Fallout BOS is NOT a Black Isle game

  • Thread starter Thread starter Guest
  • Start date Start date
G

Guest

Guest
Fallout BOS was designed by an Australian company, MicroForte, on a commission from Interplay. Black Isle had no input whatsoever, but Chris Taylor was co-producer. And, as an industry insider I can tell you that there are a lot of improvements on the earlier Fallouts - the graphics at the E3 demo look fantastic (lots of gore for those who enjoy that sort of thing)and the layout and user interface is a lot clearer (unfortunately they seem not to have been able to get rid of that `I'm looking through walls to see my character' thing. Man that's annoying). The emphasis is most definitely on single player rather than multi-player, so all the fuss that has been drummed up about that need not have been.

That said, the game is in no way shape or form a sequel. It's a lot simpler in gameplay style and is a slightly different approach to the whole Fallout universe than the other games. Yeah, you're probably right that in some ways it's a stop-gap on Interplay's part - but let's be optimistic, huh? It's a lot more fun approaching a game with the thought that you're going to enjoy it than to enter it with bad expectations. Fallout 3 will no doubt come when it comes. Fallout BOS looks to me like it will be a pretty damn good game in its own right.
 
RE: Fallout BOS is NOT a Fallout game

>Fallout BOS was designed by an
>Australian company, MicroForte, on a
>commission from Interplay. Black Isle
>had no input whatsoever, but
>Chris Taylor was co-producer.

More's the pity that BIS had nothing to do with what originated from them.

>And,
>as an industry insider I
>can tell you that there
>are a lot of improvements
>on the earlier Fallouts -
>the graphics at the E3
>demo look fantastic (lots of
>gore for those who enjoy
>that sort of thing)and the
>layout and user interface is
>a lot clearer (unfortunately they
>seem not to have been
>able to get rid of
>that `I'm looking through walls
>to see my character' thing.

So the graphics are better, and so is the interface. But um.....looks don't make the game.

>Man that's annoying). The emphasis
>is most definitely on single
>player rather than multi-player, so
>all the fuss that has
>been drummed up about that
>need not have been.

Let me get this straight. The strategy is almost linear, done in stages, etc. Which makes it even more limited than JA2/X-Com.

>That said, the game is in
>no way shape or form
>a sequel. It's a lot
>simpler in gameplay style and
>is a slightly different approach
>to the whole Fallout universe
>than the other games. Yeah,
>you're probably right that in
>some ways it's a stop-gap
>on Interplay's part - but
>let's be optimistic, huh? It's
>a lot more fun approaching
>a game with the thought
>that you're going to enjoy
>it than to enter it
>with bad expectations. Fallout 3
>will no doubt come when
>it comes. Fallout BOS looks
>to me like it will
>be a pretty damn good
>game in its own right.


I am optimistic.
It's a strat game with the name of Fallout slapped on it. If it's linear, then I don't really care to play it, as X-Com Apoc missions have more variety.

Just like the real Fallout games had many different ways of playing them, so did X-Com.

I'm sorry....but it just looks like a cash-in off the name of Fallout.
 
RE: Fallout BOS is NOT a Fallout game

simplisy ... dont play it then...if you feel that they are simply slaping the fallout name on a box for shits and profits all i have to say is eh! i plan on taking BOS as a turn based tactical war game somthing that i have not had the plesher of playing in a long time puting the name Fallout onto the box might just be a markiting ploy but if the game is good AT WHAT IT IS SUPPOSED TO DO, be a WARGAME and NOT an rpg i plan on enjoying it.
and allthough i understand some of us do not hail from the US (im about to show my shocking lack of knolage about the outside world pleas corect me if im wrong) try to remenber we are the most materealistic nation on the face of the earth and so are far more willing to fallow be subjected to and indulge in making the pop market sciology of folow the leader (brandname) than any one else and since the US has the lions shair of game programersan ddisiners under the contorl of the corp minyens we can exspect further abuse of brandnames but we have the choice to invest in qwality matereals. sorry about he incoherint ranting i just did. but get used to the abuse of the name but not the qwality of the product.
 
