You'd almost figure we aren't doing these any more, wouldn't you? But there's still tons of Fallout developers we never talked to and every now and again you chance on one, as I did with Michael Dean, the third artist to join the Fallout team.<blockquote>Were there things that you wished you had added to either Fallouts?
I wish I would have made more creatures. We certainly would have put in anything that was cool and fit into the game universe, and it would have been cool to vary it up even more. I would have liked to have stuck it out a few more months until the game shipped.
What were you favourite places in fallout and why?
I loved the destroyed cities. Gary Platner really brought his skills to the table for the environments.
What is your hope for future Fallout games? Would you like to be a part of a future Fo team?
I'd like to see future Fallouts bring the character back to the game. Fallout had those little bits and pieces scattered throughout the game and the details of the design which gave the game more depth than many of its counterparts. Design, art, and programming was all quite freeform in the details as we went about turning the game into something that belonged to us, but everyone was also very focused and hard-working throughout the project.</blockquote>Link: Fallout Developers Profile - Michael Dean.
I wish I would have made more creatures. We certainly would have put in anything that was cool and fit into the game universe, and it would have been cool to vary it up even more. I would have liked to have stuck it out a few more months until the game shipped.
What were you favourite places in fallout and why?
I loved the destroyed cities. Gary Platner really brought his skills to the table for the environments.
What is your hope for future Fallout games? Would you like to be a part of a future Fo team?
I'd like to see future Fallouts bring the character back to the game. Fallout had those little bits and pieces scattered throughout the game and the details of the design which gave the game more depth than many of its counterparts. Design, art, and programming was all quite freeform in the details as we went about turning the game into something that belonged to us, but everyone was also very focused and hard-working throughout the project.</blockquote>Link: Fallout Developers Profile - Michael Dean.