Fallout damage system plain shit

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Ok, i'll make this a short one... Again, I cannot say how much i hate that sucky damage dealing system in fallout. We need to upgrade it to Jagged Alliance 2's level, or make it even better. Jagged Alliance 2 is in every aspect a better game than fallout, almost realistic damage system, good storyline that takes you in and personal characters. These are all things that fallout 2(yes, two) did not have, fallout one was better, but still a bit boring, When i can play JA2 long into morning, i would most surely fall asleep if i tried to play fallout instead.

We need "Playability"!
 
RE: Fallout damage system. and pain

ok i thaught of an idea for damage, atleast to add to the stratagie, like you know you wont get shot by a gatlin gun and a shot gun, and get hit over the head with a hammer, twice and live, unless you were jacked up on PCP wich i suggested in another post, to have more drugs, like real drugs such as crack, cocain, PCP, heroin, and even weed, all with there advantages and drawbacks, but anyway, for damage there should also be pain, and kill rate ( yes kill rate is a dumb word, but what els would you call it?) lets say, knifes cause more pain, and guns do more damage, and a hammer to the back of the head has more of a chance to kill you, so no matter how much hps you have, you can still die by losing kill rate, and if you take alot of pain, damage is amplafied, and even maybe K.O a hammer to the back of the head has more of a chance to just knock you out, than a knife to the back of the head, that would cause more pain, ETC get the idea?
 
If you asked that seriously, you haven't played enough fallo

[font size=1" color="#FF0000]LAST EDITED ON Dec-11-00 AT 04:39PM (GMT)[p]I've posted for this topic before, but noo, nobody bothers to read them(though it was few months later, and you can't keep important issues up on heavy traffic board like this one, but this board just fun for me :-) ). Let's take this kind of situation, i have a shotgun, you have combat armor, and i shoot you from one feet in the head, what do you think will happen, -2 hitpoints perhaps, or bloody splat and your head is severed from your shoulders at most cruel way?

Or i shoot at you with rocket rifle... oh, sorry, with Bazooka, you lose -20 hitpoints.

Fallout 3 has potential to be a good game(like ja2), but if it follows it's predecessors path, i don't think i will buy it, i'll maybe burn it from my friends.

And second, all that scifi stuff should be decreased a bit, it was too common in f2.

And for that Ja damage thing message post mail... GUNS IN JA DEAL DAMAGE! EVEN FOR THE BAD GUYS.
 
2 words: game balance

If you wanted realism, you could buy Rainbow Six.

If you wanted Fallout to be realistic, then you could have only two handed weapons, because holding a pistol in one-hand will degrade accuracy to maybe 75%. If you wanted realism, you could have enemies bleed, and you could also have no hitpoints gained during level up. hey, you would even slow down the level up process in the game. Hell, its laughable in the real world to even hold an SMG in one hand, because you'd have to be like I dunno, A fictional hero? A Chosen One? That's what Fallout's all about.

Let's take your shotgun example, which is a single buckshot containing a few dozen small pellets:

The minimal damage is not -2,its much higher than I remembered. Because buckshot is made of pellets, at one feet several situations could occur that were simplified by using Fallout's damage system. You could have missed off your shot so much so to only have a few pellets hit, or a combination of the shape of the combat armor helmet + the angle of your shot + the position of the shot could have ultimately resulted in the deflection of most shots resulting in minimal damage. Many other possibilities could have happened other than that, such as a critical miss, or a critical hit. Please remember, in combat aiming a gun is not as easy as simply aiming a gun and shooting a guy. You have to have finnesse and concentration.

Instead of factoring in all of that realism trash, BiS decided to do a simple damage system mostly based on 5 factors: Brightness of area, distance from target, accuracy, & min-max damage. They most likely ignored the fact that shotguns have buckshots, which have pellets.

So, just give shotgun shells a different damage system from the single bullets. Give it a small burst cone, and have like 50 pellets modeled for each buckshot fired. That would give a seperate system for shotgun shells though, resulting in more programming.

Damn, I wrote a lot. Hope most isn't crap :(.
 