RE: Fallout BOS is NOT a Fallout game

Well, how can you guys *tell* whether it is `a Fallout Game' (define?) if all you've seen is a couple of screen shots and a brief summary or two? The important thing about Fallout and Fallout 2 was the whole universe and the feeling of the game - i.e. the cool black humour, the graphic style, etc. To me, the gameplay style was subordinate to that. The point I was making was that from what I'd seen (which is, the engine in action) they have done a good job of capturing that universe and putting a different slant on it. Isn't that what we want? I'm sure if Black Isle had put out Fallout 3 and it had have been exactly the same in every way as the previous two we would have all had a big complain. It seems a little cynical to simply write off the game as a poor cousin before anyone even knows anything about it.
 
RE: Fallout BOS is NOT a Fallout game

>simplisy ... dont play it then...if
>you feel that they are
>simply slaping the fallout name
>on a box for shits
>and profits all i have
>to say is eh!

Say "eh"? Okay.....

> i plan on taking
>BOS as a turn based
>tactical war game somthing that
>i have not had the
>plesher of playing in a
>long time puting the name
>Fallout onto the box might
>just be a markiting ploy
>but if the game is
>good AT WHAT IT IS
>SUPPOSED TO DO, be a
>WARGAME and NOT an rpg
>i plan on enjoying it.

Well good for you, but I have to wonder if you're the kind of person who even appreciates Fallout and what it represents.

>and allthough i understand some of
>us do not hail from
>the US (im about to
>show my shocking lack of
>knolage about the outside world

You know it is terribly ironic that most (all) of the members of this board who live in countries where English is not the official language can command the English language far better than you, who DOES live in the United States.

>pleas corect me if im
>wrong) try to remenber we
>are the most materealistic nation
>on the face of the
>earth and so are far
>more willing to fallow be
>subjected to and indulge in
>making the pop market sciology
>of folow the leader (brandname)
>than any one else and
>since the US has the
>lions shair of game programersan
>ddisiners under the contorl of
>the corp minyens we can
>exspect further abuse of brandnames
>but we have the choice
>to invest in qwality matereals.
> sorry about he incoherint
>ranting i just did. but
>get used to the abuse
>of the name but not
>the qwality of the product.

Is that an excuse or a reason?

These people who follow the "pop" culture do not speak for the entire nation. It is like those idiots who see one high-school shooting and believe that DOOM pushes all children to act violently. You are making assumptions based on a select few.

Who is to say that we should just sit back and accept the abuse of a name? Who's to say we can't get upset over something like that?

And what finally what the hell is this line trying to say?:

"but get used to the abuse of the name but not the qwality of the product."

Huh? *blink* *blink*

-Xotor-

[div align=center]

http://www.poseidonet.f2s.com/files/nostupid.gif
[/div]
 
RE: Fallout BOS is NOT a Fallout game

>Well, how can you guys *tell*
>whether it is `a Fallout
>Game' (define?) if all you've
>seen is a couple of
>screen shots and a brief
>summary or two? The important
>thing about Fallout and Fallout
>2 was the whole universe
>and the feeling of the
>game - i.e. the cool
>black humour, the graphic style,
>etc. To me, the gameplay
>style was subordinate to that.

Now let me get this straight, you liked Fallout only for its motif and humor?

So then you'd like a game where you just "chill" in a destroyed world where a bunch of people tell you jokes?

>The point I was making
>was that from what I'd
>seen (which is, the engine
>in action) they have done
>a good job of capturing
>that universe and putting a
>different slant on it. Isn't
>that what we want? I'm
>sure if Black Isle had
>put out Fallout 3 and
>it had have been exactly
>the same in every way
>as the previous two we
>would have all had a
>big complain.

Personally I could accept another Fallout using the same engine but a whole new complex storyline in as much detail as the first two. Yeah I liked the atmosphere, it really contributed to the game, but you can't make a game based wholey on atmosphere. It is the enveloping dynamic story. The ability to change your own self in the game.

> It seems a
>little cynical to simply write
>off the game as a
>poor cousin before anyone even
>knows anything about it.

I think the game could have potential... under another game realm perhaps. FOT:BOS stands for everything Fallout 1/2 don't.

-Xotor-

[div align=center]

http://www.poseidonet.f2s.com/files/nostupid.gif
[/div]
 
RE: Fallout BOS is NOT a Fallout game

Well, I think a game lumbered with such absurdly high expectations is always going to attract pessimists and those who claim the moral high ground in allegedly being able to tell Real Fallout fans from Phoney ones. And again - fourteen screenshots and two paragraphs `stand for everything Fallout 1/2 don't' ??? How can you tell that Fallout BOS *doesn't* have an `enveloping dynamic story'? Gee, hold your horses, buddy. Take a chill pill! Don't yell at Santa til you've seen the booty at the bottom of the tree !!!
 
