For this week's instalment of the Fallout Developers Profile we're going outside of the realm of the designer, artist and programmers we regularly target to high-light one of Fallout's most talked-about features; the Talking Heads.
Thanks to our good friend Davaris, we managed to get in touch with Scott Rodenhizer, who sculpted most of the models for the talking heads and, together with Eddie Rainwater, was responsible for the 3D animations:<blockquote>The heads came about because I was hired to provide sculptures of the cast of Star Trek for the Vulcan’s Fury title (god awful game) and Leonard Boyarski came by to the sculpture studio to try his hand at doing a little sculpture. He actually sculpted the first Fallout head--the overseer. He got me on Fallout to do the rest of the heads and really encouraged me to do get into 3D which later positioned me to become art lead of fallout 3. (I quit weeks later to move up to San Francisco)
(...)
Again I really didn’t have much say in the game design, but in doing the heads I suppose we were inspired by frank frezetta and frank miller not pop culture mind you but we all lived in a comic book vacuum at the time.</blockquote>In addition to doing the interview, Scott sent us 10 images from his developing days on Fallout 1 and 2, the gross of which are shots of the half or fully-developed heads with our without backgrounds, but he also sent us over the very rimply texture of Tandi's skin, a promo pic of Fallout 2 featuring Sulik, and a PA MkII concept sketch. The images can be found in the profile.
Link: Fallout Developers Profile - Scott Rodenhizer
Thanks to our good friend Davaris, we managed to get in touch with Scott Rodenhizer, who sculpted most of the models for the talking heads and, together with Eddie Rainwater, was responsible for the 3D animations:<blockquote>The heads came about because I was hired to provide sculptures of the cast of Star Trek for the Vulcan’s Fury title (god awful game) and Leonard Boyarski came by to the sculpture studio to try his hand at doing a little sculpture. He actually sculpted the first Fallout head--the overseer. He got me on Fallout to do the rest of the heads and really encouraged me to do get into 3D which later positioned me to become art lead of fallout 3. (I quit weeks later to move up to San Francisco)
(...)
Again I really didn’t have much say in the game design, but in doing the heads I suppose we were inspired by frank frezetta and frank miller not pop culture mind you but we all lived in a comic book vacuum at the time.</blockquote>In addition to doing the interview, Scott sent us 10 images from his developing days on Fallout 1 and 2, the gross of which are shots of the half or fully-developed heads with our without backgrounds, but he also sent us over the very rimply texture of Tandi's skin, a promo pic of Fallout 2 featuring Sulik, and a PA MkII concept sketch. The images can be found in the profile.
Link: Fallout Developers Profile - Scott Rodenhizer