Fallout Developers Profile - Chris Borders

Brother None

This ghoul has seen it all
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Staying in the realm of how the talking heads came to be, this week's developer that we profiled is Chris Borders:<blockquote>When I was first introduced to the original "Fallout", it was being called GURPS (based on the original game), and we had some meetings to discuss the audio, script, and concept. We had a really good budget, and Tim Cain wanted some high profile actors to voice these characters. At that point in time in videogame history, not many videogame companies were casting celebrity actors unless it was based on a film license. We decided to cast Fallout just like an original movie, so I started contacting all of my Hollywood contacts that I had at the time. We ended up with an amazing cast that fit each character to a tee (Ron Perlman, Keith David, Tony Shalhoub, David Warner, Brad Garrett, Richard Moll, CCH Pounder, Richard Dean Anderson, Clancy Brown, Cree Summer, just to name a few). All of the actors were really great, and most at the time had never worked on a videogame before, so it was kind of like Television was to actors in the late 1940's.

When we started work on "Fallout II", we approached it very much the same way we did the original Fallout. We again cast really good actors for it, and added some new names to match what we were after (Jeffrey Jones, Michael Dorn, Peter Jason, Kevin Michael Richardson, Dwight Schultz, just to name a few). Again, all of the actors were great to work with!

When we did "Fallout Tactics: Brotherhood of Steel", the game had changed somewhat. More actors were needed; however, there were less cut-scene, and more in-game dialogue, so I had to cast a good deal of top-notch union voice actors that I work with a lot. I did cast celebrity Kurtwood Smith, R. Lee Ermey, and of course Ron Perlman again for the "Narrator". R. Lee Ermey was really cool, and had great stories about his work on "Full Metal Jacket" (playing the drill sergeant). He is about as "Semper Fi" as any actor can get!

"Fallout Brotherhood of Steel" was at a point when Interplay was on its last pinky nail, so all I did was cast the characters, and then left to start my company.</blockquote>Note that we gave Chris Borders a slightly different list of questions, questions number 12-14 are unique to him.

Link: Fallout Developers Profile - Chris Borders
 
what a nice read that was.



maybe one day a rabid fallout fan will become putrid rich like Roman Abramovich and will gather from all the corners of the world the team that made the original Fallout.


a check with 7 figures would do miracles!


what a nice dream.
 
great read :D

i was wondering ...maybe its just my ignorance that i didnt look too far for it but ... who did the vault boy drawings or better yet .. who concieved him ? :) theyre great
 
I would love to see some sketches of the power armour. where is all the material that remained? the talking heads models?

I wonder how much a talking head model would const on ebay! thousands?

I would open a Fallout museum with all this memorabilia!!
 
radnan said:
i was wondering ...maybe its just my ignorance that i didnt look too far for it but ... who did the vault boy drawings or better yet .. who concieved him ? :) theyre great
From the NMA Leonard Boyarsky developer profile:
LeoBoy Dev Prof. said:
Tell us a little about your role in the making of Fallout 1/2/3 (Van Buren)/Tactics ?

. . . As Art Director, I was responsible for the look and mood of the game (as far as visuals were concerned). I came up with the idea of the “future of the fifties” setting, and had to convince everyone that that was the way to go. I also came up with the idea/design for the “Vault Boy” and the “cards” (as I called them) showing him doing all the different things in humorous ways. By the way, he’s not the Pip Boy, the Pip Boy is the little guy on your Pip Boy interface. The Vault Boy was supposed to evoke the feel of Monopoly cards, and the Pip Boy was based on the Bob’s Big Boy mascot.
 
God I shudder to think of what must have gone through the minds of the poor actors reading Fallout Tactics' script for the first time. Most of it was cringeworthy enough to read, let alone give voice to. Of course, the fact that the VO scripts were fingerpainted with human feces should have been a fair clue as to the quality...
 
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