while.
 
I want Lifeclaws!
They are albino deathclaws in appearance but they go around resurrecting all the enemies you killed.
Thanks to this ability, a cult was formed around them. The Followers of Life. Now The Followers of Life want to explode some ancient nukes and kill everyone so the Lifeclaws can go around and resurrect only the "chosen ones". A real utopia!

I already told you guys before, I could work for Bethesda writing department if I try really hard! :lmao:
 
Don't forget Brahmiluffs and Gazelles. The lack of creativity is astounding.

They get a small amount of credit for putting rats and ants in. Tiny. Miniscule even.

If you add 'Rad' in front of it it's a new Fallout creature. Rad rabbit, Radstag, Radrat, Radgull, Rad chicken.

I'm surprised it's Gatorclaw and not Radclaw.
 
Isn't that basically Arch-vile?
So? Don't spoil my Bethesda level ideas by suggesting I plagiarized something else. :lmao:
But to be honest I had no idea what a Arch-Vile was until I just googled it. I never played Doom much. Old style FPS give me headaches and make me feel dizzy for some reason, and I don't like FPS in the first place anyway :hide:.
 
So? Don't spoil my Bethesda level ideas by suggesting I plagiarized something else. :lmao:
But to be honest I had no idea what a Arch-Vile was until I just googled it. I never played Doom much. Old style FPS give me headaches and make me feel dizzy for some reason, and I don't like FPS in the first place anyway :hide:.
And soon we will see demons on Mars DLC for FO4.
 
And soon we will see demons on Mars DLC for FO4.
And I even know how Bethesda will make the BoS reach Mars to fight those demons, all thanks to @Hassknecht :
Well, technically the best way to get high payloads to orbit right now is the Project Orion rocket... Which uses the "firecracker under tincan" principle, only with nukes. It's kinda hard to explain to Greenpeace that you need about 200 low yield nuclear bombs to boost your rocket into orbit...
 


You have Rad in your name...that must mean Bethesda created you!

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