RE: Fallout damage system. and pain

I agree. One thing I hated about Fallout was the fact that once you got power armour, no one could actually hurt you. I mean, miniguns and that hit you but for no damage. Which really kind of spoiled it (Is this the same in Fallout 2??) and also, being unarmed was useless. You couldn't punch anyone for any serious damage (E.G. Mike Tyson's trademark punch to the chest to knock the guy bacak a bit, gasping etc..) In actual fact, I found that you couldn't punch anyone for any damage at all. I mean, even if you critically hit someone, ytou critically hit someone for no damage. How the HELL does that work? I mean, how can I "critically hit" someone but for no damage? Surely then, it's not a critical hit???
 
RE: 2 words: game balance

>If you wanted realism, you could
>buy Rainbow Six.

It's fun only when playing multi. And it isn't a roleplaying game.

>If you wanted Fallout to be
>realistic, then you could
>have only two handed weapons,
>because holding a pistol in
>one-hand will degrade accuracy to
>maybe 75%.

Unless you are ambidextrous. Well, hey, they did it in Desperado.

>realism, you could have enemies
>bleed

That's self-satisfactory

>and you could also
>have no hitpoints gained during
>level up.

That's not what i mean by realism, and that would wreck fallout being a roleplaying game in standards of D&D(and don't you guys reply anything like "This is not baldur's Gate", fallout uses dice rolls, it's mostly a game in D&D standards).

>even slow down the level
>up process in the game.

There's no point in that.

>Hell, its laughable in the
>real world to even hold
>an SMG in one hand

Maybe...

>because you'd have to be
>like I dunno, A fictional
>hero? A Chosen One? That's
>what Fallout's all about.

But i don't wanna be a Superman or Master of the Universe, if i want to play those chars, i would kil myself.

>Let's take your shotgun example, which
>is a single buckshot containing
>a few dozen small pellets:

Buckshot is not only option.

>
>The minimal damage is not -2,its
>much higher than I remembered.

No, it isn't. That is maximal damage you can do with a sawe-off to CA-guy, Even if you're standing right in front him.

>Because buckshot is made of
>pellets, at one feet several
>situations could occur that were
>simplified by using Fallout's damage
>system. You could have missed
>off your shot so much

Missed a shot, ten times in a row, with accuracy of 150%, i don't think so.

>so to only have a
>few pellets hit, or a
>combination of the shape of
>the combat armor helmet +
>the angle of your shot
>+ the position of the
>shot could have ultimately resulted
>in the deflection of most
>shots resulting in minimal damage.

But there isn't even a shock for the guy, i wan't him to fly back few feets and growl in agony.

>Instead of factoring in all of
>that realism trash, BiS decided
>to do a simple damage
>system mostly based on 5
>factors: Brightness of area, distance
>from target, accuracy, & min-max
>damage. They most likely ignored
>the fact that shotguns have
>buckshots, which have pellets.

They most likely ignored ALL facts when doing it.

>So, just give shotgun shells a
>different damage system from the
>single bullets. Give it a
>small burst cone, and have
>like 50 pellets modeled for
>each buckshot fired. That would
>give a seperate system for
>shotgun shells though, resulting in
>more programming.

Yes, it need programming, i agree with that, on NEW damage system.
 
More words

>>realism, you could have enemies
>>bleed
>
>That's self-satisfactory

i think if they made that thigy then fo would have 1 more cd (different enemies,different animations)

>>and you could also
>>have no hitpoints gained during
>>level up.
>>because you'd have to be
>>like I dunno, A fictional
>>hero? A Chosen One? That's
>>what Fallout's all about.
>
>But i don't wanna be a
>Superman or Master of the
>Universe, if i want to
>play those chars, i would
>kil myself.

first of all,he-man rulez but what i want to say is that it is stupid that you shot an alien or a deathclaw in the eye with the 14mm and it dies in th 2nd turn,you wear yer P.Armor and dont even get a bruise and then you get 1500xp...it is way too much

>Missed a shot, ten times in
>a row, with accuracy of
>150%, i don't think so.

if you remember, whatever percentage you have the max is 95%, 150 is for to show that if you are 20 meters away, you wont get so much off

by the way i feel that BiS doesnt give a shit to what we are talking about here :-(

Wyco The Hungarian.
mailto:Wyco@maffia.hu
Http://www.geocities.com/wyco_2000 (My Mass Destruction Page)
Enyém a varázserõ!
 
