Fallout damage system plain shit

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You are missing a very important point. *spoils*

I enjoy dissecting a message argument by argument as much as the next man, but you were already going *way* off topic, so I've decided to post arguments in paragraph form instead. This is not a concession on ANY of my previous arguments; it is a clarification and refocus.

Although combat is very important in FO, it was never intended to be the entire game, and playing it as such is nothing short of a waste of money. There is so much depth to both games that I highly recommend playing them with as many different types of characters as possible; I guarantee that you'll be surprised at what you find.

Like most aspects of FO, combat does have a lot of depth(NOTE: depth NOT realism). After all, the game has numerous modifiers on to-hit chance, including AC and environmental conditions such as light, three different types of modifiers on armor that relate entirely to combat effectiveness, and damage modifications on both guns and ammo, not to mention the ability to target specific areas of your opponent's body. The game supports many different types of fighting, as well. It's possible to play through both games focusing on one type of weapon (unarmed only characters are very fun) and you can do very well with any of the weapon types, with the possible exception of thrown. I've played tactical games that lack this level of complexity and there is a lot left that I haven't touched on.

However, the only way to give so much choice to the player is to sacrifice realism for game balance. After all, it hardly seems likely that a player focusing on unarmed could do as well, or possibly even better than, a player focusing on Small Arms, but, thanks to game balance, we have that option, even if it isn't totally realistic. It also seems unlikely that a player could be a master with an energy weapon before he even sees one in the game, but if you're willing to spend the points, you can do that, too. With so many options to choose from, it won't matter to most players that a shotgun is less effective than a pair of spiked knuckles.

Indeed, FO has much to offer in terms of combat, but there is so much more to both games than just combat. If one was so inclined, one could play through both of the games without ever actively participating in any combats. You can literally talk your way through the games without ever touching a weapon. On the other end of the spectrum, you can play an absolute moron, and still receive benefits. If you're stupid enough, the guards outside the vault in Vault City think you're a servant sent to clean. Likewise, Matt in San Francisco will take care of getting tanker fuel if you're not bright enough to do so yourself. There are also many opportunities to put skills such as doctor, science, repair and subterfuge to good use. With so much to offer players, I can't imagine why anyone would play FO for combat alone.

In the end, a realistic damage system hardly seems worth the cost. Can you imagine the delay FO3 would experience? It's probably not coming out til 2005 as it is, but, if BIS tried to develope a completely new combat system, I could easily see it being released in 2007 or even 2008. Not to mention the cost in terms of gameplay choices. No longer would the player be able to do as well with unarmed as with small guns. The first band of raiders he/she comes across will butcher him/her. And diplomats would suffer, too. In FO1&2, you can always haul ass if all else fails, but if a single shotgun shell is all that's needed to kill you, then you're SOL no matter what.

The other option would be to elimate guns from the majority of the game(Which I mentioned earlier and you happily ignored). Of course, this still places many limits on the player as gunslingers would be unable to play the desired character type for most of the game, and those who enjoy uber weapons would suffer without a rocket launcher or turbo plasma rifle(Most likely for the entire game). Of course, by the time guns were acquired, most combat characters would be too well developed for melee/unarmed to consider switching weapon types so late in the game. It really isn't worth it even to try such a system.

When I consider everything involved in trying to add a realistic damage system into a game not intended to be a realistic combat sim, it seems completely ludicrous to attempt such a folly. I don't believe you can justify such a system in FO3, so you might as well give up.

-Doyle "You can't spell 'Jesus' without 'Playstation 2'."*



*You can
 
RE: What?

>Why would taking away level advances,
>or even levels for that
>matter, turn Fallout into a
>sucky, no point adventure game"?
>The best p&p RPGs dont
>use level systems, they use
>more advanced, more realistic systems,
>and are definitely not less
>fun.

How would your character gain skills? If it is not by levels or numbers, then what? It would make the game hack and slash because it would depend on the skills of the player, not the character.

-Xotor-

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A little aside...

>First of all you want Fallout
>3 to become Jagged Alliance
>2. Oh~kay. Now, here's the
>problem. Not everyone likes JA2,
>that is why there are
>games like Shadow Watch, X-Com,
>and *gasp* Fallout. What you're
>basically saying is similar to
>"Lets make Command and Conquer
>have similar menu and combat
>systems like StarCraft/WarCraft!".

If only Command and Conquer had the same internet game playing system as Starcraft (battle.net). Westwood Online sucks some mighty flabby balls.

Okay, I'm done.

-Xotor-

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RE: What?

