RE: 2 words: game balance
>>If you wanted Fallout to be
>>realistic, then you could
>>have only two handed weapons,
>>because holding a pistol in
>>one-hand will degrade accuracy to
>>maybe 75%.
>
>Unless you are ambidextrous. Well, hey,
>they did it in Desperado.
Ambidextrous has nothing to do with it; most pistols could not be fired accurately in one hand without a significant reduction in rate of fire. Besides, Desperado was just a movie, a stupid one at that, and not based in reality.
>>realism, you could have enemies
>>bleed
>
>That's self-satisfactory
"Self-satisfactory"? How is that "self-satisfactory"?
>>and you could also
>>have no hitpoints gained during
>>level up.
>
>That's not what i mean by
>realism, and that would wreck
>fallout being a roleplaying game
>in standards of D&D(and don't
>you guys reply anything like
>"This is not baldur's Gate",
>fallout uses dice rolls, it's
>mostly a game in D&D
>standards).
Wait a minute, first you claim to want realism in FO, then you claim that realism would ruin FO? Do you even know what you want?
>>Hell, its laughable in the
>>real world to even hold
>>an SMG in one hand
>
>Maybe...
Perhaps one could hold it, but firing a SMG in burst in one hand IS laughable.
>>because you'd have to be
>>like I dunno, A fictional
>>hero? A Chosen One? That's
>>what Fallout's all about.
>
>But i don't wanna be a
>Superman or Master of the
>Universe, if i want to
>play those chars, i would
>kil myself.
"if i want to play those chars, i would kil myself." What?
>>Let's take your shotgun example, which
>>is a single buckshot containing
>>a few dozen small pellets:
>
>Buckshot is not only option.
It was in FO.
>>The minimal damage is not -2,its
>>much higher than I remembered.
>
>No, it isn't. That is maximal
>damage you can do with
>a sawe-off to CA-guy, Even
>if you're standing right in
>front him.
This is part of that little feature called game balance.
>>Because buckshot is made of
>>pellets, at one feet several
>>situations could occur that were
>>simplified by using Fallout's damage
>>system. You could have missed
>>off your shot so much
>
>Missed a shot, ten times in
>a row, with accuracy of
>150%, i don't think so.
He's not talking about a complete miss, he's talking about not scoring a direct hit. When I play FO, I only consider critical hits to be direct hits. Everything else just grazes the target.
>>so to only have a
>>few pellets hit, or a
>>combination of the shape of
>>the combat armor helmet +
>>the angle of your shot
>>+ the position of the
>>shot could have ultimately resulted
>>in the deflection of most
>>shots resulting in minimal damage.
>
>But there isn't even a shock
>for the guy, i wan't
>him to fly back few
>feets and growl in agony.
Part of game balance.
>>Instead of factoring in all of
>>that realism trash, BiS decided
>>to do a simple damage
>>system mostly based on 5
>>factors: Brightness of area, distance
>>from target, accuracy, & min-max
>>damage. They most likely ignored
>>the fact that shotguns have
>>buckshots, which have pellets.
>
>They most likely ignored ALL facts
>when doing it.
FO is not intended to be realistic. Why do you think it has to be? Why is realistic better?
You seem to want a realistic damage system, which is understandable, but you also seem to be ignoring game balance. If FO had a realistic damage system, melee weapons/unarmed would have to be used for well over half the game, to preserve balance. Guns would only make an appearance near the end of the game, and you'd never see any sort of energy weapons or big guns. For those who enjoying playing a gunslinger, like myself, that hardly sounds like fun, and I don't think you'd find it fun either.
Although realism in games is becomming more popular, people need to realize that there is a line between realistic and fun. Many gamers play games because they put us in situations we wouldn't normally experience, and as a result realism has always taken a backseat to issues like play balance. Of course, developers recognize the popularity that semi-realistic games have, that's why sims are popular, but FO was never one of those games. It simply wasn't ever intended to be realistic. So why we change it? Why should we turn FO into a sim?