RE: 2 words: game balance

>>If you wanted Fallout to be
>>realistic, then you could
>>have only two handed weapons,
>>because holding a pistol in
>>one-hand will degrade accuracy to
>>maybe 75%.
>
>Unless you are ambidextrous. Well, hey,
>they did it in Desperado.

Ambidextrous has nothing to do with it; most pistols could not be fired accurately in one hand without a significant reduction in rate of fire. Besides, Desperado was just a movie, a stupid one at that, and not based in reality.

>>realism, you could have enemies
>>bleed
>
>That's self-satisfactory

"Self-satisfactory"? How is that "self-satisfactory"?

>>and you could also
>>have no hitpoints gained during
>>level up.
>
>That's not what i mean by
>realism, and that would wreck
>fallout being a roleplaying game
>in standards of D&D(and don't
>you guys reply anything like
>"This is not baldur's Gate",
>fallout uses dice rolls, it's
>mostly a game in D&D
>standards).

Wait a minute, first you claim to want realism in FO, then you claim that realism would ruin FO? Do you even know what you want?

>>Hell, its laughable in the
>>real world to even hold
>>an SMG in one hand
>
>Maybe...

Perhaps one could hold it, but firing a SMG in burst in one hand IS laughable.

>>because you'd have to be
>>like I dunno, A fictional
>>hero? A Chosen One? That's
>>what Fallout's all about.
>
>But i don't wanna be a
>Superman or Master of the
>Universe, if i want to
>play those chars, i would
>kil myself.

"if i want to play those chars, i would kil myself." What?

>>Let's take your shotgun example, which
>>is a single buckshot containing
>>a few dozen small pellets:
>
>Buckshot is not only option.

It was in FO.

>>The minimal damage is not -2,its
>>much higher than I remembered.
>
>No, it isn't. That is maximal
>damage you can do with
>a sawe-off to CA-guy, Even
>if you're standing right in
>front him.

This is part of that little feature called game balance.

>>Because buckshot is made of
>>pellets, at one feet several
>>situations could occur that were
>>simplified by using Fallout's damage
>>system. You could have missed
>>off your shot so much
>
>Missed a shot, ten times in
>a row, with accuracy of
>150%, i don't think so.

He's not talking about a complete miss, he's talking about not scoring a direct hit. When I play FO, I only consider critical hits to be direct hits. Everything else just grazes the target.

>>so to only have a
>>few pellets hit, or a
>>combination of the shape of
>>the combat armor helmet +
>>the angle of your shot
>>+ the position of the
>>shot could have ultimately resulted
>>in the deflection of most
>>shots resulting in minimal damage.
>
>But there isn't even a shock
>for the guy, i wan't
>him to fly back few
>feets and growl in agony.

Part of game balance.

>>Instead of factoring in all of
>>that realism trash, BiS decided
>>to do a simple damage
>>system mostly based on 5
>>factors: Brightness of area, distance
>>from target, accuracy, & min-max
>>damage. They most likely ignored
>>the fact that shotguns have
>>buckshots, which have pellets.
>
>They most likely ignored ALL facts
>when doing it.

FO is not intended to be realistic. Why do you think it has to be? Why is realistic better?

You seem to want a realistic damage system, which is understandable, but you also seem to be ignoring game balance. If FO had a realistic damage system, melee weapons/unarmed would have to be used for well over half the game, to preserve balance. Guns would only make an appearance near the end of the game, and you'd never see any sort of energy weapons or big guns. For those who enjoying playing a gunslinger, like myself, that hardly sounds like fun, and I don't think you'd find it fun either.

Although realism in games is becomming more popular, people need to realize that there is a line between realistic and fun. Many gamers play games because they put us in situations we wouldn't normally experience, and as a result realism has always taken a backseat to issues like play balance. Of course, developers recognize the popularity that semi-realistic games have, that's why sims are popular, but FO was never one of those games. It simply wasn't ever intended to be realistic. So why we change it? Why should we turn FO into a sim?
 
Altho ana could answer it...

"'if i want to play those chars, i would kill myself.' What?"

Even though it was a rhetorical question, I assume, she's saying that she doesn't want to play a character with extraordinary abilities, which is what Fallout, or any RPG for that matter, is... 0_o?

P.S. Realistic RPG = oxymoron
 
RE: 2 words: game balance

How about no levels gained at all, ever. And no hit points either. And a new damage system. And less guns and ammo in the game. Skills like bow and arrow, unarmed and meele weapons more important.
 