Skills get better by using them. Also the task you use the skill for needs to be difficult in relation to to how good you are in that skill. The better you are, the less you learn. And in this system you cant get better at science by shooting people, and you wont get better at shooting rifles by running to Smitty with his meal.
 
Grrrrrrrrrrrrrrr........ :-(

[font size=1" color="#FF0000]LAST EDITED ON Dec-16-00 AT 11:33PM (GMT)[p]nt
 
RE: A little aside...

I'd like to see Westwood come up with an original game for once. I think there are around 15 C&C games now.
 
O sancta simplicitas

I did not say that i want fallout to be Ja2, i said(or at least i think so) that fallout has a lot to learn from it. Shotgun for instance: It's pretty harmless from long distance, but if a shotgunner sneaks behind you, you are in serious trouble. And at my oppinion, characters in Ja were lot more intresting than fallout's. Game where every Npc looks alike, and there are no conversation pictures gives you an pretty lonely feeling.
 
[font size=1" color="#FF0000]LAST EDITED ON Dec-17-00 AT 12:13PM (GMT)[p][font size=2" color="#f01212]
well now considering it was an RPG with massive story line what did you expect? new quests? new characters your second time around? maybe a pig named "oinkers" would be a new NPC you could have join your party?

Damnit, dont you realize that damage modeling isnt the emphasis that a good RPG has. JA2 was not my cup of tea. no, it was my flaming asshole from a taco bell burrito infested with ecoli bacteria. The character creation, and story are what really matter in an RPG. not some weak ass Jagged Alliance 2 Modeling system.

And if Jagged ALliance was soooooo good why not go to a suggestion website for that game instead of wasting your breath about "jagged alliance being better in every respect". In fact why have you stopped playing such an addictive game? you should play it right now.

And once agian i say, if you want realism go buy a 12 gauge shotgun, buy a bunch of rounds and go people hunting.
 
RE: O sancta simplicitas

You just totally missed my point. Saying that JA2 is better is an opinion, not a fact. You can't measure if one game is superior to another, whether by ratings, or number of copies purchased, its all in the head. I personally think the X-Com system has its merits with more 'time units' versus Fallout, and more dynamic terrain vs. Fallout. And do I think we should all learn from the great X-Com, no. Fallout has its own damage system, which isn't realistic, but is sure playable and results in a game I can enjoy, but you cannot.
 
Oh for f*cks sake, how can you compare JA2 and Fallout?! What's wrong with you?

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Don't buy furs, it takes trees to make protest signs.
 
RE: 2 words: game balance

>It's fun only when playing multi.
>And it isn't a roleplaying
>game.

So you're saying JA2 is a role-playing game then?

>That's self-satisfactory

We all know that people don't bleed in real life. It's soooo unrealistic to make people bleed in a game.

>But i don't wanna be a
>Superman or Master of the
>Universe, if i want to
>play those chars, i would
>kil myself.

Well, then you couldn't have gotten very far in either of the FO's, as killing your self often ends up with you dying.

>But there isn't even a shock
>for the guy, i wan't
>him to fly back few
>feets and growl in agony.

"That's self-satisfactory"

>They most likely ignored ALL facts
>when doing it.

So? Play JA2 and stop whining! It's rpg, not strategy or fps or whatever. I bet your next complaint is about Baldur's Gate II having "unrealistic spell effects" or smthin.

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Don't buy furs, it takes trees to make protest signs.
 
No more post to this topic, please?

I enjoyed it to that point where shooting with shotgun is like throwing darts through Abrahams armour. But enough of this shit, we clearly have your own oppinions for this matter. No more posts please, i'm getting a headache.
 
No more posts to this topic!

You can send them, but i won't bother to read this topic anymore, all i get is critism, and what i need is solutions.
 
RE: No more posts to this topic!

Throughout this thread you've come up with how Fallout should be more realistic, and then not be realistic in others. After someone pointed that out to you, you did a remarkable and predictable episode of spin-doctoring.

At first, it really looks like you were endorsing for Fallout to become like JA2 as far as complete combat system realism (nevermind the fact that there is always a chance to miss due to many factors), and then contradict yourself a few posts down.

Is there some history in your family about bipolar disorders or possibly schizophrenia that we should be aware of? Because quite frankly, you're coming across disjointed and really ambiguous in your manner of explanation, particularly where you follow up to a counterpoint. And quite frankly, you're getting what you deserve for such a fine display of spin-doctoring.



This redefines sucking ass...​
 
Abraham?

What the heck are you talking about? Its spelled Abrams. M1A1 MBT, manufactured by General Dynamics with NBC systems. Get your facts straight...you must be really losing it. As long as you see that there are different opinions, then I'm okay with that.
 
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