RE: Fallout BOS is NOT a Fallout game

>Well, I think a game lumbered
>with such absurdly high expectations
>is always going to attract
>pessimists and those who claim
>the moral high ground in
>allegedly being able to tell
>Real Fallout fans from Phoney
>ones.

High expectations? Is is wrong to expect better than your average garbage?

I don't consider my expectations high, let alone *absurdly* high, mostly for the fact that it has been DONE BEFORE as is evident in the previous two Fallout games.

>And again - fourteen
>screenshots and two paragraphs `stand
>for everything Fallout 1/2 don't'
>??? How can you tell
>that Fallout BOS *doesn't* have
>an `enveloping dynamic story'?

Why it won't have an enveloping *dynamic* storyline:

#1: The game is combat oriented. You can't, for instance, negotiate out of battle.

#2: The battlemaps are pre-rendered. Because this game is combat-oriented it would be a BITCH to have to make a whole lot of different maps just to make the game some-what dynamic. It will be as dynamic in plot paths as Command and Conquer where you can choose which map to fight in.

#3: The game is mission-based, hence LINEAR GAMEPLAY. Or wait.. maybe they're have a list of campaigns you can go on from a cluster. REAL DYNAMIC. Almost as dynamic as the missions in Commanche.

>Gee,
>hold your horses, buddy. Take
>a chill pill! Don't yell
>at Santa til you've seen
>the booty at the bottom
>of the tree !!!

Is that your stock excuse for this game? "Wait until it is made."? If we weren't supposed to generate opinions on it Interplay wouldn't have made a site for displaying its features/plan.

-Xotor-

[div align=center]

http://www.poseidonet.f2s.com/files/nostupid.gif
[/div]
 
Did you actually expect...

Do you actually expect that we think BIS would even stoop so low as to make a rushed Fallout contradiction like FOT:BOS? BIS doesn't deal in ANYTHING other than RPGs and it makes some damned fine ones.

That's the sad thing Interplay gave BIS's game to someone else to make a derivative. So sad...

-Xotor-

[div align=center]

http://www.poseidonet.f2s.com/files/nostupid.gif
[/div]
 
Do you actually remember...

Let's not forget that Fallout2 is riddled with bugs to this day because BIS didn't fix it.
-
How about BIS's promises of the character convertor from Fallout 2 1.0 to the patched version that was supposedly finished and only needed a cleaner interface, then was dropped because it was taking up too much of their time?
-
BIS hasn't been exactly wonderful to the Fallout community in the past.
 
RE: Do you actually remember...

>Let's not forget that Fallout2 is
>riddled with bugs to this
>day because BIS didn't fix
>it.

Actually, after the patch came out I didn't see a whole lot of bugs.

And what the hell does this have to do with anything?

>How about BIS's promises of the
>character convertor from Fallout 2
>1.0 to the patched version
>that was supposedly finished and
>only needed a cleaner interface,
>then was dropped because it
>was taking up too much
>of their time?

Technicalities. It has no bearing on how the RPG plays out. Do you really think I find a bunch of whiny people complaining that they had to restart their game an issue? I'd rather be concentrating on the game itself.

>BIS hasn't been exactly wonderful to
>the Fallout community in the
>past.

But they make hella good RPGs, and if I'm going to take good games over connectivity with the public, I'll take the good games.

-Xotor-

[div align=center]

http://www.poseidonet.f2s.com/files/nostupid.gif
[/div]
 
Let me get this straight

You are actually a US resident? Wow, your terrible english spelling and grammar had me convinced you were from another country and didn't master the english language very well. If I'd screw my motherlanguage like you do in your posts I'd be so ashamed of myself.
 
RE: Fallout BOS is NOT a Fallout game

first off all you have to do is flip on the tv or walk throgh the streets to see just how powerfull the draw of pop propaganda is, that diser to fit in. Fallout has become part of that pop. cultuer it has become soshaly acsptable and hence ecc prof. it is only natueral for the boys in the sutes to see the prof margens and deside to develope a market further its only logical after all what do yuo do with a gold mine if its porfitable ill leave you in your all knowing wisdum to anser that. as to knowing what fallout is about have you ever wached M.A.S.H if you have im shure you can realte the two, i cout the grim hummer and irony involved in the 50s ref. in fallout further more i am a punk ya one of thost freak who qwestion athority, aganst the sistem, lone ranger, hopless romantic fools so as to understanding fallout ya i think i have the capasity to understsand the world in which it takes place. what pisses me off about your coments is the stubern un willingness to think outside of your past exsperences and try something new that might just be fun dear lord i have worked with three year olds who are more flexable then you have a tendencey to be. do me a faver and get off your high horse and think like a living human beeing not an atomatron.
 