RE: Fallout damage system. and pain

When the hit, without critical, *would* do no damage, the critical hit does no damage either. Criticals just multiply the basic damage by 2 or 3.

And if you've got a problem with punching, try getting a power fist or something. You'll see the difference.
 
Blaa

[font size=1" color="#FF0000]LAST EDITED ON Dec-14-00 AT 04:40PM (GMT)[p]>Ambidextrous has nothing to do with
>it; most pistols could not
>be fired accurately in one
>hand without a significant reduction
>in rate of fire.
>Besides, Desperado was just a
>movie, a stupid one at
>that, and not based in
>reality.

noo, i like Desperado

>"Self-satisfactory"? How is that "self-satisfactory"?

When i cut someone, he bleeds, that is self-satisfactory, if it's the right word for obvious.

>Wait a minute, first you claim
>to want realism in FO,
>then you claim that realism
>would ruin FO? Do
>you even know what you
>want?

Somebody isn't concentrating. Getting no hitpoints would make fallout Beneath the Steel Sky type of game.

>Perhaps one could hold it, but
>firing a SMG in burst
>in one hand IS laughable.

Unless you are Arnold Swarzenegger.

>"if i want to play those
>chars, i would kil myself."
> What?

Read Advocates post for this.

>>Buckshot is not only option.
>
>It was in FO.

One reason more why it sucks.

>This is part of that little
>feature called game balance.

Yeah, i know that.

>He's not talking about a complete
>miss, he's talking about not
>scoring a direct hit.
>When I play FO, I
>only consider critical hits to
>be direct hits. Everything
>else just grazes the target.

So every 3% of my shots hit from one feet distance.

>>But there isn't even a shock
>>for the guy, i wan't
>>him to fly back few
>>feets and growl in agony.
>
>Part of game balance.
>

No, it isn't. It's a fault that needs to be fixed.


>You seem to want a realistic
>damage system, which is understandable,
>but you also seem to
>be ignoring game balance.

Good games don't born in days, in years, man, in years of thinking. We need to make Fallout 3 work

>Although realism in games is becomming
>more popular, people need to
>realize that there is a
>line between realistic and fun.
> Many gamers play games
>because they put us in
>situations we wouldn't normally experience,
>and as a result realism
>has always taken a backseat
>to issues like play balance.
> Of course, developers recognize
>the popularity that semi-realistic games
>have, that's why sims are
>popular, but FO was never
>one of those games.
>It simply wasn't ever intended
>to be realistic. So
>why we change it?

We would chance it because it sucks.

In fallout 1 advertvisement said that it was one of the most realistic games up-to-date.
 
OOoh....

>>Wait a minute, first you claim
>>to want realism in FO,
>>then you claim that realism
>>would ruin FO? Do
>>you even know what you
>>want?
>
>Somebody isn't concentrating. Getting no hitpoints
>would make fallout Beneath the
>Steel Sky type of game.

Spin it, baby!

>>Perhaps one could hold it, but
>>firing a SMG in burst
>>in one hand IS laughable.
>
>Unless you are Arnold Swarzenegger.

Or for that matter, anyone who knows how to 'pry' the climb. It *IS* hard to do, and takes a while to learn.


This redefines sucking ass...​
 
What?

[font size=1" color="#FF0000]LAST EDITED ON Dec-15-00 AT 09:09PM (GMT)[p]Why would taking away level advances, or even levels for that matter, turn Fallout into a sucky, no point adventure game"? The best p&p RPGs dont use level systems, they use more advanced, more realistic systems, and are definitely not less fun.
 
And you're not?

Where to begin...

First of all you want Fallout 3 to become Jagged Alliance 2. Oh~kay. Now, here's the problem. Not everyone likes JA2, that is why there are games like Shadow Watch, X-Com, and *gasp* Fallout. What you're basically saying is similar to "Lets make Command and Conquer have similar menu and combat systems like StarCraft/WarCraft!". I know JA2 and Fallout are published by the same company, but still if JA2 has a better story, more realistic damage, and better characters why play Fallout? I ask you, you already said you don't like Sci-Fi, so why are you playing Fallout?

And this word, 'playability'! What an ambigious word. What in tarnations do you mean by that?

Finally, did you have to use obscenities in your subject line?
 
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