
Lexx has released version 1.13 of Fallout et tu, the mod that let's you play Fallout 1 in Fallout 2's engine. For more info go to this thread.
Here's what Lexx has to say about the update:
The changelog felt extensive enough to justify a new release version. Same as last time, I don’t actually have much to say. It’s mostly smaller fixes for things that were either wrong in Fo1 or carried over from Fixt. What we’re learning here is that even after six(!) years, we’re still finding things to fix and improve. Kinda crazy how fast time has flown since the alpha release back in July 2019.
Never thought this thing would get so big (that’s what she said, hurr durr).
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- Updated sfall to 4.4.7
- Fixed: Agatha (cut content NPC) would not turn hostile if Shady Sands is hostile.
- Fixed: Corrected item flags for all armors.
- Fixed: Corrected the armor stats (DT/DR) of Leather Jacket and Hardened Power Armor.
- Fixed: EMP DR in base protos of Ian, Tycho, and Katja. They would lose all EMP DR if they were unarmored before leveling up.
- Fixed: EXP for freeing Tandi would show even if the value was reduced down to 0 due to killing all the Khan raiders earlier.
- Fixed: Lockpicking the Khans' cell door would always give XP.
- Fixed: If the player fixed the Necropolis water pump, the good ending would play, even if the town had already died of dehydration before.
- Fixed: If the player has unlocked Tandi's cell door already in the past, the door will now close and re-lock once Tandi has actually been kidnapped.
- Fixed: It wasn't possible to give the water chip to the Overseer if player has INT < 4.
- Fixed: It wasn't possible to trade with Vance in the Hub if player has INT < 4 and doesn't know him.
- Fixed: Removed built-in armor for Vasquez (cut content NPC - he doesn't have armor in his slot).
- Fixed: World map travel dot spacing over city terrain changed to 1:3 instead of 1:2, like in original Fo1.
- Tweaked: Pulse Rifle can randomly spawn in special cavern encounter loot boxes (extremely rare).
- Tweaked: Pulse Rifle will now need 2 ammo to fire.
- Tweaked: Added theft prevention to out-of-bounds merchant box in Shady Sands.
- Tweaked: use.frm interface graphic had glass glare, which shouldn't be there. Now it looks the same as all the other interfaces.