RE: Let me get this straight

iv got thick skin anfd an acsptence of the bad spelling, i do tend to get my point across ... besides i take solis in what i think are good ideas
 
RE: Do you actually remember...

if a product is realsed it is suposed to be bug free as posible i point to the 80's US car industry (hell the hole ecconomy) as an exsamle of what haopned when poor qwality products are offered to the consumers. (maby i have somthing to learn from that) Fallout 2 was not bug free and that is what was beeing driven at and for someone so willing to forgive BIS for there sins you are very pised off about trying somthing new and i point to all your belly acking about BOS about hte new thing.
 
RE: Let me get this straight

>iv got thick skin anfd an
>acsptence of the bad spelling,
>i do tend to get
>my point across ... besides
>i take solis in what
>i think are good ideas

Duely noted. However, if you want to go somewhere in this world I'd try working on your spelling. I don't want to put you down or anything. But I've caught myself skipping over parts of your messages because it's hard and annoying for me to read them. You make it harder for yourself to get your points across. If you're spelling errors are unintentional (maybe due to a form of dyslexia?) I suggest you take some extra writing lessons. If you don't already that is :-)
 
RE: Let me get this straight

thanks i will try write in word and then transcribe tehm on to the board it should help catch the more grievous errors (your right about the LD)
 
Some comments to Xotor

You said:

"More's the pity that BIS had nothing to do with what originated from them."

Gee, Interplay can't win for losing. You damn them for making the game, then complain because BI isn't involved. Why do you care if you don't really care for the game? First you don't want the game made, then you think it's a pity because BI isn't involved . . .

"I think the game could have potential... under another game realm perhaps. FOT:BOS stands
for everything Fallout 1/2 don't."

Who is to say what Fallout stands for? I disagree, I think the game fits perfectly within the Fallout universe. I just don't understand your need to bash the game.

"Why it won't have an enveloping *dynamic* storyline:

"#1: The game is combat oriented. You can't, for instance, negotiate out of battle."

This is incorrect. According to Chris Taylor, your responses to NPC's can affect whether you hav to fight or not. You can also go steathy and aviod fighting.

"#2: The battlemaps are pre-rendered. Because this game is combat-oriented it would be a BITCH to have to make a whole lot of different maps just to make the game some-what dynamic. It will be as dynamic in plot paths as Command and Conquer where you can choose which map to fight in."

Not correct either. There are a total 0f 20 "have to do" missions, with another 18 optional ones depending upon game decisions, interactions with NPC's etc. More than just which map to fight one out of a couple of choices.

"#3: The game is mission-based, hence LINEAR GAMEPLAY. Or wait.. maybe they're have a list of campaigns you can go on from a cluster. REAL DYNAMIC. Almost as dynamic as the missions in Commanche."

I described above the degree of linearity and dynamism. Point of matter, in a strat game, the linearity isn't as important. In an RPG you don't want this, but lots of strat games use a campaign tree. Problem is, again, your looking and criticizing it from an RPG standpoint for the most part. Personally, I'd like it more open ended ala JA2 and Xcom, but I consider 38 missions a fair bargain for a game. They don't have to follow the JA2/Xcom paradigm.

"Well good for you, but I have to wonder if you're the kind of person who even appreciates Fallout and what it represents."

Well, if that isn't one of the most arrogant statements I've read in a while. Oh, let us bow before the great God Xotor of Fallout and seek out his wisdom that he may enlighten us! You don't like the game, great don't buy it. Just don't get on your high and mighty horse like you can look down on everyone else who disagrees with you. Like as another person said in this thread, as if you've got some position of moral superiority about a mere game. Geez!!!

"Do you actually expect that we think BIS would even stoop so low as to make a rushed Fallout contradiction like FOT:BOS? BIS doesn't deal in ANYTHING other than RPGs and it makes some damned fine ones."

"That's the sad thing Interplay gave BIS's game to someone else to make a derivative. So sad..."

