Quaid
Give dese people air!!
I've always loved both Fallout and Arcanum - for they faithfulness to PnP, their character building, their rich stories, and interesting dialogue.
However, when looking at combat, I find Arcanum lacking.
And I'm trying to understand why. Arcanum seems to follow Fallout's turn-based combat, with an option for real time. Is this where it goes wrong? Does the real time actually degrade the turn-based combat?
I am interested in opinions, but moreso I am interested in those that can explain why Arcanum's combat is inferior to Fallout's on a technical level.
Of course, if you feel that Arcanum's combat is superior, please do speak up! The only advantage I saw was being able to go to real time when confronting a group of level 1 enemies when my character was level 15+.
However, when looking at combat, I find Arcanum lacking.
And I'm trying to understand why. Arcanum seems to follow Fallout's turn-based combat, with an option for real time. Is this where it goes wrong? Does the real time actually degrade the turn-based combat?
I am interested in opinions, but moreso I am interested in those that can explain why Arcanum's combat is inferior to Fallout's on a technical level.
Of course, if you feel that Arcanum's combat is superior, please do speak up! The only advantage I saw was being able to go to real time when confronting a group of level 1 enemies when my character was level 15+.