I can't objectively say it's a better game but I can objectively point out what makes it a better game. Okey dokey.
You can, but that doesn't MAKE it,
overall, an objectively better game. You paraphrasing what I just stated in my previous post doesn't evoke a flaw in my argument, it evokes a lack of understanding on your part.
Why are you bringing up gameplay and how Fallout 3/4/76 are FPSs? Tone, we're talking about tone and how Fallout 2 set the groundwork for how the series would be viewed.
Because of how often both gameplay and tone go hand-to-hand, especially in Role-Playing Games.
It isn't just Reno. New Reno simply suffers from the worst cases of reference overload. But everywhere you go you get text and visual references that don't even try to hide what they are. When they made Fallout 1 they had a rule; if the player can't identify a reference they should not even see it as such. Subtlety. Fallout 2 did not do this because Fallout 2 avoids being subtle as a rule of thumb.
As I said, New Reno is notorious for that exact reason. Subtlety largely depends if the audience, in question, understand the reference enough in order to spot it. I have a feeling this is what the developers were going for, but I won't argue that there's too many in Fallout 2 to take it as seriously as the first game. Not to say that Fallout 2 doesn't have its more subtle moments.
Just compare
this list to
this list. Fallout 2 took it a bit too far with references when compared to Fallout 1. Sure, it's a longer game, but the amount of references is as long as Fallout 3 and New Vegas and those are 150h+ games.
Again, Fallout 2 has way too many references, but not all of them are juvenile, obvious jokes. With that many references, it shouldn't be a shock that there would be at least some hidden, clever references, and some of them that pay homages to the source material that they were born from. A lot of these references are triggered by special encounters and actively have to sought out. Also, Fallout 2 is an isometric game, with minimal voice-acting at best. The references are easier to enact, quote, and well... reference, because it can be left to interpretation, and it's less time-consuming on the developer to have lines recorded for these. That could also factor as to why they're so abundant in the game.
Can Fallout 2 be a serious game? Absolutely. Is it always? Nope. And when it isn't, it's by far the least serious in the series up to New Vegas with how childish it gets.
You're still basing Fallout 2's general stupidity on just references and pop culture jokes, and nothing else. You act as if they appear every three seconds when playing the game. Fallout 2 is way more than just those things. Calling Fallout 2 and New Vegas the least serious games really doesn't make much sense to me, since you'll have to exclude every other Fallout game that wasn't Fallout 1 or Tactics. When Fallout 2 and NV got serious, it wass genuine and natural. They don't try to mask their own idiotic moments and attempt to make them out to be anything more than that. Fallout 3 and Fallout 4's major events in their respective stories, lore, companions, faction, etc., are arguably stupider than any silly reference to a movie or any other media from Fallout 2.
It isn't supposed to be a balancing act. Just because serious things happen in it, doesn't mean it absolves some of the frankly nonsensical content it can throw at the player with absolutely no warning.
I just showed a small portion of Fallout 2's consequential factions and world-building that aren't parodied and are seriously treated with respect. All of the "nonsensical content" you noted so far are
just references. They have little to do with how the narrative is actually followed in Fallout 2. Fallout 2 doesn't have Little Lamplight or Big Town, people dressing as super heroes, or vampires. That's Fallout 3. Fallout 2 doesn't have the Kid in the Fridge or Cabot House. That's Fallout 4. Those games treat that crap as something important and gravely situational. Fallout 2 would mock that crap because it was self-aware of its own stupidity.
Fallout 3 and 4 are inherently worse than Fallout 2 when it comes to the ridicu-scale — they were going to be silly and stupid, even if Fallout 2 was
never made. Look at what Bethesda is doing to their own "RPG" series. Fallout 2 isn't responsible for the series becoming stupider; it became stupider because the developer who keeps making these games still don't get Fallout, and still don't care what Fallout is, as long as it generates a good revenue for them. Had the series been under the care of a more honest, considerate developer, we wouldn't be arguing about this; it's plain obvious Fallout 2 isn't responsible for Fallout's shift in tone in the later games.