The game isn't rushed - why the need to distort the facts? Nor is it a contradiction - it just isn't an RPG. There's nothing in the game that appears to be a contradiction in any major way to the Fallout universe.

I really don't know what the problem is. The game is not a replacement for Fallout 3 - Interplay has said so. They've been up front from the begining. They named it "Tactics" so no one would be confused about it being an RPG.

Geez, the way you're going on about this you'd think they were rewriting the Holy Scriptures or something. I really can't see why you're having a cow about this game.

Of course, I probably am not able to "appreciate Fallout and what it represents".

Come on fella, give it a break. Go play a good RPG, or give FO2 another run through :)
 
RE: Do you actually remember...

This is a good point. And quite honestly, despite what Interplay would have us believe, I'd be surprised if Black Isle ever get to Fallout 3. They seem distinctly unenthusiatic about it whenever they mention it. Perhaps they figure they've squeezed everything they can out of the concept - after all the build up to it, it would be awful to be presented with some tired piece of crap that they obviously didn't want to do in the first place.
 
Some comments back.

>You said:
>
>"More's the pity that BIS had
>nothing to do with what
>originated from them."
>
>Gee, Interplay can't win for losing.
> You damn them for
>making the game, then complain
>because BI isn't involved.
>Why do you care if
>you don't really care for
>the game? First you
>don't want the game made,
>then you think it's a
>pity because BI isn't involved
>. . .

BIS makes RPGs, ONLY RPGs. Thus by definition the game would be an RPG.

Maybe it should be rephrased: "Too bad BIS isn't making Fo3 right now and FOT:BOS never existed."

>"I think the game could have
>potential... under another game realm
>perhaps. FOT:BOS stands
>for everything Fallout 1/2 don't."
>
>Who is to say what Fallout
>stands for? I disagree,
>I think the game fits
>perfectly within the Fallout universe.
> I just don't understand
>your need to bash the
>game.

You an a racer game could fit under the Fallout universe game, and hell a flight sim with Vertibirds, so what's your point? Yeah, it CAN fit into the Fallout universe *somehow* but it SHOULDN'T.

>"Why it won't have an enveloping
>*dynamic* storyline:
>
>"#1: The game is combat oriented.
>You can't, for instance, negotiate
>out of battle."
>
>This is incorrect. According to
>Chris Taylor, your responses to
>NPC's can affect whether you
>hav to fight or not.

Oh wow, this will have about as much plot depth as selecting which map to go into in Command and Conquer. All this does is change your SET path in the game. Big whoop.

> You can also go
>steathy and aviod fighting.

Go stealthy and avoid fighting? How is this dynamic gameplay? All you're doing is timing out your movement. It's about as dynamic as good unit management in Warcraft. Worse, its still purely combat based.

>"#2: The battlemaps are pre-rendered. Because
>this game is combat-oriented it
>would be a BITCH to
>have to make a whole
>lot of different maps just
>to make the game some-what
>dynamic. It will be as
>dynamic in plot paths as
>Command and Conquer
> where you
>can choose which map to
>fight in."
>
>Not correct either. There are
>a total 0f 20 "have
>to do" missions, with another
>18 optional ones depending upon
>game decisions, interactions with NPC's
>etc. More than just
>which map to fight one
>out of a couple of
>choices.

It's still the same, but with a different interface. Instead of clicking on the nice arrow you're answering a question. You have no choice as to picking your own fights.

Also, a mere 18 "optional" missions? Is that all the "dynamics" the game has to offer?

I take it the multiplayer capabilities make up for this lack right? If in doubt, throw in multiplayer capabilities to give the game a LITTLE more replay value.

>"#3: The game is mission-based, hence
>LINEAR GAMEPLAY. Or wait.. maybe
>they're have a list of
>campaigns you can go on
>from a cluster. REAL DYNAMIC.
>Almost as dynamic as the
>missions in Commanche."
>
>I described above the degree of
>linearity and dynamism. Point
>of matter, in a strat
>game, the linearity isn't as
>important. In an RPG
>you don't want this, but
>lots of strat games use
>a campaign tree. Problem is,
>again, your looking and criticizing
>it from an RPG standpoint
>for the most part.

Exactly, and Fallout should never be made into a strategy game. It contradicts all that Fallout represents as an RPG. It doesn't even have dynamics like Xcom in the way of buildings stuff. You just *fight*. It's like letting babies perform great plays.

