Fallout demo

Oracle

Vault Senior Citizen
I was wondering if there could be some use for the fallout demo. Maybe put the demo in fallout1/2 as a town.

I don't know what is possible for the demo but i think it would be a nice feature to include the demo in the fallout games
 
I believe the demo was a town similar to Junktown, called Scrapheap. It had two gangs, a foreshadowing of Necropolis, and it was put as a separate town in the PNP.

It had much differences to Junktown, as far as I can remember... If the dialogues could be extracted and someone could script it... why not?
 
Speaking of the fallout demo ... has anyone been able to run this on win2k? I have looked at all the source and graphics but I can't run the damn thing. The screen goes black and all I am left with is one of those hourglass timer icons. Then it crashes with a priviledged instruction exception.
 
I've run it on XP and 98SE, although the fades were abysmally slow on the 98. On another 98 the thing lagged so much it was unplayable.
 
Silencer said:
I believe the demo was a town similar to Junktown, called Scrapheap. It had two gangs, a foreshadowing of Necropolis, and it was put as a separate town in the PNP.

It had much differences to Junktown, as far as I can remember... If the dialogues could be extracted and someone could script it... why not?

true true. When i played fallout 1 and finished it i got the demo cd from a friend. He told me its was not part of fallout 1 so i tried it. The demo was something new for me indeed so i got some fun out the demo. Best demo i ever played :)

Anyways. I thought it wouldn't be to hard.... but maybe Im wrong. but seeing what the fallout modders are doing these days... Im pretty sure the demo could be useful right ?
 
Oracle said:
I thought it wouldn't be to hard....

It's not as easy as it would seem at first glance. The problem is that the game objects do not map to the FO1 same objects. The same is true for art. So for example what looks like someone in metal armor in the demo might look like a mutant in FO1. Quite a bit would have to be done to straighten this out. The objects in the demo maps would have to be changed to refer to the right critter art. The scripts would probably have to be decompiled and recompiled with new ID numbers.
 
Actually...

actually the mod used some diefferent stuff didnt it? in the pipboy u had a new button that said "clues" which they apparently took out of fallout 1&2 but they also used some text style(which i thought was annoying) which was white and short, right? I played the demo a while back.. it was alright, for a demo
 
Yes, there were significant differences in the engine and interface since they weren't completely done yet. But please add more than "it was alright" if you want to renew the discussion.
 
I looked a bit further into getting the Fallout Demo working on the FO2 engine. The demo critter protos are not the same size as either FO1/FO2, and doing a resize by adding bytes didn't seem to work. Letting it use the FO2 protos got past the proto errors, game started, but there was no map, just black space.

So I tried loading the demo junkdemo.map in the mapper, it won't load (error: incorrect map version). But I remembered seeing this same map in FO1, so I copied that over and used it instead. It works! I am able to walk around in the junktown demo and talk to people.

I had to get rid of all the old interface stuff, and a bunch of other incompatible things, but its possible to make this run on FO2 engine. To do a proper "port" that could work IN the fallout 2 game though, the demo protos would have to be cloned and changed to different PID numbers, and scripts would have to be all decompiled and recompiled with new script IDs. Looks like it actually wouldn't be very difficult.
 
yea, great work mate. Maybe it could be bundled into a installer and made into a FO2 demo :)
 
Its possible to made reverse? (take F02 to this demo and extend it more)
Make independent game, play without cd.
 
yea, we should be able to do that, we jsut need to package the appropraite files into a new master.dat and critter.dat

We could make cut down versions of the dat files so that it is a small download, we would only need to include the FRMs that are required.

We coudl make a mini version of Fallout, or Mini-Out ;) Maybe, we would need to run the exe patcher on the fallout2.exe file so that the starting model is the jumpsuit and that the player already has the pip-boy
 
Lich said:
Its possible to made reverse? (take F02 to this demo and extend it more) Make independent game, play without cd.

Yes I have been thinking about this, and it's doable. However, not requiring the CD means you don't need to own the game. Probably not a good idea. My mod requires the original DAT files so it's useless to anyone who didn't already purchase FO2.
 
Project: Demo

I wanted to play the F1 demo, but I couldn't because of stupid win2k. I extracted the contents of Falldemo.dat and placed some necessary files into Patch000.dat for Fallout 2. It messed up and crashed when the game started. Then I extracted Junkdemo.map from Fallout 1 Master.dat and used that map instead. It worked, but was somewhat odd. I could make this into a separate town mod if I fixed these things:

1: the dialog for Bakka of the fools was full of errors. I went into the MSG file and cleaned it up, but there are 2 {172} messages. It is still full of error messages

2: The prototypes are messed up. In the fight with the cripts and fools I witnesses a slot machine and a test script 3 perish before my eyes.

3: The text was very weird. The bad part was that it doesn't scroll down, so I miss half of what the people say.
http://www.xavierblazer.com/scr.jpg

Does anyone know how to change the text font and color? It is normal sized and green on other maps, but big and brown on this map only. Does this mean that text attributes are determined in the map file? if so then it will be possible to create your own.


EDIT: it is not in the map file. I brought vic along with me to scrapheap(which replaces Modoc atm) and his dialog text was normal, while the people of scrapheaps' text was big, brown and ugly. What determines the text?
 
I also tried playing the demo, on XP, but it was running extremely slow. I tried everything, all the compatibility modes, etc etc...
 
Morpoggel said:
I tried everything, all the compatibility modes, etc etc...
So did I. The fades are very slow and the game lag is painfull, but on the load/save/option/quit screen it was fine.

This is one reason I am doing this. I think the demo is great from what I have played. With some work it should make a nice little town simmilar to New Reno, only more Fallouty
 
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