DaMailMan
First time out of the vault
For whatever reason I've been thinking a lot about ideas and hopes for what the next game could (or should) be. I've played 3, 4 and New Vegas, and New Vegas is my favorite game in the series by far. I keep thinking how I would go about it if (for no logical reason) I were put in charge of Fallout 5 with very few creative limits.
I would have it take place this time around in the New Orleans area. There would be a ton of unique cultural influences to play with, and mutated gators, snakes, and turtles haunting the wilderness. Much of the Greater Orleans Wasteland would either be the urban ruins of the city itself or colorful, ominous, overgrown swamps. I also think it would be great to have a boating mechanic; you would get your own customizable ship and explore the bayou and the Gulf of Mexico, coming across islands and shipwrecks, fighting pirates, and avoiding mutant sea monsters.
I would also try and add in some kind of faction building mechanic, where you can take control of a town and grow it by bringing in resources and assigning tasks to your citizens, kind of building off the foundation of Fallout 4. Unlike 4 though, the emphasis is less on base building and more on leadership; you would have to decide how much liberty to give your people, how you dole out justice, and what ideas you set for your people to believe in. Once your little town has grown into a little nation, you can start diplomatically...or not so diplomatically...expanding your territory, until you clash with the big league factions, who won't be pleased to see a wild card enter the high-stakes political game they're playing.
What are your ideas? I'm curious to see what people want out of the next one, if they're hoping for a grand return to form with some spice like I am or maybe something totally different and experimental.
I would have it take place this time around in the New Orleans area. There would be a ton of unique cultural influences to play with, and mutated gators, snakes, and turtles haunting the wilderness. Much of the Greater Orleans Wasteland would either be the urban ruins of the city itself or colorful, ominous, overgrown swamps. I also think it would be great to have a boating mechanic; you would get your own customizable ship and explore the bayou and the Gulf of Mexico, coming across islands and shipwrecks, fighting pirates, and avoiding mutant sea monsters.
I would also try and add in some kind of faction building mechanic, where you can take control of a town and grow it by bringing in resources and assigning tasks to your citizens, kind of building off the foundation of Fallout 4. Unlike 4 though, the emphasis is less on base building and more on leadership; you would have to decide how much liberty to give your people, how you dole out justice, and what ideas you set for your people to believe in. Once your little town has grown into a little nation, you can start diplomatically...or not so diplomatically...expanding your territory, until you clash with the big league factions, who won't be pleased to see a wild card enter the high-stakes political game they're playing.
What are your ideas? I'm curious to see what people want out of the next one, if they're hoping for a grand return to form with some spice like I am or maybe something totally different and experimental.