>Personally, I'd like it more
>open ended ala JA2 and
>Xcom, but I consider 38
>missions a fair bargain for
>a game. They don't
>have to follow the JA2/Xcom
>paradigm.

What, with little replay value aside from multiplayer capabilities? The game better be bundled with a hell of a good map maker (if any) or this game will die sooooo quick.

>"Well good for you, but I
>have to wonder if you're
>the kind of person who
>even appreciates Fallout and what
>it represents."
>
>Well, if that isn't one of
>the most arrogant statements I've
>read in a while.
>Oh, let us bow before
>the great God Xotor of
>Fallout and seek out his
>wisdom that he may enlighten
>us! You don't like
>the game, great don't buy
>it. Just don't get
>on your high and mighty
>horse like you can look
>down on everyone else who
>disagrees with you. Like
>as another person said in
>this thread, as if you've
>got some position of moral
>superiority about a mere game.

Hey I won't buy it. Perhaps I expect a game that is better than your usual schmeel with the name Fallout attached to it. Fallout represented a high standard of RPG gaming, one that most RPGs are based upon. Now it falls prey to the whims of an overzealous parent company bent on sole profits, though detached from their games. They see Fallout as a franchise, a motif to be milked as a cash cow. No longer concerned with quality they go for quantity. Hell just make a game based on another in an entirely different genre and sell it to cattle gamers. Who gives a damn about the previous games, sell the game as a franchise.

It's like making a video game out of Calvin and Hobbes. Bill Waterson is adamant in preventing his comic from becoming commercialized as so many have become. Why? Because it spoils it. It makes it an icon rather than something to be admired for holding out on its own.

This may sound pompous but real RPGs don't appeal to the less intelligent gamer. Why do you think so many people complained about the abundance of words in PS:T? Because average gamers want games that don't involve their brain as much as their reflexes. Why do you think Fallout had such a powerful theme? Because of the depth of storyline.

FOT:BOS makes Fallout out to be a big bad battle against supermutants. People will start thinking that the whole Fallout series is just the epic war between human and mutant, good vs evil. How cliché is that?

No, you won't get the feeling of a dire destroyed world. Instead you see a bunch of armored guys with submachineguns, flamers, and bazookas fighting mutants with the same. Who's in dire straights? Hell this game could take place in a techno future and it wouldn't change.

So let me ask you something, why wouldn't I be upset?

>"Do you actually expect that we
>think BIS would even stoop
>so low as to make
>a rushed Fallout
> contradiction like FOT:BOS?
>BIS doesn't deal in ANYTHING
>other than RPGs and it
>makes some
> damned
>fine ones."
>
>"That's the sad thing Interplay gave
>BIS's game to someone else
>to make a derivative. So
>sad..."
>
>The game isn't rushed - why
>the need to distort the
>facts? Nor is it
>a contradiction - it just
>isn't an RPG. There's
>nothing in the game that
>appears to be a contradiction
>in any major way to
>the Fallout universe.

It contradicts the entire gameplay of Fallout. Emphasis on combat rather than dynamic storyline. One-dimensional roles rather than character developement. Yeah, it fits into the story, but hell Interplay could find some way to fit ANYTHING into Fallout's universe.

>I really don't know what the
>problem is. The game
>is not a replacement for
>Fallout 3 - Interplay has
>said so. They've been
>up front from the begining.
>They named it "Tactics" so
>no one would be confused
>about it being an RPG.

Of course it isn't an RPG, and that's what's so wrong with it. It is so one sided, so innane in topic. Fight this, kill that. Big deal. No character developement, no dynamic storyline, no choices other than what to shoot and where to move.

FOT:BOS could be the replacement for Fallout 3 if it is popular enough. Hell BIS may even be pressured into increasing the amount of combat in their Fallout 3.

>Geez, the way you're going on
>about this you'd think they
>were rewriting the Holy Scriptures
>or something. I really
>can't see why you're having
>a cow about this game.

Look above.

>Of course, I probably am not
>able to "appreciate Fallout and
>what it represents".

From what I'm getting you don't. I take it you played a guy who shot first and asked questions later? Maybe you're a Diablo-RPG person? A Starcraft-RPG person?

>Come on fella, give it a
>break. Go play a
>good RPG, or give FO2
>another run through :)

But meanwhile sit back and see as another game series is ruined by cross-genreization.

-Xotor-

[div align=center]

http://www.poseidonet.f2s.com/files/nostupid.gif
[/div]
 
Back
Top